Dusclops

Pressure
Enemy attacks lose one extra PP. Increases wild encounter rate.
Type Tier
Ghost NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
40
- 221 284 -
Atk
70
158 176 239 262
Def
130
266 296 359 394
SpA
60
140 156 219 240
SpD
130
266 296 359 394
Spe
25
77 86 149 163
  • Underused

Overview

Despite its NFE status, Dusclops makes a great candidate to put some balance into your team. Possessing good defensive stats, pure Ghost typing, and a number of supporting moves, Dusclops has carved itself a niche in UU as a bulky spinblocker. Its ability, Pressure, also deters a sweeper's offensive advances, sometimes even forcing them to switch out in order to preserve their precious PP. While Spiritomb appears to outclass Dusclops due to its additional Dark typing and higher base offensive stats, Dusclops possesses greater bulk, as well as access to Trick Room, giving it yet another way to reliably support its teammates. With these numerous advantages, Dusclops can prove to be a valuable member to any standard UU team.

Name Item Nature

Bulky Spinblocker

Leftovers Impish
Moveset EVs
~ Seismic Toss
~ Will-O-Wisp
~ Rest / Pain Split
~ Sleep Talk / Shadow Punch / Toxic
252 HP / 252 Def / 4 SpD

While all Ghost-types can block Rapid Spin, they are generally frail and easily KOed. Dusclops, however, has the defensive stats to function as a reliable bulky spinblocker on many teams. Seismic Toss gives Dusclops a means of offense so as not to be completely ruined by Taunt. Will-O-Wisp cripples opposing physical attackers, while the combination of Rest and Sleep Talk cures Dusclops of status and is its best means of recovery.

Team Options & Additional Comments >>>
Name Item Nature

Trick Room Support

Leftovers Relaxed
Moveset IVs
~ Trick Room
~ Seismic Toss
~ Will-O-Wisp
~ Pain Split
0 Spe
EVs
252 HP / 252 Def / 4 SpD

While Dusclops is a great spinblocker, it also has access to Trick Room, making it a good Trick Room supporter. Its great defenses ensure that Dusclops can set up Trick Room multiple times, unlike its otherworldly kin, Banette. Seismic Toss is Dusclops’s reliable damage move, because its actual offenses will fail it more often than not. Will-O-Wisp ensures that any opposing physical sweeper hoping to take advantage of Trick Room is crippled. Pain Split allows Dusclops to steal HP from its opponent, weakening many Pokemon to the point where Trick Room sweepers on your team can come in and easily mow down the opposition. Rest can be used over Pain Split to cure status; however, Dusclops will not be staying in for long, and the two turns spent sleeping could be better used to set up Trick Room.

Team Options & Additional Comments >>>

Other Options

Dusclops has a couple of other options that it can run. A Gravity set is viable, and Dusclops also has access to DynamicPunch and Earthquake, although they run off of its less-than-impressive base 70 Attack stat. Calm Mind lets Dusclops become more of a special wall, but it is not as effective as the Bulky Spinblocker set at walling. Dusclops can run a more offensive Trick Room set; however, its offensive stats really let it down. As for moves, Spite can quickly wear down the PP of an opponent’s move, shaving off 6 PP (factoring in Pressure) each time Dusclops is attacked. Substitute can be used in conjunction with Pain Split, and Focus Punch can be used to discourage opposing Pokemon from switching in freely. Shadow Sneak allows Dusclops to finish off weakened opponents, and Taunt prevents opponents from setting up, although Dusclops's low Speed stat makes it very hard to use it effectively. Memento can set up a partner for a sweep, and Destiny Bond can take down an opponent if you predict correctly and use it on the turn before Dusclops is KOed.

Checks and Counters

Despite Dusclops’s bulk, it does have a number of counters. Taunters shut Dusclops down since it mostly uses non-attacking moves. The UU Ghosts threaten Dusclops on the special side with STAB Shadow Ball (or in Spiritomb’s case, STAB Dark Pulse). Mismagius deserves a special mention among the Ghost-types because it also possesses Taunt, allowing it to completely shut down Dusclops and set up on the switch. Clefable doesn’t mind being burned, and can cause problems with Wish and Trick. Houndoom gets a boost from Will-O-Wisp, while threatening with STAB Pursuit or Dark Pulse.