Deoxys-S

Pressure
Enemy attacks lose 1 extra PP. Increases wild encounter rate.
Type Tier
Psychic Uber
Statistics
Min- Min Max Max+
HP
50
- 241 304 -
Atk
95
203 226 289 317
Def
90
194 216 279 306
SpA
95
203 226 289 317
SpD
90
194 216 279 306
Spe
180
356 396 459 504
Name Power Accuracy PP Description
Aerial Ace 60 - 20 Ignores accuracy modifiers.
Agility - - 30 Boosts Spe 2 stages.
Avalanche 60 100% 0 Doubles in power if damaged.
Brick Break 75 100% 15 Destroys Light Screen and Reflect, then hits.
Calm Mind - - 20 Boosts SpA and SpD 1 stage.
Charge Beam 50 90% 0 70% chance to boost SpA 1 stage.
Cut 50 95% 30 No additional effect.
Double Team - - 15 Boosts evasion 1 stage.
Drain Punch 60 100% 0 Leeches 50% damage.
Dream Eater 100 100% 15 Leeches 50% damage. Only works on a sleeping Pokémon.
Endure - - 10 The user always survives with at least 1 HP.
Energy Ball 80 100% 0 10% chance to lower SpD 1 stage.
ExtremeSpeed 80 100% 5 The user always attacks first.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
Flash - 100% 20 Lowers foe's accuracy 1 stage.
Flash Cannon 80 100% 0 10% chance to lower SpD 1 stage.
Fling - 100% 0 Throws the user's hold item at the foe; effect depends on the item.
Focus Blast 120 70% 0 10% chance to lower SpD 1 stage.
Focus Punch 150 100% 20 Fails if the user is damaged.
Frustration - 100% 20 No additional effect.
Giga Impact 150 90% 0 User cannot move next turn.
Grass Knot - 100% 0 Deals damage based on the foe's weight.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Ice Beam 95 100% 10 10% chance to freeze.
Knock Off 20 100% 20 Removes the target's item.
Leer - 100% 30 Lowers foe's Def 1 stage.
Light Screen - - 30 Lowers damage from special attacks for 5 turns.
Natural Gift - 100% 0 Power and type depends on the user's held berry.
Night Shade - 100% 15 Does damage equal to the user's level.
Poison Jab 80 100% 0 30% chance to poison.
Protect - - 10 Prevents most moves from working on the user that turn.
Psych Up - - 10 Copies the foe's stat changes.
Psychic 90 100% 10 10% chance to lower SpD 1 stage.
Psycho Boost 140 90% 5 Lowers user's SpA 2 stages.
Psycho Shift - 90% 0 Shifts the user's status effect to the foe.
Pursuit 40 100% 20 Doubles in power if the target switches, and hits them before they can escape.
Rain Dance - - 5 Summons Rain for 5 turns.
Recover - - 20 Heals 50% max HP.
Recycle - - 10 Restores a used up item.
Reflect - - 20 Lowers damage from physical attacks for 5 turns.
Rest - - 10 The user goes to Sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rock Slide 75 90% 10 30% chance to flinch.
Rock Smash 40 100% 15 50% chance to lower Def 1 stage.
Rock Tomb 50 80% 10 Lowers Spe 1 stage.
Safeguard - - 25 Blocks status conditions for 5 turns.
Secret Power 70 100% 20 Effects vary with terrain.
Shadow Ball 80 100% 15 20% chance to lower SpD 1 stage.
Shock Wave 60 - 20 Ignores Accuracy modifiers.
Skill Swap - - 10 The user and the target trade abilities.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while Sleeping.
Snatch - - 10 If certain moves are used, the user of Snatch uses the moves instead.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Stealth Rock - - 0 Damages foe's switch-ins.
Strength 80 100% 15 No additional effect.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons Sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores Accuracy modifiers.
Taunt - 100% 20 Forces the foe to use damaging moves for 3-5 turns.
Thunder 120 70% 10 30% chance to paralyze.
Thunder Wave - 100% 20 Paralyzes the foe.
Thunderbolt 95 100% 15 10% chance to paralyze.
Torment - 100% 15 Prevents the target from using the same move twice in a row.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Trick Room - - 0 Slower Pokémon move first for 5 turns.
Water Pulse 60 100% 20 20% chance to Confuse.
Wrap 15 85% 20 Traps and damages over multiple turns.
Zen Headbutt 80 90% 0 20% chance to flinch.