Arbok

Intimidate
Lowers the foe's Attack one stage. Decreases wild encounter rate.
Shed Skin
30% chance to heal status every turn.
Type Tier
Poison NU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
60
- 22 25 -
Atk
85
13 15 18 19
Def
69
11 13 16 17
SpA
65
11 13 16 17
SpD
79
12 14 17 18
Spe
80
12 14 17 18
Name Power Accuracy PP Target Description
Acid 40 100% 30 All enemies 10% chance to lower Special Defense 1 stage.
Aqua Tail 90 90% 10 Single non-user No additional effect.
Attract - 100% 15 Single non-user Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Beat Up 10 100% 10 Single non-user All healthy Pokémon aid in damaging the target.
Bite 60 100% 25 Single non-user 30% chance to flinch.
Captivate - 100% 20 All enemies Lowers an opposite gender foe's SpA 2 stages.
Crunch 80 100% 15 Single non-user 20% chance to lower Def 1 stage.
Dark Pulse 80 100% 15 Single non-user 20% chance to flinch.
Dig 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Disable - 80% 20 Single non-user Prevents the last move used from being used again for 4-7 turns.
Double Team - - 15 User Boosts evasion 1 stage.
Earthquake 100 100% 10 All others Hits Pokémon using Dig with double Base Power.
Endure - - 10 User The user always survives with at least 1 HP.
Facade 70 100% 20 Single non-user Has 140 power when burned, paralyzed, or poisoned.
Fire Fang 65 95% 15 Single non-user 10% chance to flinch. 10% chance to burn.
Frustration - 100% 20 Single non-user No additional effect.
Gastro Acid - 100% 10 Single non-user Nullifies the foe's ability.
Giga Drain 60 100% 10 Single non-user Leeches 50% damage.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Glare - 75% 30 Single non-user Paralyzes the target.
Gunk Shot 120 70% 5 Single non-user 30% chance to poison.
Haze - - 30 All Eliminates all stat changes.
Headbutt 70 100% 15 Single non-user 30% chance to flinch.
Hidden Power - 100% 15 Single non-user Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 Single non-user User cannot move next turn.
Ice Fang 65 95% 15 Single non-user 10% chance to flinch. 10% chance to freeze.
Iron Tail 100 75% 15 Single non-user 30% chance to lower Def 1 stage.
Leer - 100% 30 All enemies Lowers target's Def 1 stage.
Mud Bomb 65 85% 10 Single non-user 30% chance to lower accuracy 1 stage.
Natural Gift - 100% 15 Single non-user Power and type depends on the user's held Berry.
Payback 50 100% 10 Single non-user Base Power doubles if the foe has taken its turn.
Poison Fang 50 100% 15 Single non-user 30% chance to inflict toxic poison.
Poison Jab 80 100% 20 Single non-user 30% chance to poison.
Poison Sting 15 100% 35 Single non-user 30% chance to poison.
Poison Tail 50 100% 25 Single non-user Has a high critical hit rate. 10% chance to poison.
Protect - - 10 User Prevents most moves from working on the user that turn.
Pursuit 40 100% 20 Single non-user Doubles in power if the target switches, and hits them before they can escape.
Rain Dance - - 5 All Summons rain for five turns.
Refresh - - 20 User Removes status.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return - 100% 20 Single non-user No additional effect.
Rock Slide 75 90% 10 All enemies 30% chance to flinch.
Rock Tomb 50 80% 10 Single non-user Lowers target's Spe 1 stage.
Scary Face - 90% 10 Single non-user Lowers target's Spe 2 stages.
Screech - 85% 40 Single non-user Lowers target's Def two stages.
Secret Power 70 100% 20 Single non-user Effects vary with terrain.
Seed Bomb 80 100% 15 Single non-user No additional effect.
Slam 80 75% 20 Single non-user No additional effect.
Sleep Talk - - 10 None Picks one of the user's moves at random. Can only be used while sleeping.
Sludge Bomb 90 100% 10 Single non-user 30% chance to poison.
Snatch - - 10 None If certain moves are used, the user of Snatch uses the moves instead.
Spit Up - 100% 10 Single non-user Varies in power depending on the number of uses of Stockpile.
Spite - 100% 10 Single non-user Lowers the PP of the move used last by 4.
Stockpile - - 20 User Boosts the user's Def and SpD 1 stage. Sets the user up to use Spit Up and Swallow.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for 5 turns.
Swagger - 90% 15 Single non-user Confuses the target. Boosts its Atk 2 stages.
Swallow - - 10 User Healing varies based on the number of uses of Stockpile.
Switcheroo - 100% 10 Single non-user Switches items with the target.
Thief 40 100% 10 Single non-user Steals target's item.
Thunder Fang 65 95% 15 Single non-user 10% chance to flinch. 10% chance to paralyze.
Torment - 100% 15 Single non-user Prevents the target from using the same move twice in a row.
Toxic - 85% 10 Single non-user Inflicts intensifying poison on the target.
Wrap 15 85% 20 Single non-user Traps and damages over multiple turns.