|
Acid
|
40 |
100% |
30 |
10% chance to lower SpD 1 stage. |
|
Attract
|
- |
100% |
15 |
Targets of the opposite gender have a 50% chance to do nothing. |
|
Beat Up
|
10 |
100% |
10 |
All healthy Pokémon aid in damaging the target. |
|
Bite
|
60 |
100% |
25 |
30% chance to flinch. |
|
Body Slam
|
85 |
100% |
15 |
30% chance to paralyze. |
|
Captivate
|
- |
100% |
20 |
Lowers an opposite gender foe's SpA 2 stages. |
|
Crunch
|
80 |
100% |
15 |
20% chance to lower Def 1 stage. |
|
Dark Pulse
|
80 |
100% |
15 |
20% chance to flinch. |
|
Dig
|
80 |
100% |
10 |
User is made invulnerable for one turn, then hits the next turn. |
|
Disable
|
- |
80% |
20 |
Prevents the last move used from being used again for 4-7 turns. |
|
Double Team
|
- |
- |
15 |
Boosts evasion 1 stage. |
|
Double-Edge
|
120 |
100% |
15 |
Has 1/3 recoil. |
|
Earthquake
|
100 |
100% |
10 |
Hits Pokémon using Dig with double base power. |
|
Endure
|
- |
- |
10 |
The user always survives with at least 1 HP. |
|
Facade
|
70 |
100% |
20 |
Has 140 power when burned, paralyzed, or poisoned. |
|
Fire Fang
|
65 |
95% |
15 |
10% chance to flinch. 10% chance to burn. |
|
Frustration
|
- |
100% |
20 |
No additional effect. |
|
Gastro Acid
|
- |
100% |
10 |
Nullifies the foe's ability. |
|
Giga Drain
|
60 |
100% |
10 |
Leeches 50% damage. |
|
Giga Impact
|
150 |
90% |
5 |
User cannot move next turn. |
|
Glare
|
- |
75% |
30 |
Paralyzes the target. |
|
Gunk Shot
|
120 |
70% |
5 |
30% chance to poison. |
|
Haze
|
- |
- |
30 |
Eliminates all stat changes. |
|
Headbutt
|
70 |
100% |
15 |
30% chance to flinch. |
|
Hidden Power
|
- |
100% |
15 |
Has 30-70 power and can be any type but Normal, based on the user's IVs. |
|
Hyper Beam
|
150 |
90% |
5 |
User cannot move next turn. |
|
Ice Fang
|
65 |
95% |
15 |
10% chance to flinch. 10% chance to freeze. |
|
Iron Tail
|
100 |
75% |
15 |
30% chance to lower Def 1 stage. |
|
Leer
|
- |
100% |
30 |
Lowers foe's Def 1 stage. |
|
Mimic
|
- |
- |
10 |
Copies the last move used by the target. |
|
Mud Bomb
|
65 |
85% |
10 |
30% chance to lower Accuracy 1 stage. |
|
Natural Gift
|
- |
100% |
15 |
Power and type depends on the user's held berry. |
|
Payback
|
50 |
100% |
10 |
Base power doubles if the foe has taken its turn. |
|
Poison Fang
|
50 |
100% |
15 |
30% chance to inflict toxic poison. |
|
Poison Jab
|
80 |
100% |
20 |
30% chance to poison. |
|
Poison Sting
|
15 |
100% |
35 |
30% chance to poison. |
|
Poison Tail
|
50 |
100% |
25 |
Has a high critical hit rate. 10% chance to poison. |
|
Protect
|
- |
- |
10 |
Prevents most moves from working on the user that turn. |
|
Pursuit
|
40 |
100% |
20 |
Doubles in power if the target switches, and hits them before they can escape. |
|
Rain Dance
|
- |
- |
5 |
Summons Rain for 5 turns. |
|
Rest
|
- |
- |
10 |
The user goes to Sleep for two turns and restores all HP. |
|
Return
|
- |
100% |
20 |
No additional effect. |
|
Rock Slide
|
75 |
90% |
10 |
30% chance to flinch. |
|
Rock Tomb
|
50 |
80% |
10 |
Lowers Spe 1 stage. |
|
Scary Face
|
- |
90% |
10 |
Lowers Spe 2 stages. |
|
Screech
|
- |
85% |
40 |
Lowers Def two stages. |
|
Secret Power
|
70 |
100% |
20 |
Effects vary with terrain. |
|
Slam
|
80 |
75% |
20 |
No additional effect. |
|
Sleep Talk
|
- |
- |
10 |
Picks one of the user's moves at random. Can only be used while Sleeping. |
|
Sludge Bomb
|
90 |
100% |
10 |
30% chance to poison. |
|
Snatch
|
- |
- |
10 |
If certain moves are used, the user of Snatch uses the moves instead. |
|
Snore
|
40 |
100% |
15 |
Can only be used while sleeping. 30% chance to flinch. |
|
Spit Up
|
- |
100% |
10 |
Varies in power depending on the number of uses of Stockpile. |
|
Spite
|
- |
100% |
10 |
Lowers the PP of the move used last by 4. |
|
Stockpile
|
- |
- |
20 |
Boosts the user's Def and SpD 1 stage. Sets the user up to use Spit Up and Swallow. |
|
Strength
|
80 |
100% |
15 |
No additional effect. |
|
Substitute
|
- |
- |
10 |
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Sunny Day
|
- |
- |
5 |
Summons Sun for 5 turns. |
|
Swagger
|
- |
90% |
15 |
Confuses the target. Boosts its Atk 2 stages. |
|
Swallow
|
- |
- |
10 |
Healing varies based on the number of uses of Stockpile. |
|
Thief
|
40 |
100% |
10 |
Gives the user the foe's item. |
|
Thunder Fang
|
65 |
95% |
15 |
10% chance to flinch. 10% chance to paralyze. |
|
Torment
|
- |
100% |
15 |
Prevents the target from using the same move twice in a row. |
|
Toxic
|
- |
85% |
10 |
Inflicts intensifying poison on the target. |
|
Wrap
|
15 |
85% |
20 |
Traps and damages over multiple turns. |