Celebi

Natural Cure
Cures status on switching out.
Type Tier
Psychic / Grass OU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
100
- 341 404 -
Atk
100
212 236 299 328
Def
100
212 236 299 328
SpA
100
212 236 299 328
SpD
100
212 236 299 328
Spe
100
212 236 299 328
  • Overused

Overview

Celebi was highly effective in the ADV era, but the introduction of several new threats have dealt it a severe blow. Celebi's whopping seven weaknesses greatly limit it as a defensive Pokemon, as they leave it open to the likes of Scizor, Tyranitar, Heatran, and Rotom-A; it is also hampered by Trick. Nevertheless, Celebi itself has acquired many new moves it can use to defend itself. Thunder Wave, Leaf Storm, U-turn, Grass Knot, and even Trick help to threaten dangerous enemies. Finally, Celebi boasts resistances to six types, which it can use to easily switch in and support its team.

Name Item Nature

Physically Defensive

Leftovers Bold
Moveset EVs
~ Grass Knot
~ Recover
~ Thunder Wave / Leech Seed / Heal Bell
~ Hidden Power Fire / Earth Power / Hidden Power Ice
252 HP / 220 Def / 36 Spe

Celebi's solid defensive stats, typing, and movepool allow it to function as an excellent defensive Pokemon. With the ability to cripple the opposing team or support its own, Celebi can function as both an effective threat to the opponent and a great team player.

Grass Knot functions as Celebi's main STAB move; it hits both Tyranitar and bulky Water-types. Recover heals off any damage that Celebi might have taken, while Thunder Wave paralyzes the opposing Pokemon, which lets Celebi recover health before taking a hit. Leech Seed can be used to steadily drain away the opponent's health, as well as heal Celebi's teammates, but Heal Bell cures its teammates of crippling status ailments. The last moveslot provides coverage: Hidden Power Fire is mainly for Scizor, who will otherwise switch in with impunity and U-turn out for heavy damage. Earth Power targets other Steel-types, such as Heatran, while Hidden Power Ice can hit Dragonite and Flygon hard. However, prediction is required here as Celebi will be outsped and likely KOed by the aforementioned threats.

Team Options & Additional Comments >>>
Name Item Nature

Tinkerbell (Support)

Life Orb Modest
Moveset EVs
~ Thunder Wave
~ Leaf Storm
~ Hidden Power Fire / Psychic / U-turn
~ Recover / Rest
232 HP / 240 SpA / 36 Spe

While the previous set focuses solely on Celebi's defensive prowess, Celebi can also combine its offensive and defensive capabilities into one set. This set is for those who don't want Celebi to be a sitting duck, but don't want to sacrifice its support utility either.

Thunder Wave is the only support move on this set, and for good reason, as it cripples many opposing teams that don't pack clerics. Leaf Storm is chosen for its sheer power; to illustrate, it OHKOes 252/0 Tyranitar after Stealth Rock. Hidden Power Fire eliminates Scizor and other Steel-types that like to switch in on Celebi; a combination of Leaf Storm, Hidden Power Fire, and one turn of Stealth Rock damage is enough to KO even Scizor. Psychic can be used for secondary STAB; it provides decent neutral coverage and good power without Leaf Storm's Special Attack drop. U-turn is also a good alternative to scout the opponent's team and remove Leaf Storm's stat drops. Recover heals Celebi's Life Orb recoil damage and doesn't force Celebi to switch out, while Rest allows Celebi to come back in later at full health.

Team Options & Additional Comments >>>
Name Item Nature

Nasty Plot

Life Orb / Leftovers Timid / Modest
Moveset EVs
~ Nasty Plot
~ Grass Knot
~ Psychic
~ Earth Power / Hidden Power Fire
252 SpA / 4 SpD / 252 Spe

By the good graces of Game Freak, Celebi was blessed with a new event move: Nasty Plot. This move boosts Celebi's already respectable Special Attack to enormous levels, and Celebi's natural bulk means that it can take a hit, power up, and return fire with gusto. Celebi's movepool also provides it with excellent coverage, and it further has a Speed stat high enough to sweep at the end of a match.

Dual STAB in Grass Knot and Psychic is good enough to beat many Pokemon in OU, but it leaves Celebi helpless before the myriad of Steel-types in the tier. Unfortunately, Celebi is liable to be walled no matter which coverage move it picks. Earth Power OHKOes Heatran, but leaves Celebi vulnerable to Skarmory, Bronzong, and Scizor. Hidden Power Fire deals with all of the Steel-types that laugh at Earth Power, but turns Celebi into setup fodder for Heatran.

