Eevee

Run Away
Increases chances of successfully escaping a random battle.
Adaptability
The Pokemon's STAB modifier becomes 2x.
Type Tier
Normal LC
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
55
- 251 314 -
Atk
55
131 146 209 229
Def
50
122 136 199 218
SpA
45
113 126 189 207
SpD
65
149 166 229 251
Spe
55
131 146 209 229
Name Power Accuracy PP Target Description
Attract - 100% 15 Single non-user Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Baton Pass - - 40 User User switches, but passes on all stat changes and some special conditions.
Bite 60 100% 25 Single non-user 30% chance to flinch.
Captivate - 100% 20 All enemies Lowers an opposite gender foe's SpA 2 stages.
Charm - 100% 20 Single non-user Lowers target's Atk 2 stages.
Covet 40 100% 40 Single non-user Steals target's item.
Curse - - 10 Single non-user Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise.
Detect - - 5 User Prevents most moves from working on the user that turn.
Dig 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 User Boosts evasion 1 stage.
Endure - - 10 User The user always survives with at least 1 HP.
Facade 70 100% 20 Single non-user Has 140 power when burned, paralyzed, or poisoned.
Fake Tears - 100% 20 Single non-user Lowers target's SpD 2 stages.
Flail - 100% 15 Single non-user Does more damage as HP decreases.
Frustration - 100% 20 Single non-user No additional effect.
Growl - 100% 40 All enemies Lowers target's Atk 1 stage.
Headbutt 70 100% 15 Single non-user 30% chance to flinch.
Heal Bell - - 5 User party Cures status on the user's team.
Helping Hand - - 20 Partner Increases Base Power of ally's moves 50%.
Hidden Power - 100% 15 Single non-user Has 30-70 power and can be any type but Normal, based on the user's IVs.
Iron Tail 100 75% 15 Single non-user 30% chance to lower Def 1 stage.
Last Resort 130 100% 5 Single non-user Can only be used if all other moves have been used once.
Natural Gift - 100% 15 Single non-user Power and type depends on the user's held Berry.
Protect - - 10 User Prevents most moves from working on the user that turn.
Quick Attack 40 100% 30 Single non-user User attacks first.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return - 100% 20 Single non-user No additional effect.
Sand-Attack - 100% 15 Single non-user Lowers target's accuracy 1 stage.
Secret Power 70 100% 20 Single non-user Effects vary with terrain.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower SpD 1 stage.
Sleep Talk - - 10 None Picks one of the user's moves at random. Can only be used while sleeping.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for 5 turns.
Swagger - 90% 15 Single non-user Confuses the target. Boosts its Atk 2 stages.
Tackle 35 95% 35 Single non-user No additional effect.
Tail Whip - 100% 30 All enemies Lowers target's Def 1 stage.
Take Down 90 85% 20 Single non-user Has 1/4 recoil.
Tickle - 100% 20 Single non-user Lowers target's Atk and Def 1 stage.
Toxic - 85% 10 Single non-user Inflicts intensifying poison on the target.
Trump Card - - 5 Single non-user Power increases as PP decreases.
Wish - - 10 User Heals 50% max HP after 2 turns.
Yawn - - 10 Single non-user Puts the target to sleep after 2 turns.