Beedrill

Swarm
Boosts power of Bug moves 50% when at 1/3 HP or less.
Type Tier
Bug / Poison UU
Statistics
Min- Min Max Max+
HP
65
- 271 334 -
Atk
80
176 196 259 284
Def
40
104 116 179 196
SpA
45
113 126 189 207
SpD
80
176 196 259 284
Spe
75
167 186 249 273
Name Power Accuracy PP Description
Aerial Ace 60 100% 20 Ignores accuracy modifiers.
Agility - - 30 Boosts Spe 2 stages.
Assurance 50 100% 10 Base power doubles if the foe takes damage already.
Attract - 100% 15 Targets of the opposite gender have a 50% chance to do nothing.
Brick Break 75 100% 15 Destroys Light Screen and Reflect, then hits.
Captivate - 100% 20 Lowers an opposite gender foe's SpA 2 stages.
Cut 50 95% 30 No additional effect.
Defog - - 15 Lowers foe's Evasion 1 stage. Removes various field effects.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Endeavor - 100% 5 Lowers the target's HP to the user's HP.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
False Swipe 40 100% 40 Always leaves the foe with at least 1 HP.
Flash - 100% 20 Lowers foe's accuracy 1 stage.
Focus Energy - - 30 Boosts Critical Hit rate 2 stages.
Frustration - 100% 20 No additional effect.
Fury Attack 15 85% 20 Hits 2-5 times in one turn.
Fury Cutter 10 95% 20 Power doubles with each hit.
Giga Drain 60 100% 10 Leeches 50% damage.
Giga Impact 150 90% 5 User cannot move next turn.
Harden - - 30 Boosts Def 1 stage.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Mimic - - 10 Copies the last move used by the target.
Natural Gift - 100% 15 Power and type depends on the user's held berry.
Payback 50 100% 10 Base power doubles if the foe has taken its turn.
Pin Missile 14 85% 20 Hits 2-5 times in one turn.
Poison Jab 80 100% 20 30% chance to poison.
Poison Sting 15 100% 35 30% chance to poison.
Protect - - 10 Prevents most moves from working on the user that turn.
Pursuit 40 100% 20 Doubles in power if the target switches, and hits them before they can escape.
Rage 20 100% 20 Boosts Atk 1 stage if hit.
Rest - - 10 The user goes to Sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rock Smash 40 100% 15 50% chance to lower Def 1 stage.
Roost - - 10 Heals 50% HP. Temporarily removes the user's Flying type.
Secret Power 70 100% 20 Effects vary with terrain.
Silver Wind 60 100% 5 10% chance to boost all stats 1 stage.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while Sleeping.
Sludge Bomb 90 100% 10 30% chance to poison.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
String Shot - 95% 40 Lowers Spe 1 stage.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons Sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 100% 20 Ignores Accuracy modifiers.
Swords Dance - - 30 Boosts Atk 2 stages.
Thief 40 100% 10 Gives the user the foe's item.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Toxic Spikes - - 20 Poisons switch-ins.
Twineedle 25 100% 20 Hits twice in one turn. Each hit has a 20% chance to Poison.
U-turn 70 100% 20 Attacks, then switches.
X-Scissor 80 100% 15 No additional effect.