|
Aerial Ace
|
60 |
100% |
20 |
Ignores accuracy modifiers. |
|
Assurance
|
50 |
100% |
10 |
Base power doubles if the foe takes damage already. |
|
Attract
|
- |
100% |
15 |
Targets of the opposite gender have a 50% chance to do nothing. |
|
Baton Pass
|
- |
- |
40 |
User switches, but passes on all stat changes and some special conditions. |
|
Bite
|
60 |
100% |
25 |
30% chance to flinch. |
|
Blizzard
|
120 |
70% |
5 |
10% chance to freeze. |
|
Body Slam
|
85 |
100% |
15 |
30% chance to paralyze. |
|
Calm Mind
|
- |
- |
20 |
Boosts SpA and SpD 1 stage. |
|
Captivate
|
- |
100% |
20 |
Lowers an opposite gender foe's SpA 2 stages. |
|
Charge Beam
|
50 |
90% |
10 |
70% chance to boost SpA 1 stage. |
|
Counter
|
- |
100% |
20 |
If hit by a physical attack, returns double the damage. |
|
Curse
|
- |
- |
10 |
Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise. |
|
Cut
|
50 |
95% |
30 |
No additional effect. |
|
Dark Pulse
|
80 |
100% |
15 |
20% chance to flinch. |
|
Detect
|
- |
- |
5 |
Prevents most moves from working on the user that turn. |
|
Double Team
|
- |
- |
15 |
Boosts evasion 1 stage. |
|
Double-Edge
|
120 |
100% |
15 |
Has 1/3 recoil. |
|
Dream Eater
|
100 |
100% |
15 |
Leeches 50% damage. Only works on a sleeping Pokémon. |
|
Endure
|
- |
- |
10 |
The user always survives with at least 1 HP. |
|
Facade
|
70 |
100% |
20 |
Has 140 power when burned, paralyzed, or poisoned. |
|
Faint Attack
|
60 |
100% |
20 |
Ignores accuracy modifiers. |
|
False Swipe
|
40 |
100% |
40 |
Always leaves the foe with at least 1 HP. |
|
Fire Blast
|
120 |
85% |
5 |
10% chance to burn. |
|
Flamethrower
|
95 |
100% |
15 |
10% chance to burn. |
|
Flash
|
- |
100% |
20 |
Lowers foe's accuracy 1 stage. |
|
Frustration
|
- |
100% |
20 |
No additional effect. |
|
Fury Cutter
|
10 |
95% |
20 |
Power doubles with each hit. |
|
Future Sight
|
80 |
90% |
15 |
Deals damage at the end of the turn after three turns. |
|
Giga Impact
|
150 |
90% |
5 |
User cannot move next turn. |
|
Hail
|
- |
- |
10 |
Summons Hail for 5 turns. |
|
Hidden Power
|
- |
100% |
15 |
Has 30-70 power and can be any type but Normal, based on the user's IVs. |
|
Hyper Beam
|
150 |
90% |
5 |
User cannot move next turn. |
|
Ice Beam
|
95 |
100% |
10 |
10% chance to freeze. |
|
Icy Wind
|
55 |
95% |
15 |
Lowers foe's Spe 1 stage. |
|
Iron Tail
|
100 |
75% |
15 |
30% chance to lower Def 1 stage. |
|
Leer
|
- |
100% |
30 |
Lowers foe's Def 1 stage. |
|
Magic Coat
|
- |
- |
15 |
Bounces back certain non-damaging moves. |
|
Me First
|
- |
- |
20 |
Uses the foe's attack at 1.5x power. Must be faster to work. |
|
Mean Look
|
- |
- |
5 |
The target cannot switch out. |
|
Mimic
|
- |
- |
10 |
Copies the last move used by the target. |
|
Mud-Slap
|
20 |
100% |
10 |
Lowers foe's accuracy 1 stage. |
|
Natural Gift
|
- |
100% |
15 |
Power and type depends on the user's held berry. |
|
Night Slash
|
70 |
100% |
15 |
Has a high critical hit rate. |
|
Payback
|
50 |
100% |
10 |
