Buneary

Run Away
Increases chances of successfully escaping a random battle.
Klutz
This Pokémon both is unaffected by and will not utilize held items.
Type Tier
Normal NFE
Statistics
Min- Min Max Max+
HP
55
- 251 314 -
Atk
66
151 168 231 254
Def
44
111 124 187 205
SpA
44
111 124 187 205
SpD
56
133 148 211 232
Spe
85
185 206 269 295
Name Power Accuracy PP Description
Agility - - 30 Boosts Spe 2 stages.
Attract - 100% 15 Targets of the opposite gender have a 50% chance to do nothing.
Baton Pass - - 40 User switches, but passes on all stat changes and some special conditions.
Bounce 85 85% 5 User is made invulnerable for one turn, then hits the next turn. 30% chance to paralyze.
Captivate - 100% 0 Lowers an opposite gender foe's SpA 2 stages.
Charge Beam 50 90% 0 70% chance to boost SpA 1 stage.
Charm - 100% 20 Lowers foe's Atk 2 stages.
Cut 50 95% 30 No additional effect.
Defense Curl - - 40 Boosts Def 1 stage.
Dig 80 100% 10 User is made invulnerable for one turn, then hits the next turn.
Dizzy Punch 70 100% 10 20% chance to confuse.
Double Hit 35 90% 0 Hits twice in 1 turn.
Double Team - - 15 Boosts evasion 1 stage.
Drain Punch 60 100% 0 Leeches 50% damage.
Encore - 100% 5 Causes the target to repeat the move 4-8 turns.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
Fake Out 40 100% 10 The user always attacks first, and flinches the foe. Can only be used on the first turn out.
Fake Tears - 100% 20 Lowers SpD 2 stages.
Fire Punch 75 100% 15 10% chance to burn.
Fling - 100% 0 Throws the user's hold item at the foe; effect depends on the item.
Focus Punch 150 100% 20 Fails if the user is damaged.
Foresight - - 40 Blocks evasion modifiers. Allows Fighting and Normal to hit Ghost.
Frustration - 100% 20 No additional effect.
Grass Knot - 100% 0 Deals damage based on the foe's weight.
Healing Wish - - 0 KOs the user and heals the next Pokémon in.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Ice Beam 95 100% 10 10% chance to freeze.
Ice Punch 75 100% 15 10% chance to freeze.
Iron Tail 100 75% 15 30% chance to lower Def 1 stage.
Jump Kick 85 95% 25 If it misses, it does 1/2 the damage that would have been done to the user.
Low Kick - 100% 20 Deals damage based on the foe's weight.
Natural Gift - 100% 0 Power and type depends on the user's held berry.
Pound 40 100% 35 No additional effect.
Protect - - 10 Prevents most moves from working on the user that turn.
Quick Attack 40 100% 30 Users attacks first.
Rain Dance - - 5 Summons Rain for 5 turns.
Rest - - 10 The user goes to Sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rock Smash 40 100% 15 50% chance to lower Def 1 stage.
Secret Power 70 100% 20 Effects vary with terrain.
Shadow Ball 80 100% 15 20% chance to lower SpD 1 stage.
Shock Wave 60 - 20 Ignores Accuracy modifiers.
Sky Uppercut 85 90% 15 Hits a Bouncing or Flying target.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while Sleeping.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Splash - - 40 No effect whatsoever.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons Sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Sweet Kiss - 75% 10 Confuses the target.
Switcheroo - 100% 0 Switches items with the foe.
Thunder Wave - 100% 20 Paralyzes the foe.
Thunderbolt 95 100% 15 10% chance to paralyze.
ThunderPunch 75 100% 15 10% chance to paralyze.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Water Pulse 60 100% 20 20% chance to Confuse.