Beedrill

Swarm
Boosts power of Bug-type moves 50% when at 1/3 HP or less.
Type Tier
Bug / Poison NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
65
- 271 334 -
Atk
80
176 196 259 284
Def
40
104 116 179 196
SpA
45
113 126 189 207
SpD
80
176 196 259 284
Spe
75
167 186 249 273
  • Underused

Overview

Beedrill is a bad Pokemon, but he has decent Attack and Speed, with enough of a movepool to use them; access to reliable STAB options, Endeavor, Toxic Spikes, Baton Pass, Swords Dance, and Agility, as well as key 4x resistances; all of which play their part in making Beedrill that much less useless. However, all of Beedrill's other stats are lackluster, and outside the aforementioned options, he does not have much more. A weakness to Stealth Rock doesn't help either. Still, Beedrill is better than most of his oft-forgotten Bug-type brothers, and though he is grossly outclassed, he is definitely a viable Pokemon in his own right.

Name Item Nature

Swords Dance

Life Orb Adamant
Moveset EVs
~ Swords Dance
~ X-Scissor
~ Brick Break
~ Baton Pass / Poison Jab / Substitute
252 Atk / 4 SpD / 252 Spe

Beedrill gets access to Swords Dance, and with his only usable stats being Attack and Speed, it is only natural to have a set based around it. It's not hard to believe that this is Beedrill's best bet at sweeping, and though getting the chance to set up might be a little hard, once you do, Beedrill may just surprise you.

X-Scissor is a nice, reliable STAB for general usage, and it is quite powerful if you manage to get Beedrill into Swarm range. Brick Break offers the best coverage with X-Scissor and hits pesky Steel-types for super effective damage. In the final slot, we have Baton Pass, Poison Jab, and Substitute. Baton Pass is the main slash because it allows Beedrill to take his boosts and pass them to an ally (as opposed to wasting them), as well as scout switch-ins in the early-game. Poison Jab is a nice auxiliary STAB move though, hitting Flying-types hard, and having a nifty chance to poison some of the bulky Pokemon that Beedrill lures in. Finally, Substitute is useful for blocking status and easing prediction when you find yourself facing a Pokemon slower than Beedrill.

Team Options & Additional Comments >>>
Name Item Nature

Choice Scarf

Choice Scarf Adamant
Moveset EVs
~ U-turn
~ X-Scissor
~ Brick Break
~ Poison Jab / Pursuit
252 Atk / 4 SpD / 252 Spe

Beedrill can be an effective Choice Scarf user thanks to his decent Attack and Speed. U-turn is what really makes this set worthwhile, so it should be capitalized on, especially if you can get one off on the many Steel- or Fire-types Beedrill lures in, bring in a trapper like Dugtrio, and nab a free KO. X-Scissor is Beedrill's most reliable STAB move, and it can even be used to sweep late-game if Swarm is activated. Brick Break provides nice coverage with X-Scissor, 2HKOing such switch-ins as Aggron and Kabutops. Finally, while Poison Jab is a good secondary STAB move to hit Flying-types, Pursuit is just swell for trapping weakened Pokemon, especially the likes of Rotom and Mismagius, sealing their fate.

Team Options & Additional Comments >>>
Name Item Nature

Baton Pass

Liechi Berry / Salac Berry Jolly
Moveset EVs
~ Baton Pass
~ Agility / Swords Dance
~ Substitute
~ X-Scissor
244 HP / 12 SpD / 252 Spe

This set drops the idea of sweeping completely, and instead aims to support a teammate with the boosts that Beedrill can provide. Agility and Swords Dance are both very useful boosting moves, and the appropriate pinch Berry should be used to make up for the stat that is not being boosted. Substitute eases the Berry activation, and is also useful for blocking status and passing in its own right. Finally, X-Scissor is the obligatory STAB move, ensuring that Beedrill is not complete Taunt bait; without any investment though, it's going to hit like the soft end of a feather duster, so don't expect it to KO anything healthy anytime soon.

Team Options & Additional Comments >>>
Name Item Nature

Toxic Spikes Lead

Focus Sash Naive / Hasty
Moveset IVs
~ Toxic Spikes
~ Endeavor
~ Protect
~ X-Scissor / U-turn
0 HP / 0 Def / 0 SpD
EVs
252 Atk / 252 Spe

While Beedrill may seem outclassed in the role of a Toxic Spikes lead by Venomoth, who has access to Sleep Powder, Tinted Lens, and higher stats in everything that is relevant, Beedrill has one trick up his sleeve, Endeavor, an extremely useful and unique move to Beedrill when used in the lead slot. The idea is quite simple. Against slower leads, Beedrill can set up Toxic Spikes until it gets knocked down to low HP, and then depending on the situation, either set up another layer and get KOed, or Endeavor to bring the opposing Pokemon down to 1 HP. Beedrill's options are limited to just the latter strategy against faster leads. Protect is the option for the third slot so Ambipom and Hariyama don't ruin this strategy with Fake Out, while X-Scissor and U-turn are the predictable STAB options that every Pokemon should have.

Team Options & Additional Comments >>>

Other Options

A Choice Band set would seem obligatory with Beedrill's stat distribution, but the boost in power really does not net many additional KOs compared to the Scarf set, making it an almost completely inferior option. Aerial Ace is a fine choice for hitting other Bug-types, but they are few and far between in the UU tier. Bug Bite can be pretty funny if you manage to steal the opponent's Berry and ruin their game plan, but it is gimmicky and unreliable. Payback and Assurance are essentially the same exact move, and they can be used to nail predicted Ghost-type switch-ins. Finally, Toxic cripples bulky Water-types that might switch into Beedrill.

Checks and Counters

Poison-types, especially Weezing with its high physical defense and access to Flamethrower, are the best counters to Beedrill; resisting both his STABs, without being weak to any auxiliary attack he may possibly carry. Grounded ones can also absorb any Toxic Spikes Beedrill might set up just by switching in. Steel-types also resist both STABs, and usually have the bulk to take even Swords Dance-boosted Brick Breaks. Flying-types resist Bug, and can threaten with a super effective STAB attack; they just have to be a bit wary about poison from Poison Jab or Toxic. Ghost-types only have to fear Payback and Assurance, and can threaten in return with Will-O-Wisp.