Arceus-Normal

Multitype
Type changes depending on the held plate. Prevents item loss.
Type Tier
Normal Uber
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
120
- 381 444 -
Atk
120
248 276 339 372
Def
120
248 276 339 372
SpA
120
248 276 339 372
SpD
120
248 276 339 372
Spe
120
248 276 339 372
  • Uber

Overview

After the pre-battle tintinnabulation is completed, please stare in pure, unadulterated horror and ominous presentiment at what is unequivocally the best and most versatile Pokémon in the game. Dare not incur Arceus's divine wrath, or else the consequences shall be severe and merciless, and life shall become but an evanescent wisp.

Name Item Nature

Extreme Killer

Silk Scarf / Leftovers Jolly / Adamant
Moveset EVs
~ Swords Dance
~ ExtremeSpeed
~ Shadow Claw
~ Earthquake / Overheat / Recover
100 HP / 100 Atk / 100 Def / 100 SpD / 100 Spe

Normal Arceus is a terror to behold on the battlefield. With its amazing bulk, good Attack stat, excellent type coverage, as well as STAB ExtremeSpeed, one would be wise to make ample preparations for this set. This set may appear to be outclassed by Rayquaza due to Rayquaza's higher Attack stat and STAB Dragon-type attacks, but STAB ExtemeSpeed, more bulk, and lack of a weakness to Stealth Rock all serve to differentiate Swords Dance Arceus from Swords Dance Rayquaza.

This is arguably the best set Arceus can run, and for good reason. STAB ExtremeSpeed, coming off a base 120 Attack stat and amazing bulk, is something to fear. Swords Dance allows Normal Arceus to raise its Attack stat and, by association, ExtremeSpeed's power to sky-high levels. ExtremeSpeed is the main attacking move as it provides STAB priority that puts the fear of god into many Uber Pokemon. Shadow Claw is chosen for the third move slot as it gives Arceus a way to hit Lugia and Ghost-type Pokemon that are immune to ExtremeSpeed for super effective damage. The last slot is dependent on what you need Normal Arceus to beat. Earthquake gives you reliable coverage against Steel-type Pokemon that resist both ExtremeSpeed and Shadow Claw. On the other hand, Overheat allows Normal Arceus to beat one of its biggest enemies, Skarmory, while still retaining the ability to roast Steel-type Pokemon; however, the accompanying Special Attack drop means that you will only be able to use it once, which is a definite drawback. Recover is another option to capitalize on Arceus's bulk, but it will sorely miss the coverage provided by Earthquake or Overheat.

Team Options & Additional Comments >>>
Name Item Nature

Calm Mind

Leftovers / Life Orb Timid
Moveset EVs
~ Calm Mind
~ Judgment
~ Flamethrower / Dark Pulse
~ Recover
100 HP / 100 Def / 100 SpA / 100 SpD / 100 Spe

Normal Calm Mind Arceus may seem like a bad idea, but Arceus has a few tricks up its sleeve to make this set worthwhile. The most prominent advantage Normal Arceus has over other Calm Mind Arceus is the ability to use Leftovers as its hold item, and the consistent recovery provided helps a lot in many scenarios. Another advantage is Normal Arceus's lack of common weaknesses, as it possesses a lone weakness to Fighting-type attacks. Lastly, if you desire a boost in power, Life Orb is also unique to Normal Arceus, but Leftovers is the recommended item.

Calm Mind is the crux of this set as it allows Arceus to raise its Special Attack and Special Defense to sky-high levels and muscle through even Pokemon that resist its attacks. With its great bulk, Arceus can set up on a wide variety of Pokemon and pose an immediate threat to any team. Judgment is chosen in the second slot to provide Normal Arceus with reliable STAB. The third slot is a toss-up, and is used to patch up Normal's sub-par coverage. Flamethrower allows Arceus to beat Steel-types such as Scizor and Skarmory, however, Dark Pulse is also an option to give Arceus a better chance against Wobbuffet and Giratina-O. It is worth noting that Giratina-O can't actually touch Arceus, and has no recovery, so it will eventually be worn down by Flamethrower. Therefore, Flamethrower is usually the better choice so you aren't walled by Steel-types. Giratina, on the other hand, commonly carries Rest, so if you are without Dark Pulse you have no chance of beating it; thankfully, Giratina isn't too common. Recover is a necessity in the last slot to allow Arceus to heal its wounds and make it a near-indestructible sweeper. Likewise, a Timid nature should always be used as it allows Arceus to outspeed positive natured base 100 Speed Pokemon and below.

