Chimecho

Levitate
This Pokémon is immune to Ground moves.
Type Tier
Psychic UU
Statistics
Min- Min Max Max+
HP
65
- 271 334 -
Atk
50
122 136 199 218
Def
70
158 176 239 262
SpA
95
203 226 289 317
SpD
80
176 196 259 284
Spe
65
149 166 229 251
Name Item Nature

Support

Leftovers Modest
Moveset EVs
~ Hypnosis
~ Psychic
~ Recover / Wish
~ Heal Bell / Thunder Wave / Reflect
252 HP / 116 Def / 80 SpA / 60 SpD

Thanks to its large movepool, Chimecho performs well in a supportive role. Put something to sleep with Hypnosis and try to do some damage when you can with Psychic. Recover keeps Chimecho alive, but Wish makes it more supportive toward its team mates. Heal Bell is a rare commodity and is worth considering in the last slot. You can also spread paralysis around with Thunder Wave, or provide further support with Reflect. Both can help minimize damage from Pursuit, as Thunder Wave paralysis may allow Chimecho to switch out freely, while Reflect cuts down on the damage Chimecho takes as it floats out.

Name Item Nature

Sweeper

Leftovers Modest
Moveset EVs
~ Calm Mind
~ Psychic
~ Hidden Power Bug / Hidden Power Fighting
~ Hypnosis / Shadow Ball
252 HP / 116 Def / 80 SpA / 60 SpD

A simple concept: boost Chimecho's special stats and attempt a sweep. STAB Psychic is your main sweeping tool, with two equally useful move combinations available to fill the remaining moveslots. Hidden Power Bug covers Psychics and Darks, who resist Chimecho's STAB attack. Psychic / Bug is walled by Steel-types, but they can be put to sleep with Hypnosis, which helps to get Chimecho rolling with Calm Mind.

Hidden Power Fighting and Shadow Ball is the more attack minded combination of the two, as it offers excellent type coverage. The former takes out most Steels and Dark-types, and the latter covers other Psychics, while also providing a more powerful option against Ghosts.

Name Item Nature

Choice Specs

Choice Specs Modest
Moveset EVs
~ Psychic
~ Shadow Ball
~ Hidden Power Fighting
~ Energy Ball / Shock Wave
40 HP / 252 SpA / 216 Spe

Chimecho isn't the best candidate for this role, but a decent special movepool and immunity to Earthquake is what makes this viable. Energy Ball is mostly filler, but it does provide more power than Hidden Power Fighting against Sharpedo and Crawdaunt. Shock Wave is rather weak, but it is Chimecho's best option to bring down Mantine and Honchkrow.

Other Options

Healing Wish is a good option if you are willing to sacrifice Chimecho to aid a stricken sweeper. Trick Room is on offer if your team can benefit from it, and thanks to Hypnosis, Chimecho has little trouble setting it up. Light Screen is an alternative to Reflect should your team require some help sponging special attacks. Toxic can help to wear down a counter.

EVs

For the Support and Calm Mind sets focus on HP and defenses, with some EVs also invested in Special Attack. Lots of Special Attack and Speed are suggested for the Choice Specs set.

Opinion

A Fighting resistance and Ground immunity are useful to have on any team, and while Chimecho's defenses might not be spectacular, they are acceptable for UU/NU play. It has a support movepool that Cresselia would kill for, but this alone is not enough to propel it higher up the tier system. However, it can be a great supporter in UU/NU, and can even deal out some decent damage with a Calm Mind or Choice Specs set.

Counters

Being immune to Psychic and Hypnosis makes Insomnia Honchkrow an excellent counter to Chimecho. Pursuit takes Chimecho out as it flees. Insomnia Banette is also a decent counter, although he can't take too many hits from Psychic. Hypno also works well, but will require Shadow Ball, Nasty Plot or Toxic to avoid a stall war.

Anything else attempting to counter Chimecho will have to be wary of Hypnosis. If they can avoid being put to sleep, Skuntank, Grumpig and Sableye can defeat it with little trouble.