Delcatty

Cute Charm
Can infatuate Pokémon of opposite gender when struck. Higher chance of encountering Pokémon of the opposite gender.
Normalize
All moves used by this Pokémon are Normal-type.
Type Tier
Normal NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
70
- 145 177 -
Atk
65
76 85 117 128
Def
65
76 85 117 128
SpA
55
67 75 107 117
SpD
55
67 75 107 117
Spe
70
81 90 122 134
Name Power Accuracy PP Target Description
Assist - - 20 None Uses a random move from the user's team.
Attract - 100% 15 Single non-user Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Baton Pass - - 40 User User switches, but passes on all stat changes and some special conditions.
Blizzard 120 70% 5 All enemies 10% chance to freeze.
Calm Mind - - 20 User Boosts SpA and SpD 1 stage.
Captivate - 100% 20 All enemies Lowers an opposite gender foe's SpA 2 stages.
Charge Beam 50 90% 10 Single non-user 70% chance to boost SpA 1 stage.
Charm - 100% 20 Single non-user Lowers target's Atk 2 stages.
Copycat - - 20 None Uses the last move used in the battle.
Covet 40 100% 40 Single non-user Steals target's item.
Dig 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 User Boosts evasion 1 stage.
Double-Edge 120 100% 15 Single non-user Has 1/3 recoil.
DoubleSlap 15 85% 10 Single non-user Hits 2-5 times in one turn.
Dream Eater 100 100% 15 Single non-user Leeches 50% damage. Only works on a sleeping Pokémon.
Endure - - 10 User The user always survives with at least 1 HP.
Facade 70 100% 20 Single non-user Has 140 power when burned, paralyzed, or poisoned.
Faint Attack 60 - 20 Single non-user Ignores accuracy modifiers.
Fake Out 40 100% 10 Single non-user The user always attacks first, and flinches the foe. Can only be used on the first turn out.
Fake Tears - 100% 20 Single non-user Lowers target's SpD 2 stages.
Flash - 100% 20 Single non-user Lowers target's accuracy 1 stage.
Foresight - - 5 Single non-user Blocks evasion modifiers. Allows Fighting- and Normal-type moves to hit Ghosts.
Frustration - 100% 20 Single non-user No additional effect.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Grass Knot - 100% 20 Single non-user Deals damage based on the foe's weight.
Growl - 100% 40 All enemies Lowers target's Atk 1 stage.
Headbutt 70 100% 15 Single non-user 30% chance to flinch.
Heal Bell - - 5 User party Cures status on the user's team.
Helping Hand - - 20 Partner Increases Base Power of ally's moves 50%.
Hidden Power - 100% 15 Single non-user Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 Single non-user User cannot move next turn.
Ice Beam 95 100% 10 Single non-user 10% chance to freeze.
Iron Tail 100 75% 15 Single non-user 30% chance to lower Def 1 stage.
Last Resort 130 100% 5 Single non-user Can only be used if all other moves have been used once.
Mud Bomb 65 85% 10 Single non-user 30% chance to lower accuracy 1 stage.
Natural Gift - 100% 15 Single non-user Power and type depends on the user's held Berry.
Pay Day 40 100% 20 Single non-user No additional effect.
Payback 50 100% 10 Single non-user Base Power doubles if the foe has taken its turn.
Protect - - 10 User Prevents most moves from working on the user that turn.
Psych Up - - 10 Single non-user Copies the foe's stat changes.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return - 100% 20 Single non-user No additional effect.
Rock Smash 40 100% 15 Single non-user 50% chance to lower Def 1 stage.
Safeguard - - 25 User party Blocks status conditions for 5 turns.
Secret Power 70 100% 20 Single non-user Effects vary with terrain.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower SpD 1 stage.
Shock Wave 60 - 20 Single non-user Ignores accuracy modifiers.
Sing - 55% 15 Single non-user Puts the target to sleep.
Sleep Talk - - 10 None Picks one of the user's moves at random. Can only be used while sleeping.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sucker Punch 80 100% 5 Single non-user The user always moves first. Will only work if the foe attacked.
Sunny Day - - 5 All Summons sunlight for 5 turns.
Swagger - 90% 15 Single non-user Confuses the target. Boosts its Atk 2 stages.
Sweet Kiss - 75% 10 Single non-user Confuses the target.
Tackle 35 95% 35 Single non-user No additional effect.
Tail Whip - 100% 30 All enemies Lowers target's Def 1 stage.
Thunder 120 70% 10 Single non-user 30% chance to paralyze.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze.
Tickle - 100% 20 Single non-user Lowers target's Atk and Def 1 stage.
Toxic - 85% 10 Single non-user Inflicts intensifying poison on the target.
Uproar 50 100% 10 Random enemy Repeats for 2-5 turns. No Pokémon can sleep during these turns.
Wake-Up Slap 60 100% 10 Single non-user Double Base Power if used on a sleeping foe.
Water Pulse 60 100% 20 Single non-user 20% chance to Confuse.
Wish - - 10 User Heals 50% max HP after 2 turns.
Zen Headbutt 80 90% 15 Single non-user 20% chance to flinch.