Grass Knot easily beats Kyogre and Groudon, but Ice Punch destroys Latias, 2HKOing even 252 HP variants. Psycho Boost can be used over one of the slots for good STAB and crushing Bug Arceus under Deoxys' boot. Use Thunder if you've got Kyogre on your team, and Thunderbolt if not. This set allows coverage, letting Deoxys smash everything into pieces. Naive nature allows Deoxys to outspeed Adamant Choice Scarf Heracross, but loses out on the power.
This Specs Deoxys hits harder on the special side, but it loses its freedom of moves granted by Life Orb under Article I of the Pokémon Constitution. Again, use Thunderbolt if you aren't using Thunder with Kyogre or Hidden Power Fire with Groudon. And if you're using Hidden Power Fire, use Grass Knot. Psycho Boost cuts up Palkia, OHKOing it, and despite so many Ubers being Psychic, Psycho Boost does good damage to everything.
Physical Deoxys suffered from Shadow Ball switching to special. Its replacement is Ice Punch; it reduces Lugia, Rayquaza, and Latias to shivers. Grass Knot hits Groudon and Kyogre at the same time in a whirl of leaves, but Fire Punch helps versus Forretress and Metagross, even if it's raining Delcatties and Houndooms.
You have one shot, so make it count. After a Metagross switches in, use Counter. It'll OHKO the Metagross as he Pursuits, and you'll be free. Free like Free Willy. Or if you want to stop a Kyogre sweep, Mirror Coat as it Surfs you to death—or not. The other moves are mostly filler, but they cram lots of coverage into three move slots. One simple switch-in into Spikes, Stealth Rock, or Sandstorm completely nullifies this set, though. This would be best used as an opener, when the field is clear.
Substitute lets you scout for attacks, block status, and hit from behind it, easing up on prediction. If you fear Sand Stream, then put in 30 IVs for Hit Points, so you can activate your Petaya earlier. Other OptionsFocus Sash plus Calm Mind is very useful to get two potential Calm Minds—one on the switch, another on the attack—before you sweep. Ice Beam helps Special Deoxys hit Dragon and Flying Pokémon for super effective damage. And for the Choice Band version, there's Rock Slide for the Flying Pokémon—especially Ho-oh—as well. Pursuit is an option for the Choice Bander. If you can get in on the Latias or Latios (after death or support move not called Thunder Wave/Substitute), you can KO them with this if they run off predicting Ice Punch. OpinionIt's fast and powerful, but entirely outclassed by Deoxys-A. The slightly higher defenses are of no real consequence and Deoxys-A's greater offensive power makes him a superior choice in all cases. CountersDeoxys must be beaten by prediction and combinations of Pokémon to switch in and resist its attacks. Some Pokémon deserve special mention: Bug Arceus that crams all its EVs into HP and Special Defense is the best counter to Deoxys, gobbling up Superpower and the other non-super effective moves. Bug Arceus takes 30-35% from Life Orb Deoxys Thunder, and 34-41% from Choice Specs Deoxys Thunder. That 30% paralysis chance from Thunder may infuriate you, though, and Stealth Rock can potentially mess you up. However, Bug Arceus is squashed by any super effective move. Try all Deoxys wants, Latias wags her finger at Grass Knot, Superpower and Thunder, OHKOs it with Dragon Pulse, and Recovers off the residual damage. If Latias sacrifices Speed EVs in favor of HP and more Special Defense, it can easily survive two Shadow Balls from Deoxys. Forretress takes Superpower, Shadow Ball and Grass Knot like a real man, but it gets 2HKOed by Thunder or Thunderbolt always. Rayquaza resists Superpower and Grass Knot, but is 2HKOed by Shadow Ball, Thunder (which is 70% accurate against Rayquaza, though) or Thunderbolt. Rayquaza also has to watch out for Ice Beam, Ice Punch and Rock Slide. However, by Rayquaza's very presence, Deoxys trembles; Rayquaza is extremely capable of OHKOing with ExtremeSpeed. Ho-oh makes Deoxys' Superpower on it underpowered, and its great Special Defense can make Deoxys not so special if Deoxys doesn't have an Electric move. Spiritomb is immune to Superpower and Psycho Boost, and takes little from Grass Knot. It can then Pursuit or Sucker Punch the Deoxys away. Dugtrio, while its chances of safely switching in is equivalent to the world imploding by the time you read this, traps Deoxys and OHKOs Deoxys in the groin with Sucker Punch while screaming "Sucker!" like a little boy who has just drawn all over your face with a permanent black marker. Metagross Pursuits Deoxys to death if Deoxys doesn't 2HKO it first. Switching in Metagross is less dangerous than switching in Dugtrio, though, thanks to resisting Grass Knot and Psycho Boost. The Choice Band version is walled by a combination of Lugia and Forretress, who together resist all of its attacks and are never OHKOed singlehandedly by one. Cresselia also works in conjunction, neutral or resistant to everything. A Pursuit Deoxys-S is faster than Deoxys and will survive anything this machine throws at it except for boosted Thunder and Shadow Ball, and forces Deoxys to die unless it has Focus Sash. |
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