|
Attract
|
- |
100% |
15 |
Single non-user
|
Targets of the opposite gender are infatuated and have a 50% chance to do nothing. |
|
Barrier
|
- |
- |
30 |
User
|
Boosts user's Defense by 2 stages. |
|
Calm Mind
|
- |
- |
20 |
User
|
Boosts SpA and SpD 1 stage. |
|
Captivate
|
- |
100% |
20 |
All enemies
|
Lowers an opposite gender foe's SpA 2 stages. |
|
Charge Beam
|
50 |
90% |
10 |
Single non-user
|
70% chance to boost SpA 1 stage. |
|
Double Team
|
- |
- |
15 |
User
|
Boosts evasion 1 stage. |
|
Drain Punch
|
60 |
100% |
5 |
Single non-user
|
Leeches 50% damage. |
|
Dream Eater
|
100 |
100% |
15 |
Single non-user
|
Leeches 50% damage. Only works on a sleeping Pokémon. |
|
Embargo
|
- |
100% |
15 |
Single non-user
|
Item use is prevented for five turns. |
|
Encore
|
- |
100% |
5 |
Single non-user
|
Causes the target to repeat its last move for 4-8 turns. |
|
Endure
|
- |
- |
10 |
User
|
The user always survives with at least 1 HP. |
|
Energy Ball
|
80 |
100% |
10 |
Single non-user
|
10% chance to lower SpD 1 stage. |
|
Facade
|
70 |
100% |
20 |
Single non-user
|
Has 140 power when burned, paralyzed, or poisoned. |
|
Fire Punch
|
75 |
100% |
15 |
Single non-user
|
10% chance to burn. |
|
Flash
|
- |
100% |
20 |
Single non-user
|
Lowers target's accuracy 1 stage. |
|
Fling
|
- |
100% |
10 |
Single non-user
|
Throws the user's hold item at the foe. Power and effect depend on the item. |
|
Focus Punch
|
150 |
100% |
20 |
Single non-user
|
Fails if the user takes damage before it hits. |
|
Frustration
|
- |
100% |
20 |
Single non-user
|
No additional effect. |
|
Grass Knot
|
- |
100% |
20 |
Single non-user
|
Deals damage based on the foe's weight. |
|
Gravity
|
- |
- |
5 |
All
|
For 5 turns, prevents flying or jumping; also disables Ground immunities. |
|
Guard Swap
|
- |
- |
10 |
Single non-user
|
Swaps Def and SpD boosts and drops. |
|
Headbutt
|
70 |
100% |
15 |
Single non-user
|
30% chance to flinch. |
|
Hidden Power
|
- |
100% |
15 |
Single non-user
|
Has 30-70 power and can be any type but Normal, based on the user's IVs. |
|
Ice Punch
|
75 |
100% |
15 |
Single non-user
|
10% chance to freeze. |
|
Iron Tail
|
100 |
75% |
15 |
Single non-user
|
30% chance to lower Def 1 stage. |
|
Knock Off
|
20 |
100% |
20 |
Single non-user
|
Removes the target's item. |
|
Light Screen
|
- |
- |
30 |
User party
|
Lowers damage from special attacks for 5 turns. |
|
Magic Coat
|
- |
- |
15 |
None
|
Bounces back certain non-damaging moves. |
|
Natural Gift
|
- |
100% |
15 |
Single non-user
|
Power and type depends on the user's held Berry. |
|
Nightmare
|
- |
100% |
15 |
Single non-user
|
Does 1/4 of the target's max HP per turn to a sleeping target. |
|
Power Trick
|
- |
- |
10 |
User
|
Swaps user's Atk and Def stats. |
|
Protect
|
- |
- |
10 |
User
|
Prevents most moves from working on the user that turn. |
|
Psych Up
|
- |
- |
10 |
Single non-user
|
Copies the foe's stat changes. |
|
Psychic
|
90 |
100% |
10 |
Single non-user
|
10% chance to lower SpD 1 stage. |
|
Rain Dance
|
- |
- |
5 |
All
|
Summons rain for five turns. |
|
Recycle
|
- |
- |
10 |
User
|
Restores a used item. |
|
Reflect
|
- |
- |
20 |
User party
|
Lowers damage from physical attacks for 5 turns. |
|
Rest
|
- |
- |
10 |
User
|
The user goes to sleep for two turns and restores all HP. |
|
Return
|
- |
100% |
20 |
Single non-user
|
No additional effect. |
|
Role Play
|
- |
- |
10 |
Single non-user
|
Copies the foe's ability and overwrites the user's ability. |
|
Safeguard
|
- |
- |
25 |
User party
|
Blocks status conditions for 5 turns. |
|
Secret Power
|
70 |
100% |
20 |
Single non-user
|
Effects vary with terrain. |
|
Shadow Ball
|
80 |
100% |
15 |
Single non-user
|
20% chance to lower SpD 1 stage. |
|
Shock Wave
|
60 |
- |
20 |
Single non-user
|
Ignores accuracy modifiers. |
|
Signal Beam
|
75 |
100% |
15 |
Single non-user
|
10% chance to confuse. |
|
Skill Swap
|
- |
- |
10 |
Single non-user
|
The user and the target trade abilities. |
|
Sleep Talk
|
- |
- |
10 |
None
|
Picks one of the user's moves at random. Can only be used while sleeping. |
|
Snatch
|
- |
- |
10 |
None
|
If certain moves are used, the user of Snatch uses the moves instead. |
|
Substitute
|
- |
- |
10 |
User
|
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Sunny Day
|
- |
- |
5 |
All
|
Summons sunlight for 5 turns. |
|
Swagger
|
- |
90% |
15 |
Single non-user
|
Confuses the target. Boosts its Atk 2 stages. |
|
Taunt
|
- |
100% |
20 |
Single non-user
|
Forces the foe to use damaging moves for 3-5 turns. |
|
Teleport
|
- |
- |
20 |
User
|
Has no effect. |
|
Thief
|
40 |
100% |
10 |
Single non-user
|
Steals target's item. |
|
Thunder Wave
|
- |
100% |
20 |
Single non-user
|
Paralyzes the target. |
|
ThunderPunch
|
75 |
100% |
15 |
Single non-user
|
10% chance to paralyze. |
|
Torment
|
- |
100% |
15 |
Single non-user
|
Prevents the target from using the same move twice in a row. |
|
Toxic
|
- |
85% |
10 |
Single non-user
|
Inflicts intensifying poison on the target. |
|
Trick
|
- |
100% |
10 |
Single non-user
|
Switches items with the target. |
|
Trick Room
|
- |
- |
5 |
All
|
Slower Pokémon move first for 5 turns. |
|
Zen Headbutt
|
80 |
90% |
15 |
Single non-user
|
20% chance to flinch. |