Beldum

Clear Body
Prevents the enemy from lowering this Pokémon's stats.
Type Tier
Steel / Psychic LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
40
- 20 23 -
Atk
55
10 12 15 16
Def
80
12 14 17 18
SpA
35
9 10 13 14
SpD
60
10 12 15 16
Spe
30
8 9 12 13
  • Little Cup

Overview

Beldum is one of the more interesting Pokemon in Little Cup; its unique dual typing, impressive defenses, and decent Attack makes you ask yourself: "why isn't it more commonly used?". Unfortunately for Beldum, the lack of any support moves (and a narrow movepool in general) to make use of its bulk leave it with little it can do. Despite the aforementioned drawbacks, Beldum's decent stats and access to two solid STAB attacks give it reason enough to be considered as a member of your team.

Name Item Nature

Physical Attacker

Oran Berry / Life Orb Adamant
Moveset EVs
~ Iron Head
~ Zen Headbutt
~ Headbutt / Take Down
~ Iron Defense
236 Atk / 236 Def / 38 Spe

This is the best set that Beldum can run. Iron Head is Beldum's primary STAB attack, though it has mediocre coverage alongside Zen Headbutt; the combination is resisted by a number of common LC Pokemon, such as Houndour and Bronzor. The move in the third slot depends on how much you value the extra power Take Down has over Headbutt. When making your choice, however, keep in mind that Take Down's accuracy is unreliable, and that Beldum must suffer recoil damage from using it. Headbutt can be useful at times due to its 30% flinch rate. Iron Defense is Beldum's only option for its 4th moveslot, and with +2 Defense, rest assured that Beldum can take any physical attack thrown at it regardless of power and effectiveness. Oran Berry is the primary item choice as it allows Beldum to regain roughly 50% of its health instantaneously. Life Orb is a good alternative, although it's worth noting that Beldum can take a hit or two, so the Life Orb recoil damage probably isn't worth the boost in power, not to mention Beldum's poor Speed.

Team Options & Additional Comments >>>

Other Options

Due to its extremely narrow movepool consisting of only 5 moves, there are no other options for Beldum. Regarding other set options, it lacks any support moves to play as an effective supporter, or any stat boosting moves to function as a set-up sweeper.

Checks and Counters

Due to Beldum's shallow and predictable movepool, it is not too hard to counter. Magnemite comes out as the number one counter to Beldum, resisting all its attacks and having the ability to trap it with Magnet Pull. STAB Thunderbolt or Hidden Power Fire can be used to finish Beldum off (depending on Magnemite's set). Bronzor also takes a negligible amount from Beldum's attacks, thanks to its great resistances and impressive bulk, and can hit back with Earthquake, or even use Beldum as fodder to set up entry hazards or dual screens. Fire-types can deal with Beldum provided they steer clear of Zen Headbutt. Houndour has a secondary Dark-typing in addition to its Fire-typing, granting it an immunity and resistance to both Zen Headbutt and Iron Head, respectively. Ponyta, Houndour, and Growlithe all outspeed Beldum and can easily nail it with STAB Fire Blast or Flare Blitz, so having a safe switch-in for these attacks is important.