Blaziken

Blaze
Boosts power of Fire moves 50% when at 1/3 HP or less.
Type Tier
Fire / Fighting BL
Statistics
Min- Min Max Max+
HP
80
- 301 364 -
Atk
120
248 276 339 372
Def
70
158 176 239 262
SpA
110
230 256 319 350
SpD
70
158 176 239 262
Spe
80
176 196 259 284
Name Power Accuracy PP Description
Aerial Ace 60 - 20 Ignores accuracy modifiers.
Agility - - 30 Boosts Spe 2 stages.
Attract - 100% 15 Targets of the opposite gender have a 50% chance to do nothing.
Baton Pass - - 40 User switches, but passes on all stat changes and some special conditions.
Blast Burn 150 90% 5 User cannot move next turn.
Blaze Kick 85 90% 10 High critical hit rate. 10% chance to burn the target.
Body Slam 85 100% 15 30% chance to paralyze.
Brave Bird 120 100% 0 User receives 1/3rd recoil damage.
Brick Break 75 100% 15 Destroys Light Screen and Reflect, then hits.
Bulk Up - - 20 Boosts Atk and Def 1 stage.
Captivate - 100% 0 Lowers an opposite gender foe's SpA 2 stages.
Counter - 100% 20 If hit by a physical attack, returns double the damage.
Crush Claw 75 95% 10 50% chance to lower Def 1 stage.
Cut 50 95% 30 No additional effect.
Dig 80 100% 10 User is made invulnerable for one turn, then hits the next turn.
Double Kick 30 100% 30 Hits twice in 1 turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
DynamicPunch 100 50% 5 Confuses the foe.
Earthquake 100 100% 10 Hits Pokémon using Dig with double base power.
Ember 40 100% 25 10% chance to burn.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
Feint 50 100% 0 Only works if the foe uses Detect or Protect; nullifies effects of those moves.
Fire Blast 120 85% 5 10% chance to burn.
Fire Punch 75 100% 15 10% chance to burn.
Fire Spin 15 70% 15 Traps and damages over multiple turns.
Flamethrower 95 100% 15 10% chance to burn.
Flare Blitz 120 100% 0 Has 1/3 recoil. 10% chance to Burn.
Fling - 100% 0 Throws the user's hold item at the foe; effect depends on the item.
Focus Blast 120 70% 0 10% chance to lower SpD 1 stage.
Focus Energy - - 30 Boosts critical hit rate 2 stages.
Focus Punch 150 100% 20 Fails if the user is damaged.
Frustration - 100% 20 No additional effect.
Fury Cutter 10 95% 20 Power doubles with each hit.
Giga Impact 150 90% 0 User cannot move next turn.
Growl - 100% 40 Lowers foe's Atk 1 stage.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Last Resort 130 100% 0 Can only be used if all other moves have been used once.
Mega Kick 120 75% 5 No additional effect.
Mega Punch 80 85% 20 No additional effect.
Mimic - - 10 Copies the last move used by the target.
Mirror Move - - 20 Uses the last move targeted at the user.
Mud-Slap 20 100% 10 Lowers foe's accuracy 1 stage.
Natural Gift - 100% 0 Power and type depends on the user's held berry.
Night Slash 70 100% 0 Has a high critical hit rate.
Overheat 140 90% 5 Lowers SpA 2 stages.
Peck 35 100% 35 No additional effect.
Poison Jab 80 100% 0 30% chance to poison.
Protect - - 10 Prevents most moves from working on the user that turn.
Quick Attack 40 100% 30 Users attacks first.
Rest - - 10 The user goes to Sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Reversal - 100% 15 Does more damage as HP decreases.
Roar - 100% 20 Forces a switch to a random Pokémon.
Rock Climb 90 85% 0 20% chance to confuse.
Rock Slide 75 90% 10 30% chance to flinch.
Rock Smash 40 100% 15 50% chance to lower Def 1 stage.
Rock Tomb 50 80% 10 Lowers Spe 1 stage.
Sand-Attack - 100% 15 Lowers accuracy 1 stage.
Scratch 40 100% 35 No additional effect.
Secret Power 70 100% 20 Effects vary with terrain.
Seismic Toss - 100% 20 Does damage equal to the user's level.
Shadow Claw 70 100% 0 Has a high critical hit rate.
Sky Uppercut 85 90% 15 Hits a Bouncing or Flying target.
Slash 70 100% 20 Has a high critical hit rate.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while Sleeping.
SmellingSalt 60 100% 10 Has 120 power on a paralyzed target, but cures it of paralysis.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Stone Edge 100 80% 0 Has a high critical hit rate.
Strength 80 100% 15 No additional effect.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons Sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores Accuracy modifiers.
Swords Dance - - 30 Boosts Atk 2 stages.
ThunderPunch 75 100% 15 10% chance to paralyze.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Will-O-Wisp - 75% 15 Burns the foe.