Bronzong

Levitate
This Pokémon is immune to Ground-type moves.
Heatproof
Reduces Fire damage 50%.
Type Tier
Steel / Psychic OU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
67
- 23 26 -
Atk
89
13 15 18 19
Def
116
16 18 21 23
SpA
79
12 14 17 18
SpD
116
16 18 21 23
Spe
33
8 9 13 14
Name Power Accuracy PP Target Description
AncientPower 60 100% 5 Single non-user 10% chance to boost all of the user's stats by 1 stage.
Block - - 5 Single non-user The target cannot switch out.
Calm Mind - - 20 User Boosts SpA and SpD 1 stage.
Charge Beam 50 90% 10 Single non-user 70% chance to boost SpA 1 stage.
Confuse Ray - 100% 10 Single non-user Confuses the target.
Confusion 50 100% 25 Single non-user 10% chance to confuse.
Double Team - - 15 User Boosts evasion 1 stage.
Dream Eater 100 100% 15 Single non-user Leeches 50% damage. Only works on a sleeping Pokémon.
Earthquake 100 100% 10 All others Hits Pokémon using Dig with double Base Power.
Endure - - 10 User The user always survives with at least 1 HP.
Explosion 250 100% 5 All others Faints the user.
Extrasensory 80 100% 30 Single non-user 10% chance to flinch.
Facade 70 100% 20 Single non-user Has 140 power when burned, paralyzed, or poisoned.
Faint Attack 60 - 20 Single non-user Ignores accuracy modifiers.
Flash - 100% 20 Single non-user Lowers target's accuracy 1 stage.
Flash Cannon 80 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Frustration - 100% 20 Single non-user No additional effect.
Future Sight 80 90% 15 Single non-user Deals damage at the end of the turn after three turns.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Grass Knot - 100% 20 Single non-user Deals damage based on the foe's weight.
Gravity - - 5 All For 5 turns, prevents flying or jumping; also disables Ground immunities.
Gyro Ball - 100% 5 Single non-user Does damage based on the foe's Speed and the user's Speed.
Heal Block - 100% 15 All enemies Prevents the foes from using healing moves for 5 turns.
Hidden Power - 100% 15 Single non-user Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 Single non-user User cannot move next turn.
Hypnosis - 60% 20 Single non-user Puts the target to sleep.
Imprison - - 10 User No foe can use any of the user's moves.
Iron Defense - - 15 User Boosts Def 2 stages.
Iron Head 80 100% 15 Single non-user 30% chance to flinch.
Light Screen - - 30 User party Lowers damage from special attacks for 5 turns.
Natural Gift - 100% 15 Single non-user Power and type depends on the user's held Berry.
Payback 50 100% 10 Single non-user Base Power doubles if the foe has taken its turn.
Protect - - 10 User Prevents most moves from working on the user that turn.
Psych Up - - 10 Single non-user Copies the foe's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Rain Dance - - 5 All Summons rain for five turns.
Recycle - - 10 User Restores a used item.
Reflect - - 20 User party Lowers damage from physical attacks for 5 turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return - 100% 20 Single non-user No additional effect.
Rock Polish - - 20 User Boosts Spe 2 stages.
Rock Slide 75 90% 10 All enemies 30% chance to flinch.
Rock Smash 40 100% 15 Single non-user 50% chance to lower Def 1 stage.
Rock Tomb 50 80% 10 Single non-user Lowers target's Spe 1 stage.
Rollout 30 90% 20 Single non-user Doubles in power with each hit. Repeats for five turns.
Safeguard - - 25 User party Blocks status conditions for 5 turns.
Sandstorm - - 10 All Summons a sandstorm for 5 turns.
Secret Power 70 100% 20 Single non-user Effects vary with terrain.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower SpD 1 stage.
Signal Beam 75 100% 15 Single non-user 10% chance to confuse.
Skill Swap - - 10 Single non-user The user and the target trade abilities.
Sleep Talk - - 10 None Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Single non-user Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Stealth Rock - - 20 Enemy field Damages foe's switch-ins.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for 5 turns.
Swagger - 90% 15 Single non-user Confuses the target. Boosts its Atk 2 stages.
Tackle 35 95% 35 Single non-user No additional effect.
Toxic - 85% 10 Single non-user Inflicts intensifying poison on the target.
Trick - 100% 10 Single non-user Switches items with the target.
Trick Room - - 5 All Slower Pokémon move first for 5 turns.
Zen Headbutt 80 90% 15 Single non-user 20% chance to flinch.