|
Calm Mind
|
- |
- |
20 |
Boosts SpA and SpD 1 stage. |
|
Charge Beam
|
50 |
90% |
0 |
70% chance to boost SpA 1 stage. |
|
Confuse Ray
|
- |
100% |
10 |
Confuses the target. |
|
Confusion
|
50 |
100% |
25 |
10% chance to confuse. |
|
Double Team
|
- |
- |
15 |
Boosts evasion 1 stage. |
|
Dream Eater
|
100 |
100% |
15 |
Leeches 50% damage. Only works on a sleeping Pokémon. |
|
Earthquake
|
100 |
100% |
10 |
Hits Pokémon using Dig with double base power. |
|
Endure
|
- |
- |
10 |
The user always survives with at least 1 HP. |
|
Extrasensory
|
80 |
100% |
30 |
10% chance to flinch. |
|
Facade
|
70 |
100% |
20 |
Has 140 power when burned, paralyzed, or poisoned. |
|
Faint Attack
|
60 |
- |
20 |
Ignores accuracy modifiers. |
|
Flash
|
- |
100% |
20 |
Lowers foe's accuracy 1 stage. |
|
Flash Cannon
|
80 |
100% |
0 |
10% chance to lower SpD 1 stage. |
|
Frustration
|
- |
100% |
20 |
No additional effect. |
|
Future Sight
|
80 |
90% |
15 |
Deals damage at the end of the turn after three turns. |
|
Grass Knot
|
- |
100% |
0 |
Deals damage based on the foe's weight. |
|
Gyro Ball
|
- |
100% |
0 |
Does damage based on the foe's Speed and the user's Speed. |
|
Heal Block
|
- |
100% |
0 |
Prevents the foes from using healing moves for 5 turns. |
|
Hidden Power
|
- |
100% |
15 |
Has 30-70 power and can be any type but Normal, based on the user's IVs. |
|
Hypnosis
|
- |
70% |
20 |
Puts the foe to sleep. |
|
Imprison
|
- |
- |
10 |
No foe can use any of the user's moves. |
|
Iron Defense
|
- |
- |
15 |
Boosts Def 2 stages. |
|
Light Screen
|
- |
- |
30 |
Lowers damage from special attacks for 5 turns. |
|
Natural Gift
|
- |
100% |
0 |
Power and type depends on the user's held berry. |
|
Payback
|
50 |
100% |
0 |
Base power doubles if the foe has taken its turn. |
|
Protect
|
- |
- |
10 |
Prevents most moves from working on the user that turn. |
|
Psych Up
|
- |
- |
10 |
Copies the foe's stat changes. |
|
Psychic
|
90 |
100% |
10 |
10% chance to lower SpD 1 stage. |
|
Rain Dance
|
- |
- |
5 |
Summons Rain for 5 turns. |
|
Recycle
|
- |
- |
10 |
Restores a used up item. |
|
Reflect
|
- |
- |
20 |
Lowers damage from physical attacks for 5 turns. |
|
Rest
|
- |
- |
10 |
The user goes to Sleep for two turns and restores all HP. |
|
Return
|
- |
100% |
20 |
No additional effect. |
|
Rock Polish
|
- |
- |
0 |
Boosts Spe 2 stages. |
|
Rock Slide
|
75 |
90% |
10 |
30% chance to flinch. |
|
Rock Tomb
|
50 |
80% |
10 |
Lowers Spe 1 stage. |
|
Safeguard
|
- |
- |
25 |
Blocks status conditions for 5 turns. |
|
Sandstorm
|
- |
- |
10 |
Summons a Sandstorm for 5 turns. |
|
Secret Power
|
70 |
100% |
20 |
Effects vary with terrain. |
|
Shadow Ball
|
80 |
100% |
15 |
20% chance to lower SpD 1 stage. |
|
Skill Swap
|
- |
- |
10 |
The user and the target trade abilities. |
|
Sleep Talk
|
- |
- |
10 |
Picks one of the user's moves at random. Can only be used while Sleeping. |
|
SolarBeam
|
120 |
100% |
10 |
Charges up turn 1; attacks on turn 2. |
|
Stealth Rock
|
- |
- |
0 |
Damages foe's switch-ins. |
|
Substitute
|
- |
- |
10 |
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Sunny Day
|
- |
- |
5 |
Summons Sun for 5 turns. |
|
Swagger
|
- |
90% |
15 |
Confuses the target. Boosts its Atk 2 stages. |
|
Tackle
|
35 |
95% |
35 |
No additional effect. |
|
Toxic
|
- |
85% |
10 |
Inflicts intensifying poison on the target. |
|
Trick Room
|
- |
- |
0 |
Slower Pokémon move first for 5 turns. |