Electivire

Motor Drive
When hit with an Electric-type move, Speed is boosted 1 stage.
Type Tier
Electric OU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
75
- 24 27 -
Atk
123
16 18 22 24
Def
67
11 13 16 17
SpA
95
14 16 19 20
SpD
85
13 15 18 19
Spe
95
14 16 19 20
  • Overused

Overview

While Electivire lacks the raw power and Speed of some other sweepers in today's metagame, he can make up for the latter through Motor Drive. Thanks to his usable attacking stats, he can perform the role of a mixed sweeper well. He is capable of doing lots of damage to teams with his vast movepool, which grants him excellent type coverage. In fact, Electivire can frequently hit every member of a team for super effective damage.

However, it is still important to note that Electivire's attacking prowess is average at best in comparison to the rest of OU; his lack of a strong, reliable physical STAB only compounds this issue. Even after a Motor Drive boost, he often finds his sweep cut short when faced with an opponent he can't hit hard enough. While Electivire does boast some of the best type coverage around, there remain plenty of bulky Pokemon he won't ever dream of beating.

Name Item Nature

Mixed Attacker

Expert Belt Mild
Moveset EVs
~ Thunderbolt
~ Hidden Power Ice / Hidden Power Grass
~ Cross Chop
~ Flamethrower
40 Atk / 252 SpA / 216 Spe

This set makes use of Electivire's exceptional type coverage to beat his opponents. He might be easily walled at times, but Electivire's movepool is particularly broad, and the moves he has up his sleeve can provide such exceptional type coverage that you will constantly see the words "It's super effective!" on your screen. Electivire has a very hard time without the Speed boost from Motor Drive, however, as faster sweepers will effortlessly take him out, while slower, bulkier Pokemon aren't KOed even by super effective moves.

Even though Electivire's Special Attack is his lower offensive stat, Thunderbolt is preferred to ThunderPunch as the former will always OHKO Gyarados and Skarmory; the latter might not due to Intimidate and immense bulk, respectively. Hidden Power Ice takes out Gliscor, who will easily come in on any other move, while also completing the BoltBeam combo. As an alternative, Hidden Power Grass deals with the otherwise problematic Swampert, and can even OHKO him after a bit of prior damage. Cross Chop grants coverage on Blissey, Snorlax, and Tyranitar, who wall him otherwise, while Flamethrower rounds out his coverage by hitting Steel- and Grass-types, including Scizor, Forretress, and Celebi.

Team Options & Additional Comments >>>
Name Item Nature

Physical Attacker

Expert Belt / Life Orb Adamant
Moveset EVs
~ ThunderPunch
~ Ice Punch
~ Cross Chop
~ Earthquake / Fire Punch
4 HP / 252 Atk / 252 Spe

This set focuses on Electivire's more impressive Attack stat, along with his ability to hit opponents for super effective damage, to hopefully tear a hole in an opponent's team. The idea of this set is the same as its mixed counterpart: switch in on an Electric-type attack and begin sweeping. With ThunderPunch, Ice Punch, Cross Chop, and Earthquake, Electivire hits 13 out of the 17 elemental types in the game for super effective damage.

ThunderPunch is this set's physical STAB, and although it is much less threatening than Thunderbolt, it can still deal solid damage. Ice Punch is necessary to hit Gliscor, Flygon, and Dragonite. In the same vein as the first set, Cross Chop hits Blissey, Snorlax, and Tyranitar, although the first two will be less likely to switch into a physically based set. Earthquake helps against opposing Electric- and Steel-types, especially Metagross, Heatran, and Jirachi; however, Fire Punch is a fine substitute in order to hit Scizor, Forretress, and Bronzong harder.

Team Options & Additional Comments >>>
Name Item Nature

Meditate

Life Orb / Expert Belt Adamant
Moveset EVs
~ Meditate
~ ThunderPunch
~ Ice Punch
~ Earthquake / Low Kick
4 HP / 252 Atk / 252 Spe

While Meditate is inferior in comparison to other stat-boosting moves, such as Swords Dance, it is Electivire's only way of increasing his stellar Attack stat. In conjunction with a Motor Drive boost and Life Orb, Electivire will have essentially 739 Attack and 433 Speed.

ThunderPunch pairs nicely with Ice Punch to complete the pseudo-BoltBeam combination that has great coverage on many OU threats, such as Dragonite and Gyarados, while Earthquake is generally the best option to hit Steel-types. Low Kick is recommended over Cross Chop on this set as the latter does not miss out on any notable KOs after a boost, and the higher accuracy of Low Kick naturally makes it the better choice.

Team Options & Additional Comments >>>

Other Options

Charge Beam can raise Electivire's decidedly average Special Attack, but Electivire generally can't survive for long enough to put it to good use. More importantly, Electivire is outclassed by Jolteon in this regard, as the latter has both more Speed and a higher Special Attack stat. Low Kick might sound like a good idea, but it is really only viable on the Meditate set, as it does not do enough damage to Blissey right off the bat. Toxic can cripple bulky Ground-types such as Hippowdon and Swampert, but not only is Electivire usually unable to find enough room for it, these threats can also swiftly OHKO Electivire. Screech lowers the enemy's Defense by two stages and enables Electivire to hit it extremely hard; it further helps Electivire deal heavy damage to bulky tanks such as Hippowdon and Swampert. Thunder Wave can paralyze opponents and is generally unexpected on Electivire, so it might find use somewhere.

Above all, keep in mind that Electivire's main draw is his excellent movepool. For that reason, Choice items almost incapacitate him, as he will be unable to make full use of his exceptional type coverage. Furthermore, he will often be locked into a generally weak move that can be easily exploited by the opponent.

Checks and Counters

Swampert has an easy time against Electivire that lack Hidden Power Grass, and will always be able to beat both of the physical sets. Other defensive Ground-types work in much the same manner, as they are almost always able to take Ice Punch and then easily OHKO Electivire with Earthquake.

Rotom-A takes very little from both ThunderPunch and Thunderbolt, is not hit for super effective damage by any of Electivire's common attacks, and can cripple Electivire by burning him. Bronzong and Forretress have no problem against physical sets that lack Fire Punch. Priority moves, such as those from Lucario or even Scizor, often cause trouble to a Life Orb-weakened Electivire. Finally, even the uncommon Dugtrio can switch in on a predicted Electric attack and remove Electivire with a powerful Earthquake.