Arceus-Ghost

Multitype
Type changes depending on the held plate. Prevents item loss.
Type Tier
Ghost Uber
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
120
- 28 31 -
Atk
120
16 18 21 23
Def
120
16 18 21 23
SpA
120
16 18 21 23
SpD
120
16 18 21 23
Spe
120
16 18 21 23
  • Uber

Overview

The spectral embodiment of Arceus is truly one of the beast's mightiest forms. While in this state, Arceus can attack the souls of its enemies directly with its powerful, ectoplasmic Judgment. Arceus, while in its ghostly form, cannot be hurt by neither Normal nor Fighting assaults. Even thee spinners are neigh worthy enough to cast their blasphemous eyes upon the mighty ghost of the omnipotent Arceus, as their feeble and worthless attempts to spin will be nothing but a waste. It would not be wise to underestimate the spirit of Arceus, lest one wishes to have their very soul stolen from their body.

Name Item Nature

Swords Dance

Spooky Plate Jolly
Moveset EVs
~ Swords Dance
~ Shadow Force / Shadow Claw
~ Brick Break
~ Recover / ExtremeSpeed / Overheat
100 HP / 100 Atk / 100 Def / 100 SpD / 100 Spe

Ghost Arceus has the distinction of being the only Ghost-type Pokemon with access to Swords Dance, and thanks to its respectable combination of bulk, speed, and power, it can take advantage of this move to gear itself up for a deadly sweep.

Shadow Force is the STAB move of choice because of its insane power. For example, it always OHKOes Wobbuffet without a Swords Dance, meaning that Arceus will not have to worry about Encore. After a Swords Dance, Shadow Force becomes incredibly devastating; Kyogre, Lugia, Palkia, both Giratina formes, Ho-Oh, and Rayquaza are OHKOed, and even the most defensive of Groudon variants will be 2HKOed. However, the charge up phase Arceus experiences while using Shadow Force is problematic, since it gives the opponent a free turn to switch to a Normal-type to absorb the attack and possibly smack Arceus with a status condition. Although this problem can be circumvented with a bit of thought, if you wish to avoid this scenario entirely, Shadow Claw is usable over Shadow Force, but the power drop is very significant. Brick Break pounds the Dark-, Normal-, and Steel-types that resist Arceus's STAB attack of choice, and it grants perfect coverage alongside Ghost-type moves. Recover is an excellent move for this set to allow Arceus to gain more than one Swords Dance (especially helpful if using Shadow Claw) and heal off damage taken while setting up. ExtremeSpeed is also a great option to allow Arceus to pick off faster revenge killers. Overheat can also be used to OHKO Skarmory.

Team Options & Additional Comments >>>
Name Item Nature

Calm Mind

Spooky Plate Timid
Moveset EVs
~ Calm Mind
~ Judgment
~ Focus Blast
~ Recover / Substitute
100 HP / 100 Def / 100 SpA / 100 SpD / 100 Spe

At first glance, this set may seem to be inferior to Giratina-O since it gets STAB on Dragon-type attacks, packs a lot more resistances, and boasts an immunity to Toxic Spikes. However, Ghost Arceus has several qualities that Giratina-O wishes it had, namely higher Speed, a more powerful STAB move, and access to Recover, turning him into an extremely threatening user of Calm Mind.

Arceus's STAB Judgment will murder anything that does not resist it after a Calm Mind or two. STAB Ghost-type attacks are very potent in Ubers since it hits the ubiquitous Psychic-types found there for super effective damage, the most notable targets being Latias and Latios, who cannot beat this Arceus in a Calm Mind war thanks to its super effective STAB. Focus Blast destroys the Dark-, Normal-, and Steel-types that resist Judgment. Although its accuracy is pretty terrible, Arceus has the bulk to afford it missing once or twice. Recover is the preferred option in the last moveslot to keep Arceus alive as it gathers Calm Mind boosts. Substitute is a viable alternative, however, to give Arceus a shield against status. Since Arceus can also make 101 HP Substitutes, it can use the move to set up on and defeat Blissey.

Team Options & Additional Comments >>>
Name Item Nature

Lead

Spooky Plate Hasty
Moveset EVs
~ Flamethrower / Stealth Rock
~ Judgment
~ ExtremeSpeed
~ Recover
100 HP / 100 Atk / 100 Def / 100 SpD / 100 Spe

Arceus's power, bulk, and speed, combined with its wide movepool allow it to be an effective lead for offensive and stall teams alike. Arceus can defeat most other leads with ease while still being able to pose a good offensive threat later on in the match with its powerful STAB Judgment, or perhaps a defensive threat with its impressive bulk and Rapid Spin blocking abilities.

