Cherrim

Flower Gift
Raises stats of this Pokémon and its partner in sun.
Type Tier
Grass UU
Statistics
Min- Min Max Max+
HP
70
- 281 344 -
Atk
60
140 156 219 240
Def
70
158 176 239 262
SpA
87
189 210 273 300
SpD
78
172 192 255 280
Spe
85
185 206 269 295
Name Item Nature

Sunny Day

Heat Rock Modest
Moveset EVs
~ Sunny Day
~ Protect / GrassWhistle
~ Energy Ball / SolarBeam
~ Hidden Power Fire
6 HP / 252 SpA / 252 SpD

Of all the Pokémon that can set up Sunny Day (barring Groudon), this is probably one of the best. The Special Defense boost works in Cherrim's favor, and it's not like Cherrim's movepool is really begging for slots. Protect is great for 2v2 use, but for 1v1 you might like GrassWhistle.

Other Options

The only moves that Cherrim learns that aren't Normal or Grass are Toxic, Sunny Day, and Rest. Cherrim's best physical attack is Razor Leaf. It gets Aromatherapy, but is vastly inferior to other Aromatherapists, like Meganium and Vileplume. Similarly, it can use Leech Seed, perhaps in conjunction with Substitute, but it lacks the movepool and stats for this strategy.

EVs

Cherrim should just maximize its Special Attack and Special Defense, and hope for the best. Still, don't expect it to kill or survive anything.

Opinion

In 2v2, you can make a whole team around Cherrim and probably get some awesome results—in JAA style, paired with a Groudon, expect things to die horribly. In 1v1, the results are also awesome—for your opponent, though.

Counters

Fire-types love Cherrim and counter it with ease. Most anything with a Flying move works as well—Altaria in particular, who resists Grass 4x as well as Fire.