Electrike

Static
Enemies' contact moves can paralyze them.
Lightningrod
All Electric-type attacks hit this Pokémon.
Type Tier
Electric LC
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
40
- 115 147 -
Atk
45
58 65 97 106
Def
40
54 60 92 101
SpA
65
76 85 117 128
SpD
40
54 60 92 101
Spe
65
76 85 117 128
Name Power Accuracy PP Target Description
Attract - 100% 15 Single non-user Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Bite 60 100% 25 Single non-user 30% chance to flinch.
Captivate - 100% 20 All enemies Lowers an opposite gender foe's SpA 2 stages.
Charge - - 20 User Doubles power of an Electric-type move used next turn. Boosts SpD 1 stage.
Charge Beam 50 90% 10 Single non-user 70% chance to boost SpA 1 stage.
Crunch 80 100% 15 Single non-user 20% chance to lower Def 1 stage.
Curse - - 10 Single non-user Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise.
Discharge 80 100% 15 All others 30% chance to paralyze.
Double Team - - 15 User Boosts evasion 1 stage.
Endure - - 10 User The user always survives with at least 1 HP.
Facade 70 100% 20 Single non-user Has 140 power when burned, paralyzed, or poisoned.
Fire Fang 65 95% 15 Single non-user 10% chance to flinch. 10% chance to burn.
Flamethrower 95 100% 15 Single non-user 10% chance to burn.
Flash - 100% 20 Single non-user Lowers target's accuracy 1 stage.
Frustration - 100% 20 Single non-user No additional effect.
Headbutt 70 100% 15 Single non-user 30% chance to flinch.
Hidden Power - 100% 15 Single non-user Has 30-70 power and can be any type but Normal, based on the user's IVs.
Howl - - 40 User Boosts Atk 1 stage.
Ice Fang 65 95% 15 Single non-user 10% chance to flinch. 10% chance to freeze.
Iron Tail 100 75% 15 Single non-user 30% chance to lower Def 1 stage.
Leer - 100% 30 All enemies Lowers target's Def 1 stage.
Light Screen - - 30 User party Lowers damage from special attacks for 5 turns.
Magnet Rise - - 10 User User becomes immune to Ground moves for 5 turns.
Natural Gift - 100% 15 Single non-user Power and type depends on the user's held Berry.
Odor Sleuth - - 40 Single non-user Blocks evasion modifiers. Allows Fighting- and Normal-type moves to hit Ghosts.
Protect - - 10 User Prevents most moves from working on the user that turn.
Quick Attack 40 100% 30 Single non-user User attacks first.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return - 100% 20 Single non-user No additional effect.
Roar - 100% 20 Single non-user Forces the target to switch to a random Pokémon.
Secret Power 70 100% 20 Single non-user Effects vary with terrain.
Shock Wave 60 - 20 Single non-user Ignores accuracy modifiers.
Signal Beam 75 100% 15 Single non-user 10% chance to confuse.
Sleep Talk - - 10 None Picks one of the user's moves at random. Can only be used while sleeping.
Spark 65 100% 20 Single non-user 30% chance to paralyze.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Swagger - 90% 15 Single non-user Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 All enemies Ignores accuracy modifiers.
Switcheroo - 100% 10 Single non-user Switches items with the target.
Tackle 35 95% 35 Single non-user No additional effect.
Thief 40 100% 10 Single non-user Steals target's item.
Thunder 120 70% 10 Single non-user 30% chance to paralyze.
Thunder Fang 65 95% 15 Single non-user 10% chance to flinch. 10% chance to paralyze.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze.
Toxic - 85% 10 Single non-user Inflicts intensifying poison on the target.
Uproar 50 100% 10 Random enemy Repeats for 2-5 turns. No Pokémon can sleep during these turns.