Azelf

Levitate
This Pokémon is immune to Ground moves.
Type Tier
Psychic OU
Statistics
Min- Min Max Max+
HP
75
- 291 354 -
Atk
125
257 286 349 383
Def
70
158 176 239 262
SpA
125
257 286 349 383
SpD
70
158 176 239 262
Spe
115
239 266 329 361
Name Power Accuracy PP Description
Calm Mind - - 20 Boosts SpA and SpD 1 stage.
Charge Beam 50 90% 10 70% chance to boost SpA 1 stage.
Confusion 50 100% 25 10% chance to confuse.
Detect - - 5 Prevents most moves from working on the user that turn.
Double Team - - 15 Boosts evasion 1 stage.
Dream Eater 100 100% 15 Leeches 50% damage. Only works on a sleeping Pokémon.
Endure - - 10 The user always survives with at least 1 HP.
Energy Ball 80 100% 10 10% chance to lower SpD 1 stage.
Explosion 250 100% 5 Faints the user.
Extrasensory 80 100% 30 10% chance to flinch.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
Fire Blast 120 85% 5 10% chance to burn.
Flamethrower 95 100% 15 10% chance to burn.
Flash - 100% 20 Lowers foe's accuracy 1 stage.
Fling - 100% 10 Throws the user's hold item at the foe; effect depends on the item.
Frustration - 100% 20 No additional effect.
Future Sight 80 90% 15 Deals damage at the end of the turn after three turns.
Giga Impact 150 90% 5 User cannot move next turn.
Grass Knot - 100% 20 Deals damage based on the foe's weight.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Imprison - - 10 No foe can use any of the user's moves.
Iron Tail 100 75% 15 30% chance to lower Def 1 stage.
Last Resort 130 100% 5 Can only be used if all other moves have been used once.
Light Screen - - 30 Lowers damage from special attacks for 5 turns.
Nasty Plot - - 20 Boosts SpA 2 stages.
Natural Gift - 100% 15 Power and type depends on the user's held berry.
Payback 50 100% 10 Base power doubles if the foe has taken its turn.
Protect - - 10 Prevents most moves from working on the user that turn.
Psych Up - - 10 Copies the foe's stat changes.
Psychic 90 100% 10 10% chance to lower SpD 1 stage.
Rain Dance - - 5 Summons Rain for 5 turns.
Recycle - - 10 Restores a used up item.
Reflect - - 20 Lowers damage from physical attacks for 5 turns.
Rest - - 10 The user goes to Sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Safeguard - - 25 Blocks status conditions for 5 turns.
Sandstorm - - 10 Summons a Sandstorm for 5 turns.
Secret Power 70 100% 20 Effects vary with terrain.
Shadow Ball 80 100% 15 20% chance to lower SpD 1 stage.
Shock Wave 60 - 20 Ignores Accuracy modifiers.
Skill Swap - - 10 The user and the target trade abilities.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while Sleeping.
Stealth Rock - - 20 Damages foe's switch-ins.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons Sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Taunt - 100% 20 Forces the foe to use damaging moves for 3-5 turns.
Thunder 120 70% 10 30% chance to paralyze.
Thunder Wave - 100% 20 Paralyzes the foe.
Thunderbolt 95 100% 15 10% chance to paralyze.
Torment - 100% 15 Prevents the target from using the same move twice in a row.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Trick Room - - 5 Slower Pokémon move first for 5 turns.
U-turn 70 100% 20 Attacks, then switches.
Uproar 50 100% 10 Repeats for 2-5 turns. No Pokémon can Sleep during these turns.
Water Pulse 60 100% 20 20% chance to Confuse.