Baltoy

Levitate
This Pokémon is immune to Ground-type moves.
Type Tier
Ground / Psychic LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
40
- 20 23 -
Atk
40
9 10 13 14
Def
55
10 12 15 16
SpA
40
9 10 13 14
SpD
70
11 13 16 17
Spe
55
10 12 15 16
  • Little Cup

Overview

Baltoy is a Pokémon who is often underestimated and overlooked. However, it boasts some important qualities that make it worth considering for a slot on your team; it has a great support movepool, which includes Stealth Rock, Rapid Spin, and Trick Room, and is bulky enough to use these moves effectively. Access to dual screens is another major bonus for Baltoy. Its resistances to common attacking types such as Fighting and Rock and great ability, Levitate, only further Baltoy's defensive credentials. Its offensive movepool is no joke either: Baltoy has access to Earthquake, Zen Headbutt, Explosion, Psychic, Earth Power, Shadow Ball, and Ice Beam, which, in tandem with its decent Speed stat, makes Baltoy quite a potent offensive threat. All in all, though Baltoy's stats are lacking, its phenomenal movepool more than compensates for this, making it a very viable Pokemon in Little Cup.

Name Item Nature

Rapid Spin

Oran Berry Bold / Relaxed
Moveset EVs
~ Stealth Rock
~ Rapid Spin
~ Shadow Ball
~ Earth Power / Explosion
196 HP / 236 Def / 36 SpA / 36 SpD

The aim of this set is to support your team with Stealth Rock and Rapid Spin. As Ghost-types will be constantly switching in to block Baltoy's Rapid Spin, Shadow Ball is a necessary weapon, hitting Gastly and Drifloon very hard and making Duskull think twice about switching in. The final move should be selected depending on what you want Baltoy to hit harder. Earth Power gets STAB and demolishes Croagunk and Stunky, two Pokémon that would normally threaten vulnerable Psychic-types like Baltoy with Sucker Punch or Pursuit, easily OHKOing Croagunk and potentially doing the same to Stunky. On the other hand, Explosion destroys Munchlax and Mantyke. Oran Berry will grant Baltoy extra longevity, giving it more time to support the team. A Bold nature is preferred in order to improve Baltoy's lower Defense stat. However, if Explosion is being used on this set, a Relaxed nature is preferred to prevent Baltoy from losing a point in Attack. The EVs maximize Baltoy's physical bulk, and the remaining EVs give an extra point apiece to Baltoy's Special Attack and Special Defense stats.

Team Options & Additional Comments >>>
Name Item Nature

Trick Room

Muscle Band / Oran Berry Relaxed / Brave
Moveset IVs
~ Trick Room
~ Earthquake
~ Stealth Rock / Zen Headbutt
~ Explosion
0 Spe
EVs
196 HP / 196 Atk / 76 Def / 36 SpD

Baltoy's decent bulk and fairly low Speed allow it to be a competent user of Trick Room. Earthquake and Zen Headbutt give Baltoy two very powerful STAB attacks, and Explosion allows Baltoy to go out with a bang whenever it chooses. However, Stealth Rock is preferred over Zen Headbutt because Baltoy doesn't really have the offensive capabilities to pull off a sweep by itself. Explosion is critical to this set because it can potentially remove a wall from the game, thus paving the way for a teammate to sweep. Muscle Band pumps up all of Baltoy's attacks, but Oran Berry can be used instead to increase Baltoy's survivability. A Relaxed nature is preferred, but, if the lack of power is an issue, a Brave nature can be used to net Baltoy an extra point in Attack.

