Chinchou

Volt Absorb
Heals 25% HP when hit by an Electric-type attack.
Illuminate
Increases wild encounter rate (no effect in battles).
Type Tier
Water / Electric LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
75
- 24 27 -
Atk
38
9 10 13 14
Def
38
9 10 13 14
SpA
56
10 12 15 16
SpD
56
10 12 15 16
Spe
67
11 13 16 17
  • Little Cup

Overview

Chinchou is one of the premier Water-types in Little Cup, thanks to its solid typing and the ability to switch in often and deal significant damage to a large portion of the Little Cup metagame. To cap it off, it also has a great special movepool. However, Chinchou's weakness to Ground-type moves, such as the omnipresent Earthquake, and a bad Defense stat hold it back. Using Chinchou also requires a lot of prediction to be effective, especially with Diglett on the loose.

Name Item Ability Nature

Agility

Life Orb / Oran Berry Volt Absorb Modest
Moveset EVs
~ Agility
~ Hydro Pump / Surf
~ Thunderbolt
~ Ice Beam / Hidden Power Grass
52 Def / 228 SpA / 220 Spe

Out of all the sets Chinchou can run, this set has arguably the most sweeping potential. Chinchou can come in freely on Electric-, Water-, and Ice-type attacks and quickly set up as the opponent is forced to switch. Chinchou also sports great resistances to common priority moves, including Aqua Jet, Ice Shard, and Bullet Punch, meaning that most priority will not dent Chinchou. After an Agility, Chinchou reaches a blazing 32 Speed, outrunning the entire Little Cup metagame. Combined with its high Special Attack stat, which lets Chinchou hit as hard as Timid Staryu, Chinchou can easily sweep through weakened teams. If possible, bring Chinchou out during the late-game, after counters such as Munchlax have hopefully been worn down, to ensure a better chance of sweeping.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice Scarf

Choice Scarf Volt Absorb Modest
Moveset EVs
~ Hydro Pump / Surf
~ Thunderbolt
~ Ice Beam
~ Hidden Power Grass / Hidden Power Ground
52 Def / 232 SpA / 220 Spe

Chinchou makes a decent Choice Scarf user that excels at being a hit-and-run attacker. With a Choice Scarf, Chinchou reaches 24 Speed, easily outrunning the 20 speed tier and most other Choice Scarf users. Its high Special Attack allows it to punch holes in bulky Pokemon such as Munchlax, easing the load on other specially oriented sweepers. The only downside to running Choice Scarf Chinchou is that prediction becomes more crucial. Mantyke and Croagunk can neutralize Water-type attacks, while Gligar can easily switch in on Thunderbolts and use Chinchou as setup fodder. Ice Beam allows Munchlax and Water-types to come in freely.

Team Options & Additional Comments >>>
Name Item Ability Nature

Specially Defensive

Oran Berry Volt Absorb Calm
Moveset EVs
~ Thunderbolt / Discharge
~ Surf
~ Thunder Wave / Ice Beam
~ Ice Beam / Confuse Ray
236 HP / 228 SpD

Chinchou's excellent defensive typing, which allows it to resist many common moves such as Surf, Thunderbolt, Ice Beam, and Flamethrower, coupled with its good HP and Special Defense makes it an effective special sponge. This set has an aptitude to force switches with Thunder Wave. Thunderbolt and Surf provide STAB, while Ice Beam completes the BoltBeam combo.

Team Options & Additional Comments >>>

Other Options

Chinchou makes a reliable Rain Dance user. With Rain Dance, it has the opportunity to run a powerful STAB Thunder, which has a high paralysis rate as well. Chinchou can run Blizzard on the Choice Scarf set if it is teamed up with Snover. The partnership can rip through teams not prepared for strong Ice-type attacks. Chinchou can run Choice Specs over Choice Scarf, but this leaves it even more prone to being revenge killed by Diglett. Once again, prediction is key.

Chinchou actually has a decent physical movepool, but its poor base Attack puts a damper on physical sets. Signal Beam is usable to hit Grass-types, but Ice Beam is more powerful, and is hence superior unless you fear Snover. If you want to boost Chinchou's stats, you could probably find use for Amnesia and Charge, but these are for specialized cases. Finally, Shed Shell is an option for escaping Diglett.

Checks and Counters

Chinchou has a mediocre Defense stat and a weakness to Earthquake. Any set lacking Hidden Power Grass promptly loses to Wooper or Barboach, who are immune to both of Chinchou's STABs as well as Thunder Wave, which prevents Para-fusion. Any faster Ground-type Pokemon, such as Gligar, can come in on Thunderbolt and OHKO. Primarily, Diglett can trap Chinchou and OHKO with Earthquake, but is OHKOed by Surf on the switch and may be surprised by an Agility set. Grass-types serve as good counters to Chinchou, but all but Snover must be wary of Ice Beam.

Offensive Chinchou is walled by Munchlax; although Munchlax gets worn down after repeated Hydro Pumps, Munchlax will win one-on-one thanks to its strong Earthquake. Ironically, other Chinchou can wall it when it lacks Hidden Power Grass or Hidden Power Ground.