Azurill

Huge Power
Doubles Attack stat.
Thick Fat
Halves Ice and Fire damage.
Type Tier
Normal NFE
Statistics
Min- Min Max Max+
HP
50
- 241 304 -
Atk
20
68 76 139 152
Def
40
104 116 179 196
SpA
20
68 76 139 152
SpD
40
104 116 179 196
Spe
20
68 76 139 152
Name Power Accuracy PP Description
Amnesia - - 20 Boosts SpD 2 stages.
Aqua Jet 40 100% 0 The user always attacks first.
Attract - 100% 15 Targets of the opposite gender have a 50% chance to do nothing.
Belly Drum - - 10 User loses 50% max HP. Maximizes Atk.
Blizzard 120 70% 5 10% chance to freeze.
Body Slam 85 100% 15 30% chance to paralyze.
Bubble 20 100% 30 10% chance to lower Spe.
Captivate - 100% 0 Lowers an opposite gender foe's SpA 2 stages.
Charm - 100% 20 Lowers foe's Atk 2 stages.
Defense Curl - - 40 Boosts Def 1 stage.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Encore - 100% 5 Causes the target to repeat the move 4-8 turns.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
Fake Tears - 100% 20 Lowers SpD 2 stages.
Frustration - 100% 20 No additional effect.
Future Sight 80 90% 15 Deals damage at the end of the turn after three turns.
Hail - - 10 Summons Hail for 5 turns.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Ice Beam 95 100% 10 10% chance to freeze.
Icy Wind 55 95% 15 Lowers foe's Spe 1 stage.
Iron Tail 100 75% 15 30% chance to lower Def 1 stage.
Light Screen - - 30 Lowers damage from special attacks for 5 turns.
Mimic - - 10 Copies the last move used by the target.
Mud-Slap 20 100% 10 Lowers foe's accuracy 1 stage.
Natural Gift - 100% 0 Power and type depends on the user's held berry.
Perish Song - - 5 All active Pokémon faint after 3 turns.
Present - 90% 15 Has random power and a chance to heal the target.
Protect - - 10 Prevents most moves from working on the user that turn.
Rain Dance - - 5 Summons Rain for 5 turns.
Refresh - - 20 Removes status.
Rest - - 10 The user goes to Sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rollout 30 90% 20 Doubles in power with each hit. Repeats for 5 turns.
Secret Power 70 100% 20 Effects vary with terrain.
Sing - 55% 15 Puts the target to Sleep.
Slam 80 75% 20 No additional effect.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while Sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
Splash - - 40 No effect whatsoever.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Superpower 120 100% 5 Lowers the user's Atk and Def 1 stage.
Supersonic - 55% 20 Confuses the foe.
Surf 95 100% 15 Hits Pokémon using Dive with double base power.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores Accuracy modifiers.
Tail Whip - 100% 30 Lowers Def 1 stage.
Tickle - 100% 20 Lowers Atk and Def 1 stage.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Water Gun 40 100% 25 No additional effect.
Water Pulse 60 100% 20 20% chance to Confuse.
Waterfall 80 100% 15 20% chance to flinch.