|
Attract
|
- |
100% |
15 |
Targets of the opposite gender have a 50% chance to do nothing. |
|
Bind
|
15 |
75% |
20 |
Traps and damages over multiple turns. |
|
Bite
|
60 |
100% |
25 |
30% chance to flinch. |
|
Bullet Seed
|
10 |
100% |
30 |
Hits 2-5 times in one turn. |
|
Captivate
|
- |
100% |
0 |
Lowers an opposite gender foe's SpA 2 stages. |
|
Crunch
|
80 |
100% |
15 |
20% chance to lower Def 1 stage. |
|
Cut
|
50 |
95% |
30 |
No additional effect. |
|
Double Team
|
- |
- |
15 |
Boosts evasion 1 stage. |
|
Endure
|
- |
- |
10 |
The user always survives with at least 1 HP. |
|
Energy Ball
|
80 |
100% |
0 |
10% chance to lower SpD 1 stage. |
|
Facade
|
70 |
100% |
20 |
Has 140 power when burned, paralyzed, or poisoned. |
|
Faint Attack
|
60 |
- |
20 |
Ignores accuracy modifiers. |
|
Flash
|
- |
100% |
20 |
Lowers foe's accuracy 1 stage. |
|
Fling
|
- |
100% |
0 |
Throws the user's hold item at the foe; effect depends on the item. |
|
Frustration
|
- |
100% |
20 |
No additional effect. |
|
Giga Drain
|
60 |
100% |
5 |
Leeches 50% damage. |
|
Giga Impact
|
150 |
90% |
0 |
User cannot move next turn. |
|
Grass Knot
|
- |
100% |
0 |
Deals damage based on the foe's weight. |
|
Growth
|
- |
- |
40 |
Boosts SpA 1 stage. |
|
Hidden Power
|
- |
100% |
15 |
Has 30-70 power and can be any type but Normal, based on the user's IVs. |
|
Hyper Beam
|
150 |
90% |
5 |
User cannot move next turn. |
|
Ingrain
|
- |
- |
20 |
Heals the user 1/16 its max HP each turn. Prevents the user from switching. |
|
Leech Seed
|
- |
90% |
10 |
Leeches 1/8 of the target's HP each turn. |
|
Magical Leaf
|
60 |
- |
20 |
Ignores Accuracy modifiers. |
|
Natural Gift
|
- |
100% |
0 |
Power and type depends on the user's held berry. |
|
Payback
|
50 |
100% |
0 |
Base power doubles if the foe has taken its turn. |
|
Power Whip
|
120 |
85% |
0 |
No additional effect. |
|
Protect
|
- |
- |
10 |
Prevents most moves from working on the user that turn. |
|
Razor Leaf
|
55 |
95% |
25 |
Has a high critical hit rate. |
|
Rest
|
- |
- |
10 |
The user goes to Sleep for two turns and restores all HP. |
|
Return
|
- |
100% |
20 |
No additional effect. |
|
Secret Power
|
70 |
100% |
20 |
Effects vary with terrain. |
|
Slam
|
80 |
75% |
20 |
No additional effect. |
|
Sleep Powder
|
- |
75% |
15 |
Puts the target to sleep. |
|
Sleep Talk
|
- |
- |
10 |
Picks one of the user's moves at random. Can only be used while Sleeping. |
|
Sludge Bomb
|
90 |
100% |
10 |
30% chance to poison. |
|
SolarBeam
|
120 |
100% |
10 |
Charges up turn 1; attacks on turn 2. |
|
Spit Up
|
- |
100% |
10 |
Varies in power depending on the number of uses of Stockpile. |
|
Stockpile
|
- |
- |
10 |
Boosts the user's Def and SpD 1 stage. Sets the user up to use Spit Up and Swallow. |
|
Stun Spore
|
- |
75% |
30 |
Paralyzes the target. |
|
Substitute
|
- |
- |
10 |
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Sunny Day
|
- |
- |
5 |
Summons Sun for 5 turns. |
|
Swagger
|
- |
90% |
15 |
Confuses the target. Boosts its Atk 2 stages. |
|
Swallow
|
- |
- |
10 |
Healing varies based on the number of uses of Stockpile. |
|
Sweet Scent
|
- |
100% |
20 |
Lowers Evasion 1 stage. |
|
Swords Dance
|
- |
- |
30 |
Boosts Atk 2 stages. |
|
Synthesis
|
- |
- |
5 |
Heals variably depending on the weather. |
|
Thief
|
40 |
100% |
10 |
Gives the user the foe's item. |
|
Toxic
|
- |
85% |
10 |
Inflicts intensifying poison on the target. |
|
Vine Whip
|
35 |
100% |
10 |
No additional effect. |
|
Worry Seed
|
- |
100% |
0 |
Changes the foe's ability to Insomnia. |
|
Wring Out
|
- |
100% |
0 |
Base power depends on the foe's remaining HP. |