Team Options & Additional Comments >>>
Name Item Nature

Lead

Occa Berry / Leftovers Timid
Moveset EVs
~ Stealth Rock
~ Leaf Storm
~ Earth Power
~ U-turn / Hidden Power Ice / Hidden Power Fire
40 HP / 252 SpA / 216 Spe

Celebi can make for a good lead due to its wide movepool, which includes Stealth Rock. Leaf Storm decimates Swampert, Aerodactyl, Tyranitar, and Gliscor, while Earth Power 2HKOes both Metagross and Heatran. U-turn provides momentum for your team, allows Celebi to scout the opposing team while racking up hazard damage, and also helps against opposing Azelf leads. While Hidden Power Ice 2HKOes Dragonite, Hidden Power Fire deals heavy damage to Scizor, Forretress, and Skarmory, and prevents them from freely setting up or attacking.

Team Options & Additional Comments >>>
Name Item Nature

Baton Pass

Leftovers / Occa Berry Timid / Jolly
Moveset EVs
~ Nasty Plot / Swords Dance / Calm Mind
~ Grass Knot / Seed Bomb
~ Baton Pass
~ Recover / Earth Power / Psychic
252 HP / 4 SpD / 252 Spe

With Celebi's great bulk, base 100 Speed, and access to a variety of boosting moves, it can function as a great Baton Pass user. Recover and handy resistances also ensure that Celebi will be sticking around for a long time, so Baton Passing several boosts is quite easy.

Celebi has the ability to pass Nasty Plot, Calm Mind, and Swords Dance boosts, which makes it a great supporter for a wide variety of sweepers. Grass Knot and Seed Bomb provide Celebi with handy attacking options against common Taunt users, such as Gliscor and Gyarados, while Baton Pass lets it escape from threats such as Heatran, Skarmory, and most importantly, Pursuit Tyranitar and Scizor. Recover allows Celebi to set up against weaker Pokemon, and also gives it the capability to Baton Pass more than once. Earth Power, on the other hand, allows Celebi to hit common Steel-type switch-ins, such as Heatran, Metagross, and Jirachi. Psychic can also be used in order to hit Dragonite, Rotom-A, and Zapdos on the switch.

Team Options & Additional Comments >>>
Name Item Nature

Special Attacker

Life Orb / Leftovers Timid
Moveset EVs
~ Leaf Storm
~ Hidden Power Fire / Hidden Power Ice
~ Earth Power / U-turn
~ Recover / Rest / Thunder Wave
32 HP / 252 SpA / 224 Spe

This set puts Celebi in an even more offensive role by attempting to maximize Celebi's offensive capabilities without the use of a Choice item or a stat-boosting move. Instead, it simply relies on Celebi's wide coverage to thoroughly surprise many of its checks. This set is comparable to Shaymin's offensive set, but boasts the advantages of a stronger initial move in Leaf Storm, as well as access to U-turn and Recover.

Leaf Storm does huge damage to Tyranitar and Rotom-H, but the combination of Leaf Storm + Hidden Power Fire + Stealth Rock damage will no longer KO Scizor; a little more residual damage is needed. Hidden Power Ice is an alternative option that OHKOes Dragonite. Earth Power strikes Heatran and Metagross, which Celebi can comfortably outspeed, but prior damage is needed to OHKO and 2HKO them, respectively. U-turn lets Celebi scout your opponent's team and removes the Special Attack drops from Leaf Storm, while Thunder Wave cripples Choice Scarf Tyranitar and Scizor.

Team Options & Additional Comments >>>
Name Item Nature

Choice Scarf

Choice Scarf Timid
Moveset EVs
~ Leaf Storm
~ Hidden Power Ice
~ Earth Power
~ Trick / U-turn / Rest
252 SpA / 4 SpD / 252 Spe

Celebi's diverse movepool allows it to be a useful revenge killer. Leaf Storm hits for heavy damage right off the bat: it KOes Dragon Dance Tyranitar after a bit of residual damage, deals with Suicune without too many Calm Mind boosts, and hits Gyarados for a good chunk of damage. Hidden Power Ice is your best choice to hit Dragonite and Flygon, while Earth Power can check Heatran, Infernape, and Metagross. The last moveslot is for utility; Trick cripples CurseLax, CroCune, and Blissey, while U-turn scouts the opponent's team. Rest is another viable option as Celebi's Natural Cure ability rids it of sleep upon switching out. However, Celebi should be wary of boosting threats before using the move.

Team Options & Additional Comments >>>
Name Item Nature

Calm Mind

Leftovers Bold
Moveset EVs
~ Calm Mind
~ Energy Ball / Grass Knot
~ Hidden Power Fire / Earth Power
~ Recover
252 HP / 220 Def / 36 Spe

Celebi's stat distribution gives it a lot of versatility; this variant can both deal respectable damage and take hits while setting up. Calm Mind, as opposed to Nasty Plot, is best used with defense in mind, as Celebi's natural bulk and typing allow it to set up more freely and better complement its usual teammates.

