Electrike

Static
Enemies' contact moves can paralyze them.
Lightningrod
All Electric-type attacks hit this Pokémon.
Type Tier
Electric LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
40
- 20 23 -
Atk
45
9 11 14 15
Def
40
9 10 13 14
SpA
65
11 13 16 17
SpD
40
9 10 13 14
Spe
65
11 13 16 17
Name Power Accuracy PP Target Description
Attract - 100% 15 Single non-user Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Bite 60 100% 25 Single non-user 30% chance to flinch.
Captivate - 100% 20 All enemies Lowers an opposite gender foe's SpA 2 stages.
Charge - - 20 User Doubles power of an Electric-type move used next turn. Boosts SpD 1 stage.
Charge Beam 50 90% 10 Single non-user 70% chance to boost SpA 1 stage.
Crunch 80 100% 15 Single non-user 20% chance to lower Def 1 stage.
Curse - - 10 Single non-user Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise.
Discharge 80 100% 15 All others 30% chance to paralyze.
Double Team - - 15 User Boosts evasion 1 stage.
Endure - - 10 User The user always survives with at least 1 HP.
Facade 70 100% 20 Single non-user Has 140 power when burned, paralyzed, or poisoned.
Fire Fang 65 95% 15 Single non-user 10% chance to flinch. 10% chance to burn.
Flamethrower 95 100% 15 Single non-user 10% chance to burn.
Flash - 100% 20 Single non-user Lowers target's accuracy 1 stage.
Frustration - 100% 20 Single non-user No additional effect.
Headbutt 70 100% 15 Single non-user 30% chance to flinch.
Hidden Power - 100% 15 Single non-user Has 30-70 power and can be any type but Normal, based on the user's IVs.
Howl - - 40 User Boosts Atk 1 stage.
Ice Fang 65 95% 15 Single non-user 10% chance to flinch. 10% chance to freeze.
Iron Tail 100 75% 15 Single non-user 30% chance to lower Def 1 stage.
Leer - 100% 30 All enemies Lowers target's Def 1 stage.
Light Screen - - 30 User party Lowers damage from special attacks for 5 turns.
Magnet Rise - - 10 User User becomes immune to Ground moves for 5 turns.
Natural Gift - 100% 15 Single non-user Power and type depends on the user's held Berry.
Odor Sleuth - - 40 Single non-user Blocks evasion modifiers. Allows Fighting- and Normal-type moves to hit Ghosts.
Protect - - 10 User Prevents most moves from working on the user that turn.
Quick Attack 40 100% 30 Single non-user User attacks first.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return - 100% 20 Single non-user No additional effect.
Roar - 100% 20 Single non-user Forces the target to switch to a random Pokémon.
Secret Power 70 100% 20 Single non-user Effects vary with terrain.
Shock Wave 60 - 20 Single non-user Ignores accuracy modifiers.
Signal Beam 75 100% 15 Single non-user 10% chance to confuse.
Sleep Talk - - 10 None Picks one of the user's moves at random. Can only be used while sleeping.
Spark 65 100% 20 Single non-user 30% chance to paralyze.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Swagger - 90% 15 Single non-user Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 All enemies Ignores accuracy modifiers.
Switcheroo - 100% 10 Single non-user Switches items with the target.
Tackle 35 95% 35 Single non-user No additional effect.
Thief 40 100% 10 Single non-user Steals target's item.
Thunder 120 70% 10 Single non-user 30% chance to paralyze.
Thunder Fang 65 95% 15 Single non-user 10% chance to flinch. 10% chance to paralyze.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze.
Toxic - 85% 10 Single non-user Inflicts intensifying poison on the target.
Uproar 50 100% 10 Random enemy Repeats for 2-5 turns. No Pokémon can sleep during these turns.