Base power doubles if the foe has taken its turn. |
|
Perish Song
|
- |
- |
5 |
All active Pokémon faint after 3 turns. |
|
Protect
|
- |
- |
10 |
Prevents most moves from working on the user that turn. |
|
Psych Up
|
- |
- |
10 |
Copies the foe's stat changes. |
|
Psycho Cut
|
70 |
100% |
20 |
Has a high critical hit rate. |
|
Punishment
|
- |
100% |
5 |
Does more damage to foes with stat boosts. |
|
Pursuit
|
40 |
100% |
20 |
Doubles in power if the target switches, and hits them before they can escape. |
|
Quick Attack
|
40 |
100% |
30 |
Users attacks first. |
|
Rain Dance
|
- |
- |
5 |
Summons Rain for 5 turns. |
|
Razor Wind
|
80 |
100% |
10 |
Charges up the first turn; attacks on the second turn. Has a high critical hit rate. |
|
Rest
|
- |
- |
10 |
The user goes to Sleep for two turns and restores all HP. |
|
Return
|
- |
100% |
20 |
No additional effect. |
|
Rock Slide
|
75 |
90% |
10 |
30% chance to flinch. |
|
Rock Smash
|
40 |
100% |
15 |
50% chance to lower Def 1 stage. |
|
Rock Tomb
|
50 |
80% |
10 |
Lowers Spe 1 stage. |
|
Sandstorm
|
- |
- |
10 |
Summons a Sandstorm for 5 turns. |
|
Scratch
|
40 |
100% |
35 |
No additional effect. |
|
Secret Power
|
70 |
100% |
20 |
Effects vary with terrain. |
|
Shadow Ball
|
80 |
100% |
15 |
20% chance to lower SpD 1 stage. |
|
Shadow Claw
|
70 |
100% |
15 |
Has a high Critical Hit rate. |
|
Shock Wave
|
60 |
100% |
20 |
Ignores Accuracy modifiers. |
|
Slash
|
70 |
100% |
20 |
Has a high critical hit rate. |
|
Sleep Talk
|
- |
- |
10 |
Picks one of the user's moves at random. Can only be used while Sleeping. |
|
Snatch
|
- |
- |
10 |
If certain moves are used, the user of Snatch uses the moves instead. |
|
Snore
|
40 |
100% |
15 |
Can only be used while sleeping. 30% chance to flinch. |
|
Stone Edge
|
100 |
80% |
5 |
Has a high critical hit rate. |
|
Strength
|
80 |
100% |
15 |
No additional effect. |
|
Substitute
|
- |
- |
10 |
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Sucker Punch
|
80 |
100% |
5 |
The user always moves first. Will only work if the foe attacked. |
|
Sunny Day
|
- |
- |
5 |
Summons Sun for 5 turns. |
|
Swagger
|
- |
90% |
15 |
Confuses the target. Boosts its Atk 2 stages. |
|
Swift
|
60 |
100% |
20 |
Ignores Accuracy modifiers. |
|
Swords Dance
|
- |
- |
30 |
Boosts Atk 2 stages. |
|
Taunt
|
- |
100% |
20 |
Forces the foe to use damaging moves for 3-5 turns. |
|
Thief
|
40 |
100% |
10 |
Gives the user the foe's item. |
|
Thunder
|
120 |
70% |
10 |
30% chance to paralyze. |
|
Thunder Wave
|
- |
100% |
20 |
Paralyzes the foe. |
|
Thunderbolt
|
95 |
100% |
15 |
10% chance to paralyze. |
|
Torment
|
- |
100% |
15 |
Prevents the target from using the same move twice in a row. |
|
Toxic
|
- |
85% |
10 |
Inflicts intensifying poison on the target. |
|
Water Pulse
|
60 |
100% |
20 |
20% chance to Confuse. |
|
Will-O-Wisp
|
- |
75% |
15 |
Burns the foe. |
|
X-Scissor
|
80 |
100% |
15 |
No additional effect. |
|
Zen Headbutt
|
80 |
90% |
15 |
20% chance to flinch. |