Calm Mind is the most important move on the set because it simultaneously rounds out Celebi's defenses and gives it much-needed power to punch through all but the most dedicated of special walls. Unfortunately, with only two-move coverage and unexciting STABs, Celebi will always be walled by one threat or another. Energy Ball is a reliable move with consistent damage and is thus the primary STAB option; Grass Knot will hit Tyranitar harder at the expense of being worthless against lightweight Pokemon such as Rotom-A. Hidden Power Fire is the main coverage choice because the ever-present Steel-types that are neutral or immune to Ground-type attacks will destroy Celebi otherwise. However, Earth Power is still a valuable option as Celebi that lack the move will be soundly beaten by Heatran. Finally, Recover helps keep Celebi healthy so that it can set up multiple times over the match or restore HP after taking a hit.

Team Options & Additional Comments >>>
Name Item Nature

SubSeed

Leftovers Timid
Moveset EVs
~ Substitute
~ Leech Seed
~ Baton Pass / Recover / Hidden Power Fire / Hidden Power Ice
~ Grass Knot
252 HP / 4 SpD / 252 Spe

As with all Grass-types, Celebi can use a SubSeed set to wear down its opponents. The idea is simple: switch in on a Pokemon that can't threaten Celebi, set up a Substitute, and then Leech Seed away. If threatened, Celebi can Baton Pass its Substitutes to an appropriate counter. Recover allows Celebi to live for an obnoxiously long time, while Hidden Power Fire and Hidden Power Ice damage the Grass-types that are immune to Leech Seed. Furthermore, the former has the benefit of hitting Scizor, Forretress, and Skarmory, while the latter can deal with Dragonite. Grass Knot prevents Celebi from being complete Taunt bait; it can hit common Taunt users reasonably hard.

Team Options & Additional Comments >>>
Name Item Nature

Perish Song

Leftovers Bold
Moveset EVs
~ Perish Song
~ Grass Knot
~ Recover
~ U-turn
252 HP / 224 Def / 32 Spe

Perish Song Celebi is an excellent addition to many stall teams that don't want to rely on Trick in order to handle Pokemon such as CroCune, Calm Mind Jirachi, and CurseLax. It's also a good way to stop Baton Pass teams that lack a Soundproof Pokemon, such as Mr. Mime. Recover aids with stalling, while U-turn lets Celebi escape from Dugtrio and lets you scout the switch-in.

Team Options & Additional Comments >>>

Other Options

Energy Ball hits Vaporeon and the Rotom formes for more damage, but its reduced power in comparison to Grass Knot against Tyranitar and Suicune is discouraging. Stealth Rock can be used on the defensive set as Celebi can set it up very effectively, but the listed moves in the third moveslot are more reliable. Protect can be used to stall for Leftovers and Leech Seed recovery, and also scout opposing Choice Scizor and Tyranitar. Healing Wish can fully heal one of your Pokemon, but to lose such an excellent defensive Pokemon is a shame.

Celebi can set up different field effects as well. Rain Dance temporarily removes Celebi's weakness to Fire; Celebi also lures Fire-type attacks that rain sweepers can set up on. Celebi receives Sunny Day too, and does have the defenses to set it up, but isn't as effective at this as it shares many common weaknesses with Sunny Day sweepers. Celebi has the bulk to use Trick Room as well. On such a support set, Celebi can use U-turn to scout the opponent's switch.

Checks and Counters

Tyranitar and Scizor are, unsurprisingly, huge threats to Celebi, as both of them have great Attack stats and pack super effective moves to KO it. However, Celebi can defeat both of them with some prediction and the right moves. Heracross can switch into most of Celebi's moves and threaten it with Megahorn while not caring about Thunder Wave due to its Guts ability. Weavile can also be a threat to Celebi with Night Slash, Pursuit, and Ice Punch, but needs a Choice Band to deal significant damage.

On the special side, Heatran and Gengar both threaten Celebi with their STAB super effective moves, but both of them despise Thunder Wave and Heatran also fears Earth Power. Skarmory and Forretress can both set up hazards on Celebi, as it can't deal much damage without Hidden Power Fire; the former can also use Whirlwind on a predicted switch to cause even more residual damage. Dragonite fears Thunder Wave and Hidden Power Ice, but if Celebi doesn't have either of those, it can either set up on Celebi or remove it from play with Flamethrower or Fire Blast.

To deal with opposing Celebi on a Baton Pass team, a Perish Song Celebi of your own can ironically be helpful, as it stops Baton Pass teams that don't carry Mr. Mime. Skarmory can switch in on Celebi and use Whirlwind if the chain does not have Ingrain, or use Taunt to prevent Celebi from using Baton Pass. However, note that most other Taunt users, namely Gyarados and Gliscor, don't like taking Grass Knot or Seed Bomb.