Cherrim

Flower Gift
Raises stats of this Pokémon and its partner in sun.
Type Tier
Grass NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
70
- 145 177 -
Atk
60
72 80 112 123
Def
70
81 90 122 134
SpA
87
96 107 139 152
SpD
78
88 98 130 143
Spe
85
94 105 137 150
  • Underused

Overview

What sets Cherrim apart from other Grass-types is its unique ability, Flower Gift, which raises its Attack and Special Defense stats in sunlight. A few decent support moves such as Aromatherapy, GrassWhistle, and Leech Seed, not to mention Cherrim's above average defenses, make it a decent Sunny Day supporter. However, Cherrim is not as fast as it would like, and also has a pretty shallow movepool, greatly limiting its potential in battle. This makes it good for only one thing: Sunny Day. Honestly, if you don't use Cherrim with Sunny Day, don't use Cherrim, as it is otherwise worthless.

Name Item Nature

Sunny Day

Heat Rock Modest
Moveset EVs
~ Sunny Day
~ Aromatherapy / GrassWhistle
~ Energy Ball
~ Hidden Power Fire / Hidden Power Ground
4 HP / 252 SpA / 252 SpD

Cherrim has the perfect ability and movepool to be an effective Sunny Day supporter. While Aromatherapy is great for removing status from the whole team, GrassWhistle can put opponents to sleep and allow Cherrim to set up for free if it hits. The third slot is reserved for a STAB attack, and Cherrim is not short of options to choose from. The STAB move of choice is Energy Ball, providing reliable Base Power and perfect accuracy. Another move you may consider is SolarBeam, which has 180 Base Power when taking STAB into account. SolarBeam's detrimental side effect is circumvented through the use of Sunny Day, so its usability is skyrocketed. Grass Knot is another a good option, as it will deal more damage than Energy Ball to heavier opponents like Milotic, Slowking, and Rhyperior, but unlike SolarBeam, is effective outside sunlight. The final moveslot is for type coverage; Hidden Power Fire allows Cherrim to hit other Grass-types with a 105 Base Power attack in sunlight, while Hidden Power Ground deals with Fire-types like Houndoom and Arcanine. Both attacks also hit Registeel super effectively. Cherrim also gets Weather Ball, which becomes a 150 Base Power Fire-type attack in the sunlight, though it's rather useless outside of it, as it'll be a Normal-type attack with a measly 50 Base Power. Heat Rock is the ideal item for this set as it prolongs the sunlight, and it is recommended you do not swap it for anything else.

Team Options & Additional Comments >>>

Other Options

Cherrim has access to Swords Dance, which may be appealing due to Flower Gift's Attack boost, but Cherrim's physical movepool is limited to just Seed Bomb and Return, which get extremely bad coverage. Cherrim's lesser Speed stat also doesn't help when it comes to sweeping. Aside from this, Cherrim really has very few other viable options that it can utilize.

Checks and Counters

Flying-types cause problems for Cherrim as they resist its STAB Grass-type moves, and some even resist Hidden Power Fire, like Altaria and Moltres. Altaria also has Natural Cure to heal itself in case of Cherrim's GrassWhistle. STAB Flying-type moves usually spell doom for Cherrim, especially physical ones such as Brave Bird. Fire-types can switch into any of Cherrim's attacks and threaten it with a super effective hit. Arcanine and Houndoom can switch into Hidden Power Fire and hit Cherrim with a Flash Fire-boosted attack. Be wary of Hidden Power Ground, though. Chansey, Clefable, Registeel, and most specially defensive Pokemon that resist Grass-type moves can cause Cherrim problems with their tremendous bulk. Chansey and Clefable are generally the best counters as they can recover freely with Wish or Softboiled, while using Aromatherapy to heal any status.