Chinchou

Volt Absorb
Heals 25% HP when hit by an Electric attack.
Illuminate
Increases wild encounter rate (no effect in battles).
Type Tier
Water / Electric NFE
Statistics
Min- Min Max Max+
HP
75
- 291 354 -
Atk
38
100 112 175 192
Def
38
100 112 175 192
SpA
56
133 148 211 232
SpD
56
133 148 211 232
Spe
67
153 170 233 256
Name Power Accuracy PP Description
Agility - - 30 Boosts Spe 2 stages.
Amnesia - - 20 Boosts SpD 2 stages.
Aqua Ring - - 0 User recovers 1/16th max HP each turn.
Attract - 100% 15 Targets of the opposite gender have a 50% chance to do nothing.
Blizzard 120 70% 5 10% chance to freeze.
Brine 65 100% 0 Base power doubles if foe's HP is 50% or less.
Bubble 20 100% 30 10% chance to lower Spe.
BubbleBeam 65 100% 20 10% chance to lower Spe.
Captivate - 100% 0 Lowers an opposite gender foe's SpA 2 stages.
Charge - - 20 Doubles power of an Electric move used next turn. Boosts SpD 1 stage.
Charge Beam 50 90% 0 70% chance to boost SpA 1 stage.
Confuse Ray - 100% 10 Confuses the target.
Discharge 80 100% 0 30% chance to paralyze.
Dive 80 100% 10 User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
Flail - 100% 15 Does more damage as HP decreases.
Flash - 100% 20 Lowers foe's accuracy 1 stage.
Frustration - 100% 20 No additional effect.
Hail - - 10 Summons Hail for 5 turns.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hydro Pump 120 80% 5 No additional effect.
Ice Beam 95 100% 10 10% chance to freeze.
Mimic - - 10 Copies the last move used by the target.
Mist - - 30 Prevents moves that lower stats from working for 5 turns.
Natural Gift - 100% 0 Power and type depends on the user's held berry.
Protect - - 10 Prevents most moves from working on the user that turn.
Psybeam 65 100% 20 10% chance to confuse.
Rain Dance - - 5 Summons Rain for 5 turns.
Rest - - 10 The user goes to Sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Screech - 85% 40 Lowers Def two stages.
Secret Power 70 100% 20 Effects vary with terrain.
Shock Wave 60 - 20 Ignores Accuracy modifiers.
Signal Beam 75 100% 15 10% chance to confuse.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while Sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
Spark 65 100% 20 30% chance to paralyze.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Supersonic - 55% 20 Confuses the foe.
Surf 95 100% 15 Hits Pokémon using Dive with double base power.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Take Down 90 85% 20 Has 1/4 recoil.
Thunder 120 70% 10 30% chance to paralyze.
Thunder Wave - 100% 20 Paralyzes the foe.
Thunderbolt 95 100% 15 10% chance to paralyze.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Water Gun 40 100% 25 No additional effect.
Water Pulse 60 100% 20 20% chance to Confuse.
Waterfall 80 100% 15 20% chance to flinch.
Whirlpool 15 70% 15 Traps and damages over multiple turns.