Chimecho

Levitate
This Pokémon is immune to Ground-type moves.
Type Tier
Psychic NU
Statistics
Min- Min Max Max+
HP
65
- 271 334 -
Atk
50
122 136 199 218
Def
70
158 176 239 262
SpA
95
203 226 289 317
SpD
80
176 196 259 284
Spe
65
149 166 229 251
Name Power Accuracy PP Target Description
Astonish 30 100% 15 Single non-user 30% chance to flinch.
Attract - 100% 15 Single non-user Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Calm Mind - - 20 User Boosts SpA and SpD 1 stage.
Captivate - 100% 20 All enemies Lowers an opposite gender foe's SpA 2 stages.
Charge Beam 50 90% 10 Single non-user 70% chance to boost SpA 1 stage.
Confusion 50 100% 25 Single non-user 10% chance to confuse.
Curse - - 10 Single non-user Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise.
Defense Curl - - 40 User Boosts Def 1 stage.
Disable - 80% 20 Single non-user Prevents the last move used from being used again for 4-7 turns.
Double Team - - 15 User Boosts evasion 1 stage.
Double-Edge 120 100% 15 Single non-user Has 1/3 recoil.
Dream Eater 100 100% 15 Single non-user Leeches 50% damage. Only works on a sleeping Pokémon.
Endure - - 10 User The user always survives with at least 1 HP.
Energy Ball 80 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Extrasensory 80 100% 30 Single non-user 10% chance to flinch.
Facade 70 100% 20 Single non-user Has 140 power when burned, paralyzed, or poisoned.
Flash - 100% 20 Single non-user Lowers foe's accuracy 1 stage.
Frustration - 100% 20 Single non-user No additional effect.
Future Sight 80 90% 15 Single non-user Deals damage at the end of the turn after three turns.
Grass Knot - 100% 20 Single non-user Deals damage based on the foe's weight.
Gravity - - 5 All For 5 turns, prevents flying or jumping; also disables Ground immunities.
Growl - 100% 40 All enemies Lowers foe's Atk 1 stage.
Heal Bell - - 5 User party Cures status on the user's team.
Healing Wish - - 10 User KOs the user and heals the next Pokémon in.
Hidden Power - 100% 15 Single non-user Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hypnosis - 60% 20 Single non-user Puts the foe to sleep.
Icy Wind 55 95% 15 All enemies Lowers foe's Spe 1 stage.
Knock Off 20 100% 20 Single non-user Removes the target's item.
Last Resort 130 100% 5 Single non-user Can only be used if all other moves have been used once.
Light Screen - - 30 User party Lowers damage from special attacks for 5 turns.
Mimic - - 10 Single non-user Copies the last move used by the target.
Natural Gift - 100% 15 Single non-user Power and type depends on the user's held berry.
Nightmare - 100% 15 Single non-user Does 1/4 of the target's max HP per turn to a sleeping target.
Protect - - 10 User Prevents most moves from working on the user that turn.
Psych Up - - 10 Single non-user Copies the foe's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Psywave - 80% 15 Single non-user Damage is .5x to 1.5x the user's level.
Rain Dance - - 5 All Summons rain for 5 turns.
Recover - - 10 User Heals 50% max HP.
Recycle - - 10 User Restores a used item.
Reflect - - 20 User party Lowers damage from physical attacks for 5 turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return - 100% 20 Single non-user No additional effect.
Role Play - - 10 Single non-user Copies the foe's ability and overwrites the user's ability.
Rollout 30 90% 20 Single non-user Doubles in power with each hit. Repeats for 5 turns.
Safeguard - - 25 User party Blocks status conditions for 5 turns.
Secret Power 70 100% 20 Single non-user Effects vary with terrain.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower SpD 1 stage.
Shock Wave 60 - 20 Single non-user Ignores accuracy modifiers.
Signal Beam 75 100% 15 Single non-user 10% chance to confuse.
Skill Swap - - 10 Single non-user The user and the target trade abilities.
Sleep Talk - - 10 None Picks one of the user's moves at random. Can only be used while sleeping.
Snatch - - 10 None If certain moves are used, the user of Snatch uses the moves instead.
Snore 40 100% 15 Single non-user Can only be used while sleeping. 30% chance to flinch.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for 5 turns.
Swagger - 90% 15 Single non-user Confuses the target. Boosts its Atk 2 stages.
Take Down 90 85% 20 Single non-user Has 1/4 recoil.
Taunt - 100% 20 Single non-user Forces the foe to use damaging moves for 3-5 turns.
Thunder Wave - 100% 20 Single non-user Paralyzes the foe.
Torment - 100% 15 Single non-user Prevents the target from using the same move twice in a row.
Toxic - 85% 10 Single non-user Inflicts intensifying poison on the target.
Trick - 100% 10 Single non-user Switches items with the foe.
Trick Room - - 5 All Slower Pokémon move first for 5 turns.
Uproar 50 100% 10 Random enemy Repeats for 2-5 turns. No Pokémon can sleep during these turns.
Wish - - 10 User Heals 50% max HP after 2 turns.
Wrap 15 85% 20 Single non-user Traps and damages over multiple turns.
Yawn - - 10 Single non-user Puts the target to sleep after 2 turns.
Zen Headbutt 80 90% 15 Single non-user 20% chance to flinch.