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Rollout

Type Power Accuracy PP Priority Damage Target
Rock 30 90% 20 0 Physical Single non-user

Doubles in power with each consecutive hit. Locks the user into it for five turns, but ends if the move doesn't hit or the user can't use it. If the user selects Rollout after the last turn, the Base Power resets. Using Defense Curl before Rollout doubles its Base Power for as long as the user stays in the battle.

Related Moves

Ice Ball is an Ice-type equivalent.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Azumarill Water UU Huge Power / Thick Fat 100 50 80 50 80 50 410
Bibarel Normal / Water NU Simple / Unaware 79 85 60 55 60 71 410
Bidoof Normal LC Simple / Unaware 59 45 40 35 40 31 250
Bonsly Rock LC Sturdy / Rock Head 50 80 95 10 45 10 290
Bronzong Steel / Psychic OU Levitate / Heatproof 67 89 116 79 116 33 500
Bronzor Steel / Psychic LC Levitate / Heatproof 57 24 86 24 86 23 300
Camerupt Fire / Ground NU Magma Armor / Solid Rock 70 100 70 105 75 40 460
Cherrim Grass NU Flower Gift 70 60 70 87 78 85 450
Cherubi Grass LC Chlorophyll 45 35 45 62 53 35 275
Chimchar Fire LC Blaze 44 58 44 58 44 61 309
Chingling Psychic LC Levitate 45 30 50 65 50 45 285
Cyndaquil Fire LC Blaze 39 52 43 60 50 65 309
Delibird Ice / Flying NU Hustle / Vital Spirit 45 55 45 65 45 75 330
Donphan Ground UU Sturdy 90 120 120 60 60 50 500
Drifblim Ghost / Flying NU Unburden / Aftermath 150 80 44 90 54 80 498
Drifloon Ghost / Flying LC Unburden / Aftermath 90 50 34 60 44 70 348
Dunsparce Normal NU Serene Grace / Run Away 100 70 70 65 65 45 415
Electrode Electric NU Static / Soundproof 60 50 70 80 80 140 480
Froslass Ice / Ghost BL Snow Cloak 70 80 70 80 70 110 480
Geodude Rock / Ground LC Sturdy / Rock Head 40 80 100 30 30 20 300
Glalie Ice NU Inner Focus / Ice Body 80 80 80 80 80 80 480
Golem Rock / Ground NU Sturdy / Rock Head 80 110 130 55 65 45 485
Happiny Normal LC Natural Cure / Serene Grace 100 5 5 15 65 30 220
Hitmontop Fighting UU Intimidate / Technician 50 95 95 35 110 70 455
Infernape Fire / Fighting OU Blaze 76 104 71 104 71 108 534
Lickilicky Normal NU Oblivious / Own Tempo 110 85 95 80 95 50 515
Lickitung Normal LC Oblivious / Own Tempo 90 55 75 60 75 30 385
Miltank Normal UU Thick Fat / Scrappy 95 80 105 40 70 100 490
Monferno Fire / Fighting NU Blaze 64 78 52 78 52 81 405
Munchlax Normal LC Thick Fat / Pickup 135 85 40 40 85 5 390
Nosepass Rock LC Sturdy / Magnet Pull 30 45 135 45 90 30 375
Numel Fire / Ground LC Oblivious / Simple 60 60 40 65 45 35 305
Omanyte Rock / Water LC Swift Swim / Shell Armor 35 40 100 90 55 35 355
Omastar Rock / Water UU Swift Swim / Shell Armor 70 60 125 115 70 55 495
Onix Rock / Ground LC Sturdy / Rock Head 35 45 160 30 45 70 385
Pachirisu Electric NU Run Away / Pickup 60 45 70 45 90 95 405
Phanpy Ground LC Pickup 90 60 60 40 40 40 330
Probopass Rock / Steel NU Sturdy / Magnet Pull 60 55 145 75 150 40 525
Purugly Normal NU Own Tempo / Thick Fat 71 82 64 64 59 112 452
Qwilfish Water / Poison UU Swift Swim / Poison Point 65 95 75 55 55 85 430
Sandshrew Ground LC Sand Veil 50 75 85 20 30 40 300
Sandslash Ground NU Sand Veil 75 100 110 45 55 65 450
Snorlax Normal OU Immunity / Thick Fat 160 110 65 65 110 30 540
Snorunt Ice LC Inner Focus / Ice Body 50 50 50 50 50 50 300
Starmie Water / Psychic OU Natural Cure / Illuminate 60 75 85 100 85 115 520
Staryu Water LC Natural Cure / Illuminate 30 45 55 70 55 85 340
Steelix Steel / Ground UU Sturdy / Rock Head 75 85 200 55 65 30 510
Sudowoodo Rock NU Sturdy / Rock Head 70 100 115 30 65 30 410
Torkoal Fire NU White Smoke 70 85 140 85 70 20 470
Typhlosion Fire NU Blaze 78 84 78 109 85 100 534
Voltorb Electric LC Static / Soundproof 40 30 50 55 55 100 330
Wailmer Water LC Oblivious / Water Veil 130 70 35 70 35 60 400
Wailord Water NU Oblivious / Water Veil 170 90 45 90 45 60 500
Wigglytuff Normal NU Cute Charm 140 70 45 75 50 45 425