Team Options & Additional Comments >>>
Name Item Nature

Dual Screens

Light Clay Impish
Moveset EVs
~ Reflect
~ Light Screen
~ Stealth Rock
~ Explosion
196 HP / 196 Atk / 76 Def / 36 SpD

Baltoy, with its nice typing and decent defenses, can run dual screens competently enough. This set aims to give setup sweepers the chances they need to raise their stats, as dual screens halve the damage that these sweepers would usually take. Reflect and Light Screen are naturally the core of this set, allowing your whole team to take only half damage from most attacks. Stealth Rock provides additional support, if needed. It should be noted that Stealth Rock should be used before either screen in order to maximize the number of turns that Baltoy and the rest of the team have under the screens’ protection. Explosion is a nice option on Baltoy, allowing a sweeper to get a clean switch-in. An Impish nature is necessary to bolster Baltoy's middling Defense, while the EVs are used to maximize its HP and Attack. The remaining EVs are used to add an extra point to Baltoy's Defense and Special Defense.

Team Options & Additional Comments >>>
Name Item Nature

Choice Scarf

Choice Scarf Mild / Hasty
Moveset EVs
~ Earth Power
~ Psychic
~ Ice Beam / Shadow Ball
~ Explosion
36 HP / 36 Atk / 196 SpA / 236 Spe

Baltoy has decent Speed, which, in combination with its great movepool, allows it to run a Choice Scarf set reasonably well. With a neutral nature and maximum investment, Baltoy hits 15 Speed; with a Choice Scarf equipped, it hits 22 Speed. Not only does Baltoy now outspeed all unboosted Pokemon, but it also beats all Pokemon that hit 21 Speed with a Choice Scarf. Earth Power is a great STAB move for Baltoy to have, as it has good power and a 10% chance of lowering its opponents' Special Defense. It also will make Stunky think twice before switching in. Psychic is Baltoy's secondary STAB, and is the Psychic-type equivalent of Earth Power. Psychic nets a quick KO on all Gastly that switch in thinking that Baltoy is going to use Earth Power or Explosion. Ice Beam hits Gligar and other Ground-types for super effective damage, and as Baltoy is immune to Ground-type attacks, it will be easy to switch in on these targets. However, as Shadow Ball hits all Ghost-types for super effective damage, it is also worth consideration. Finally, Explosion will dent any Munchlax that thinks it can come in and easily sponge a special attack. A Mild nature is preferred, so Baltoy gets an extra point in Special Attack, but a Hasty nature can be used for two more points in Speed. If you choose to give Baltoy a Speed-boosting nature, Baltoy can be considered a revenge killer for Dragon Dance Dratini. The EVs maximize Baltoy's Special Attack and Speed, and an extra point is thrown into Baltoy's HP and Attack.

Team Options & Additional Comments >>>

Other Options

There aren't a lot of other options for Baltoy, as almost all of the bases are covered by the listed sets. Baltoy can run a physical Choice set, but would lose to Bronzor and Ghost-types not named Gastly. Gravity is an interesting option, but Baltoy would then lose its coveted immunity to Ground-type attacks. Recycle can restore Baltoy’s Oran Berry, and could be used in conjunction with Substitute and Calm Mind, but then Baltoy would lose to Munchlax way too quickly. Finally, AncientPower can be used to hit Bug-, Ice-, and Flying-types for super effective damage.

Checks and Counters

Baltoy actually has a lot of counters. If Baltoy does not carry Explosion, Munchlax beats it with ease. Stunky can come in on any non-Ground-type move not named Explosion, and put Baltoy in a "checkmate" position with Sucker Punch and Pursuit. Bulky Water-types like Mantyke also fare well against Baltoy. Buizel also beats Baltoy, and Carvanha sports an immunity to Psychic-type attacks and can threaten Baltoy with Waterfall and Crunch. Grass-types also do a good job of stopping Baltoy. Choice Scarf Shroomish can take any attack except Explosion and either KO Baltoy with Seed Bomb or put it to sleep with Spore. Choice Scarf Paras works exactly the same way, except that it can also KO Baltoy with X-Scissor. Snover has Blizzard and Energy Ball, both of which do a nice job of taking out Baltoy. Porygon can tank an Earth Power or Psychic, and then KO Baltoy with Ice Beam.