Alakazam

Synchronize
When statused, the enemy is also statused. Can pass nature to wild Pokémon.
Inner Focus
Prevents flinching.
Type Tier
Psychic UU
Statistics
Min- Min Max Max+
HP
55
- 251 314 -
Atk
50
122 136 199 218
Def
45
113 126 189 207
SpA
135
275 306 369 405
SpD
85
185 206 269 295
Spe
120
248 276 339 372
Name Power Accuracy PP Target Description
Attract - 100% 15 Single non-user Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Barrier - - 30 User Boosts Def 2 stages.
Body Slam 85 100% 15 Single non-user 30% chance to paralyze.
Calm Mind - - 20 User Boosts SpA and SpD 1 stage.
Captivate - 100% 20 All enemies Lowers an opposite gender foe's SpA 2 stages.
Charge Beam 50 90% 10 Single non-user 70% chance to boost SpA 1 stage.
Confusion 50 100% 25 Single non-user 10% chance to confuse.
Counter - 100% 20 None If hit by a physical attack, returns double the damage.
Disable - 80% 20 Single non-user Prevents the last move used from being used again for 4-7 turns.
Double Team - - 15 User Boosts evasion 1 stage.
Double-Edge 120 100% 15 Single non-user Has 1/3 recoil.
Drain Punch 60 100% 5 Single non-user Leeches 50% damage.
Dream Eater 100 100% 15 Single non-user Leeches 50% damage. Only works on a sleeping Pokémon.
DynamicPunch 100 50% 5 Single non-user Confuses the foe.
Embargo - 100% 15 Single non-user Item use is prevented for 5 turns.
Encore - 100% 5 Single non-user Causes the target to repeat its last move for 4-8 turns.
Endure - - 10 User The user always survives with at least 1 HP.
Energy Ball 80 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Facade 70 100% 20 Single non-user Has 140 power when burned, paralyzed, or poisoned.
Fire Punch 75 100% 15 Single non-user 10% chance to burn.
Flash - 100% 20 Single non-user Lowers foe's accuracy 1 stage.
Fling - 100% 10 Single non-user Throws the user's hold item at the foe; effect depends on the item.
Focus Blast 120 70% 5 Single non-user 10% chance to lower SpD 1 stage.
Focus Punch 150 100% 20 Single non-user Fails if the user takes damage before it hits.
Frustration - 100% 20 Single non-user No additional effect.
Future Sight 80 90% 15 Single non-user Deals damage at the end of the turn after three turns.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Grass Knot - 100% 20 Single non-user Deals damage based on the foe's weight.
Gravity - - 5 All For 5 turns, prevents flying or jumping; also disables Ground immunities.
Guard Swap - - 10 Single non-user Swaps Def and SpD boosts and drops.
Headbutt 70 100% 15 Single non-user 30% chance to flinch.
Hidden Power - 100% 15 Single non-user Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 Single non-user User cannot move next turn.
Ice Punch 75 100% 15 Single non-user 10% chance to freeze.
Iron Tail 100 75% 15 Single non-user 30% chance to lower Def 1 stage.
Kinesis - 80% 15 Single non-user Lowers accuracy 1 stage.
Knock Off 20 100% 20 Single non-user Removes the target's item.
Light Screen - - 30 User party Lowers damage from special attacks for 5 turns.
Magic Coat - - 15 None Bounces back certain non-damaging moves.
Mega Kick 120 75% 5 Single non-user No additional effect.
Mega Punch 80 85% 20 Single non-user No additional effect.
Metronome - - 10 None Picks a random move.
Mimic - - 10 Single non-user Copies the last move used by the target.
Miracle Eye - - 40 Single non-user Nullifies evasion. Allows Psychic-type moves to hit Darks.
Natural Gift - 100% 15 Single non-user Power and type depends on the user's held berry.
Nightmare - 100% 15 Single non-user Does 1/4 of the target's max HP per turn to a sleeping target.
Power Trick - - 10 User Swaps user's Atk and Def stats.
Protect - - 10 User Prevents most moves from working on the user that turn.
Psybeam 65 100% 20 Single non-user 10% chance to confuse.
Psych Up - - 10 Single non-user Copies the foe's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Psycho Cut 70 100% 20 Single non-user Has a high critical hit rate.
Rain Dance - - 5 All Summons rain for 5 turns.
Recover - - 10 User Heals 50% max HP.
Recycle - - 10 User Restores a used item.
Reflect - - 20 User party Lowers damage from physical attacks for 5 turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return - 100% 20 Single non-user No additional effect.
Role Play - - 10 Single non-user Copies the foe's ability and overwrites the user's ability.
Safeguard - - 25 User party Blocks status conditions for 5 turns.
Secret Power 70 100% 20 Single non-user Effects vary with terrain.
Seismic Toss - 100% 20 Single non-user Does damage equal to the user's level.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower SpD 1 stage.
Shock Wave 60 - 20 Single non-user Ignores accuracy modifiers.
Signal Beam 75 100% 15 Single non-user 10% chance to confuse.
Skill Swap - - 10 Single non-user The user and the target trade abilities.
Sleep Talk - - 10 None Picks one of the user's moves at random. Can only be used while sleeping.
Snatch - - 10 None If certain moves are used, the user of Snatch uses the moves instead.
Snore 40 100% 15 Single non-user Can only be used while sleeping. 30% chance to flinch.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for 5 turns.
Swagger - 90% 15 Single non-user Confuses the target. Boosts its Atk 2 stages.
Taunt - 100% 20 Single non-user Forces the foe to use damaging moves for 3-5 turns.
Teleport - - 20 User Has no effect.
Thief 40 100% 10 Single non-user Steals target's item.
Thunder Wave - 100% 20 Single non-user Paralyzes the foe.
ThunderPunch 75 100% 15 Single non-user 10% chance to paralyze.
Torment - 100% 15 Single non-user Prevents the target from using the same move twice in a row.
Toxic - 85% 10 Single non-user Inflicts intensifying poison on the target.
Trick - 100% 10 Single non-user Switches items with the foe.
Trick Room - - 5 All Slower Pokémon move first for 5 turns.
Zen Headbutt 80 90% 15 Single non-user 20% chance to flinch.