Team Options & Additional Comments >>>
Name Item Nature

Choice Band

Choice Band Jolly / Adamant
Moveset EVs
~ ExtremeSpeed
~ Earthquake
~ Shadow Claw
~ Overheat
100 HP / 100 Atk / 100 Def / 10 SpA / 100 SpD / 100 Spe

With Choice Band bloosting its already massive Attack stat, this Arceus forgos Swords Dance to hit hard right off the bat with powerful STAB ExtremeSpeeds. Due to the fact that Arceus has to wear a Plate to change its type, this is also the only Arceus that can use a Choice Band. When using this set, it is important to capitalize on Arceus's revenge killing capabilities, and not playing it in a way that makes it inferior to Extreme Killer Arceus. However, when played correctly, it's also an absolute terror late-game, and once a team has been sufficiently weakened, Arceus can tear through it with its powerful ExtremeSpeed.

The primary slot of this set should be obvious. A STAB, Choice Band-boosted ExtremeSpeed is insanely powerful, and can 2HKO nearly everything that doesn't have a resistance or immunity to it. ExtremeSpeed is what makes Arceus such a viable revenge killer, and can also allow it to sweep teams that have had their Steel- and Ghost-types removed from play. Arceus can check multiple threats that have managed to boost their Speed, such as Dragon Dance and Swords Dance Rayquaza, after some prior damage. With prediction, Earthquake and Shadow Claw allow Arceus to hit Steel- and Ghost-type Pokemon that may attempt to switch into ExtremeSpeed super effectively. Overheat is used in the final slot as it's Arceus's only way of doing significant damage to Skarmory. Even with the Special Attack-hindering nature and the minimal investment, two consecutive uses of Overheat (with Stealth Rock factored in) do a minimum of 99.3% to 252 HP / 252 SpD Careful Skarmory, securing a 2HKO unless you get two extremely low damage rolls.

Team Options & Additional Comments >>>

Other Options

Although not necessarily outclassed, there are a few sets and options that Arceus could make great use of if not for the Species Clause. The Species Clause means you need to choose the Arceus set you use wisely. A dual screen set with Light Clay can be used to allow Arceus's teammates an easier setup, or allow Arceus to stall out opponents with Toxic and Recover, but it is best left to other Pokemon. In a similar vein, Arceus can use a stall-based set similar to Lugia consisting of Recover, Toxic or Will-O-Wisp, Roar, and a screen, but once again this is better left to other Pokemon. Thanks to its fairly decent movepool Arceus can run a somewhat effective mix set, but Normal-type STAB isn't the best move to base such a set off. Arceus can also make a decent lead with its access to Stealth Rock, wide variety of coverage moves, STAB ExtremeSpeed to pick off Focus Sash users, and the ability to use Lum Berry, but as it is with all the other options, Arceus can do much better than this. Finally, Perish Song is an interesting move in Arceus's arsenal, but Arceus only has Whirlpool for trapping and its pathetic 70 accuracy is a major letdown.

Checks and Counters

Although extremely dangerous, Arceus is perfectly counterable. Almost every Normal Arceus set falls to Giratina with Rest, bar the Calm Mind version with Dark Pulse or Shadow Ball. Giratina is also immune to ExtremeSpeed, and can put any physical sweep to a grinding halt with Will-O-Wisp. Lugia also takes little damage from ExtremeSpeed with its massive Defense and HP stats, and can outspeed Arceus to set up Reflect before Arceus can use Shadow Claw, and proceed to Roost off any damage taken. Both of the aforementioned Pokemon also have Pressure, making ExtremeSpeed's meager PP drain in seconds. Ghost Arceus can also take any hit from Arceus and Will-O-Wisp it. Fighting Arceus, in a similar vein, can take any hit Normal Arceus can dish out and respond with its super effective STAB. Skarmory completely walls any physical Normal Arceus without Overheat, and can phaze away any boosts Arceus has acquired with Whirlwind. Groudon doesn't like taking too many boosted hits since it doesn't have reliable recovery, but it can easily survive one or two attacks and phaze Arceus with Roar. While they cannot directly counter Arceus, Lucario and Heracross can do major damage with their STAB Close Combat. Blissey and Latias can wall the Calm Mind set and Toxic stall it and Calm Mind alongside it, respectively. Finally, Tyranitar also laughs at the Calm Mind set's attacks thanks to its massive sandstorm-boosted Special Defense, and can eventually beat Arceus if it gets lucky with Defense drops from Crunch.