Arcanine

Flash Fire
Grants immunity to Fire and increases Fire's power 50% when hit by a Fire move.
Intimidate
Lowers the foe's Attack 1 stage. Decreases wild encounter rate.
Type Tier
Fire BL
Statistics
Min- Min Max Max+
HP
90
- 321 384 -
Atk
110
230 256 319 350
Def
80
176 196 259 284
SpA
100
212 236 299 328
SpD
80
176 196 259 284
Spe
95
203 226 289 317
Name Power Accuracy PP Description
Aerial Ace 60 100% 20 Ignores accuracy modifiers.
Agility - - 30 Boosts Spe 2 stages.
Attract - 100% 15 Targets of the opposite gender have a 50% chance to do nothing.
Bite 60 100% 25 30% chance to flinch.
Body Slam 85 100% 15 30% chance to paralyze.
Captivate - 100% 20 Lowers an opposite gender foe's SpA 2 stages.
Crunch 80 100% 15 20% chance to lower Def 1 stage.
Dig 80 100% 10 User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Dragon Pulse 90 100% 10 No additional effect.
Ember 40 100% 25 10% chance to burn.
Endure - - 10 The user always survives with at least 1 HP.
ExtremeSpeed 80 100% 5 The user always attacks first.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
Fire Blast 120 85% 5 10% chance to burn.
Fire Fang 65 95% 15 10% chance to flinch. 10% chance to burn.
Fire Spin 15 70% 15 Traps and damages over multiple turns.
Flame Wheel 60 100% 25 10% chance to burn. Thaws the user.
Flamethrower 95 100% 15 10% chance to burn.
Flare Blitz 120 100% 15 Has 1/3 recoil. 10% chance to Burn.
Frustration - 100% 20 No additional effect.
Giga Impact 150 90% 5 User cannot move next turn.
Heat Wave 100 90% 10 10% chance to burn.
Helping Hand - - 20 Increases power of ally's moves 50%.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Howl - - 40 Boosts Atk 1 stage.
Hyper Beam 150 90% 5 User cannot move next turn.
Iron Tail 100 75% 15 30% chance to lower Def 1 stage.
Leer - 100% 30 Lowers foe's Def 1 stage.
Mimic - - 10 Copies the last move used by the target.
Natural Gift - 100% 15 Power and type depends on the user's held berry.
Odor Sleuth - - 40 Blocks evasion modifiers. Allows Fighting and Normal to hit Ghost.
Overheat 140 90% 5 Lowers SpA 2 stages.
Protect - - 10 Prevents most moves from working on the user that turn.
Rest - - 10 The user goes to Sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Reversal - 100% 15 Does more damage as HP decreases.
Roar - 100% 20 Forces a switch to a random Pokémon.
Rock Climb 90 85% 20 20% chance to confuse.
Rock Smash 40 100% 15 50% chance to lower Def 1 stage.
Safeguard - - 25 Blocks status conditions for 5 turns.
Secret Power 70 100% 20 Effects vary with terrain.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while Sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Strength 80 100% 15 No additional effect.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons Sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 100% 20 Ignores Accuracy modifiers.
Take Down 90 85% 20 Has 1/4 recoil.
Thief 40 100% 10 Gives the user the foe's item.
Thrash 90 100% 20 Repeats for 2-3 turns. Confuses the user.
Thunder Fang 65 95% 15 10% chance to flinch. 10% chance to paralyze.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Will-O-Wisp - 75% 15 Burns the foe.