Judgment followed by ExtremeSpeed will always KO Deoxys-S and Deoxys-A leads, limiting them to one entry hazard. Not even Choice Scarf Deoxys can defeat Arceus, as Multitype grants it an immunity to Trick. Judgment also always 2HKOes Mew and Mewtwo leads, the former of which is outsped and the latter of which cannot 2HKO Arceus unless it has Shadow Ball and Life Orb. With Recover, Arceus can shrug off damage from leads such as Groudon, Dialga, Giratina-O, and Rayquaza, who will all eventually crumble to repeated Judgments. ExtremeSpeed also bypasses Shaymin-S's excellent Speed stat, allowing Arceus to KO it before its Air Slash KOes Arceus. Although, if Shaymin-S chooses to Seed Flare first, then unlucky Special Defense drops might force Arceus to switch out while Flamethrower will fry lead Forretress and Scizor to a crisp. Stealth Rock can also be used instead if you need a Pokemon to set it up, but Flamethrower is generally best so Arceus can do something to Forretress after Arceus switches in to block Rapid Spin. Flamethrower is also by far the superior choice if using a stall team.

Team Options & Additional Comments >>>
Name Item Nature

Defensive Spinblocker

Spooky Plate Timid
Moveset EVs
~ Judgment
~ Flamethrower
~ Recover
~ Will-O-Wisp / Thunder Wave / Roar
100 HP / 100 Def / 100 SpA / 100 SpD / 100 Spe

This set is a more defensively oriented Arceus that is meant for use on stall teams as a dedicated spinblocker. Even though Arceus doesn't have a lot of resistances, it also doesn't have a lot of weaknesses, and with its great natural bulk it can wall many threats such as Scizor, Heracross, Groudon, Jirachi, Metagross, Rayquaza, some variants of Palkia, Giratina-O, and more. It also boasts Recover over Giratina and higher bulk over Giratina-O.

Even though it isn't using a boosting move, Arceus's STAB Judgment will still hit any Pokemon that doesn't resist it for nice damage. Arceus can easily prevent Forretress from spinning away your team's entry hazards and burn it with Flamethrower. Recover allows Arceus to stay alive to keep walling the Pokemon mentioned above. The last slot is dedicated to a support move, and Arceus has a wide variety of options it can choose from. Will-O-Wisp allows Arceus to cripple physical and mixed attackers such as Scizor, Groudon, and Palkia, which can allow special walls, such as Jirachi and Blissey, to have a field day. Thunder Wave can cripple fast offensive sweepers such as Darkrai and Mewtwo. Paralysis support is also helpful for slow but powerful sweepers such as Groudon. Finally, Roar is an excellent option to shuffle around the opponent's team while spreading damage from entry hazards. It also stops Pokemon such as Kyogre from setting up on Arceus. Stealth Rock is also usable if your team has no other Pokemon that can use it.

Team Options & Additional Comments >>>

Other Options

Refresh allows Arceus to rid itself of status such as poison and paralysis that could hinder a sweep. You can try running a mono-attack Calm Mind set, but that leaves Arceus totally helpless against any Normal-type, so its not recommended. Thunder also has some use on the Calm Mind set to hit Kyogre and Ho-Oh for good damage. Arceus can also spread poison around with Toxic. Reflect and Light Screen or Cosmic Power can be used to boost Arceus's defenses or to support teammates, but there are better dual screeners, and Steel Arceus is generally a better Cosmic Power user since it can't be poisoned. Arceus can also use Perish Song to put a timer on Calm Minders that think they can set up, as well as forcing switches.

Checks and Counters

Darkrai resists Arceus's STAB Ghost-type attacks and can put it to sleep with Dark Void or outright KO it with Dark Pulse, although it will not enjoy taking a boosted ExtremeSpeed to the face. The Swords Dancer is stopped cold by Skarmory, while special sets can be handled by Kyogre and Ho-Oh thanks to their high Special Defense and powerful STAB attacks. Defensive Groudon variants can also survive a hit from the Swords Dance set and Roar away its boosts. Choice Scarf Tyranitar outspeeds Arceus and can nail it with a STAB Crunch, although it won't enjoy being burned. Dark Arceus is also a good counter thanks to its natural type advantage. Blissey can wall the Calm Mind and defensive sets all day and hit Arceus with a status move. Finally, Ghost Arceus hates being poisoned as its bulk is then compromised.