Celebi

Natural Cure
Cures status on switching out.
Type Tier
Psychic / Grass OU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
100
- 341 404 -
Atk
100
212 236 299 328
Def
100
212 236 299 328
SpA
100
212 236 299 328
SpD
100
212 236 299 328
Spe
100
212 236 299 328
Name Power Accuracy PP Target Description
Aerial Ace 60 - 20 Single non-user Ignores accuracy modifiers.
AncientPower 60 100% 5 Single non-user 10% chance to boost all of the user's stats by 1 stage.
Baton Pass - - 40 User User switches, but passes on all stat changes and some special conditions.
Calm Mind - - 20 User Boosts SpA and SpD 1 stage.
Charge Beam 50 90% 10 Single non-user 70% chance to boost SpA 1 stage.
Confusion 50 100% 25 Single non-user 10% chance to confuse.
Cut 50 95% 30 Single non-user No additional effect.
Double Team - - 15 User Boosts evasion 1 stage.
Dream Eater 100 100% 15 Single non-user Leeches 50% damage. Only works on a sleeping Pokémon.
Earth Power 90 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Endure - - 10 User The user always survives with at least 1 HP.
Energy Ball 80 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Facade 70 100% 20 Single non-user Has 140 power when burned, paralyzed, or poisoned.
Flash - 100% 20 Single non-user Lowers target's accuracy 1 stage.
Fling - 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Frustration - 100% 20 Single non-user No additional effect.
Future Sight 80 90% 15 Single non-user Deals damage at the end of the turn after three turns.
Giga Drain 60 100% 10 Single non-user Leeches 50% damage.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Grass Knot - 100% 20 Single non-user Deals damage based on the foe's weight.
Heal Bell - - 5 User party Cures status on the user's team.
Heal Block - 100% 15 All enemies Prevents the foes from using healing moves for 5 turns.
Healing Wish - - 10 User KOs the user and heals the next Pokémon in.
Helping Hand - - 20 Partner Increases Base Power of ally's moves 50%.
Hidden Power - 100% 15 Single non-user Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 Single non-user User cannot move next turn.
Last Resort 130 100% 5 Single non-user Can only be used if all other moves have been used once.
Leaf Storm 140 90% 5 Single non-user Lowers user's SpA 2 stages.
Leech Seed - 90% 10 Single non-user Leeches 1/8 of the target's HP each turn.
Light Screen - - 30 User party Lowers damage from special attacks for 5 turns.
Magical Leaf 60 - 20 Single non-user Ignores accuracy modifiers.
Natural Gift - 100% 15 Single non-user Power and type depends on the user's held Berry.
Nightmare - 100% 15 Single non-user Does 1/4 of the target's max HP per turn to a sleeping target.
Perish Song - - 5 All All active Pokémon faint after 3 turns.
Protect - - 10 User Prevents most moves from working on the user that turn.
Psych Up - - 10 Single non-user Copies the foe's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Rain Dance - - 5 All Summons rain for five turns.
Recover - - 10 User Heals 50% max HP.
Reflect - - 20 User party Lowers damage from physical attacks for 5 turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return - 100% 20 Single non-user No additional effect.
Role Play - - 10 Single non-user Copies the foe's ability and overwrites the user's ability.
Safeguard - - 25 User party Blocks status conditions for 5 turns.
Sandstorm - - 10 All Summons a sandstorm for 5 turns.
Secret Power 70 100% 20 Single non-user Effects vary with terrain.
Seed Bomb 80 100% 15 Single non-user No additional effect.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower SpD 1 stage.
Shock Wave 60 - 20 Single non-user Ignores accuracy modifiers.
Signal Beam 75 100% 15 Single non-user 10% chance to confuse.
Silver Wind 60 100% 5 Single non-user 10% chance to boost all stats 1 stage.
Skill Swap - - 10 Single non-user The user and the target trade abilities.
Sleep Talk - - 10 None Picks one of the user's moves at random. Can only be used while sleeping.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Stealth Rock - - 20 Enemy field Damages foe's switch-ins.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for 5 turns.
Swagger - 90% 15 Single non-user Confuses the target. Boosts its Atk 2 stages.
Swords Dance - - 30 User Boosts Atk 2 stages.
Synthesis - - 5 User Heals variably depending on the weather.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Toxic - 85% 10 Single non-user Inflicts intensifying poison on the target.
Trick - 100% 10 Single non-user Switches items with the target.
Trick Room - - 5 All Slower Pokémon move first for 5 turns.
U-turn 70 100% 20 Single non-user Attacks, then switches.
Uproar 50 100% 10 Random enemy Repeats for 2-5 turns. No Pokémon can sleep during these turns.
Water Pulse 60 100% 20 Single non-user 20% chance to Confuse.
Worry Seed - 100% 10 Single non-user Changes the foe's ability to Insomnia.
Zen Headbutt 80 90% 15 Single non-user 20% chance to flinch.