Carnivine

Levitate
This Pokémon is immune to Ground moves.
Type Tier
Grass UU
Statistics
Min- Min Max Max+
HP
74
- 289 352 -
Atk
100
212 236 299 328
Def
72
162 180 243 267
SpA
90
194 216 279 306
SpD
72
162 180 243 267
Spe
46
115 128 191 210
Name Power Accuracy PP Description
Attract - 100% 15 Targets of the opposite gender have a 50% chance to do nothing.
Bind 15 75% 20 Traps and damages over multiple turns.
Bite 60 100% 25 30% chance to flinch.
Bullet Seed 10 100% 30 Hits 2-5 times in one turn.
Captivate - 100% 0 Lowers an opposite gender foe's SpA 2 stages.
Crunch 80 100% 15 20% chance to lower Def 1 stage.
Cut 50 95% 30 No additional effect.
Double Team - - 15 Boosts evasion 1 stage.
Endure - - 10 The user always survives with at least 1 HP.
Energy Ball 80 100% 0 10% chance to lower SpD 1 stage.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
Faint Attack 60 - 20 Ignores accuracy modifiers.
Flash - 100% 20 Lowers foe's accuracy 1 stage.
Fling - 100% 0 Throws the user's hold item at the foe; effect depends on the item.
Frustration - 100% 20 No additional effect.
Giga Drain 60 100% 5 Leeches 50% damage.
Giga Impact 150 90% 0 User cannot move next turn.
Grass Knot - 100% 0 Deals damage based on the foe's weight.
Growth - - 40 Boosts SpA 1 stage.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Ingrain - - 20 Heals the user 1/16 its max HP each turn. Prevents the user from switching.
Leech Seed - 90% 10 Leeches 1/8 of the target's HP each turn.
Magical Leaf 60 - 20 Ignores Accuracy modifiers.
Natural Gift - 100% 0 Power and type depends on the user's held berry.
Payback 50 100% 0 Base power doubles if the foe has taken its turn.
Power Whip 120 85% 0 No additional effect.
Protect - - 10 Prevents most moves from working on the user that turn.
Razor Leaf 55 95% 25 Has a high critical hit rate.
Rest - - 10 The user goes to Sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Secret Power 70 100% 20 Effects vary with terrain.
Slam 80 75% 20 No additional effect.
Sleep Powder - 75% 15 Puts the target to sleep.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while Sleeping.
Sludge Bomb 90 100% 10 30% chance to poison.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Spit Up - 100% 10 Varies in power depending on the number of uses of Stockpile.
Stockpile - - 10 Boosts the user's Def and SpD 1 stage. Sets the user up to use Spit Up and Swallow.
Stun Spore - 75% 30 Paralyzes the target.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons Sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swallow - - 10 Healing varies based on the number of uses of Stockpile.
Sweet Scent - 100% 20 Lowers Evasion 1 stage.
Swords Dance - - 30 Boosts Atk 2 stages.
Synthesis - - 5 Heals variably depending on the weather.
Thief 40 100% 10 Gives the user the foe's item.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Vine Whip 35 100% 10 No additional effect.
Worry Seed - 100% 0 Changes the foe's ability to Insomnia.
Wring Out - 100% 0 Base power depends on the foe's remaining HP.