Articuno

Pressure
Enemy attacks lose one extra PP. Increases wild encounter rate.
Type Tier
Ice / Flying NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
90
- 321 384 -
Atk
85
185 206 269 295
Def
100
212 236 299 328
SpA
95
203 226 289 317
SpD
125
257 286 349 383
Spe
85
185 206 269 295
  • Underused

Overview

With its sheer bulk and excellent support movepool, Articuno definitely lives up to its reputation as one of the legendary birds. Unfortunately, its Ice / Flying typing gives it a 4x weakness to Rock-type moves, including the ubiquitous Stealth Rock, which removes 50% of Articuno's health upon entry. Despite this disadvantage, Articuno's enormous base 125 Special Defense and respectable base 90 HP give it more than enough reason to be considered when making a team. It also makes an incredible team player since it has access to Heal Bell, allowing it to remove status ailments from fellow teammates. Articuno reaches a modest Speed of 295, enough to outspeed a respectable amount of Pokemon, and to Pressure stall opposing teams with Toxic and Substitute.

Name Item Nature

SubRoost

Leftovers Timid
Moveset EVs
~ Substitute
~ Roost
~ Ice Beam
~ Toxic
252 HP / 32 SpD / 224 Spe

This set aims to utilize Articuno's excellent natural bulk and great Speed to stall opposing Pokemon. The idea is to come into an attack that Articuno resists or takes little damage from, force a switch, and get a Substitute up. From there, use Toxic on the opponent and outstall it using a combination of Roost and Substitute. Taking Articuno's ability Pressure into account, the opponent will likely run out of PP before it manages to KO Articuno. Steel-types are immune to Toxic so there is no point in trying to outstall them unless they have moves with low PP. Poison-types are immune as well, although most Poison-type Pokemon have secondary typings that are weak to Ice. For example, Venusaur, probably the most common Poison-type Pokemon in the metagame, is outsped and destroyed by Articuno’s Ice Beam. Other Pokemon that are immune to Toxic, such as Toxicroak, are mostly fragile and can be taken out with relative ease.

Team Options & Additional Comments >>>
Name Item Nature

Support

Leftovers Calm
Moveset EVs
~ Ice Beam
~ Roost
~ Roar
~ Heal Bell / Toxic
252 HP / 252 SpD / 4 Spe

Articuno has enough bulk to support its team efficiently. With access to Heal Bell, it can heal itself and its fellow teammates of status ailments. Heal Bell also complements Articuno's ability to stall other Pokemon with Roost and its ability, Pressure. Toxic is an alternative to Heal Bell and is great for dismantling bulky walls such as Chansey and Milotic, forcing them to switch out. Ice Beam is Articuno's sole reliable STAB move and has great overall coverage. Roar is especially annoying if your team can provide Articuno with entry hazard support. As it shuffles the opponent's team, it allows you to scout as well as rack up residual damage.

Team Options & Additional Comments >>>

Other Options

Besides what has already been mentioned, there aren't a lot of other options. Articuno has usable Speed and Special Attack stats, which could work on a Life Orb set with a moveset of Ice Beam / Hidden Power Flying / Roost / AncientPower. As for support options, Articuno can use Haze to remove stat boosts from slower opponents, such as Curse Registeel or Calm Mind Slowbro, or set up Sunny Day or Rain Dance for a teammate. However, Pokemon such as Registeel and Uxie can also set up weather, and have the advantage of not being weak to Stealth Rock. A RestTalk set could be used with Ice Beam and Roar, but Articuno's Stealth Rock weakness severely hampers its effectiveness.

Checks and Counters

Articuno lacks a solid offensive movepool, meaning there are plenty of Pokemon that can comfortably switch into its attacks. However, due to its ability to function as a great Toxic staller, Articuno lacks many solid counters. Steel-types in general have little to fear as they are immune to Toxic, take pitiful damage from Ice Beam, and can severely dent Articuno with super effective Steel- or Rock-type moves, such as Iron Head and Stone Edge. Electric-type Pokemon such as Rotom and Manectric outspeed Articuno and can either use Substitute to block an incoming Toxic or fire off Thunderbolts. Encore users such as Clefable, who is also immune to Toxic, can cause severe problems for Articuno, locking it into one move for several turns. Opposing sweepers can take advantage of such opportunities to set up on Articuno; alternatively, bulky walls can cripple Articuno with a status-inducing move, such as Toxic or Thunder Wave.