Electrode

Static
Enemies' contact moves can paralyze them.
Soundproof
Unaffected by sound moves.
Type Tier
Electric NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
60
- 261 324 -
Atk
50
122 136 199 218
Def
70
158 176 239 262
SpA
80
176 196 259 284
SpD
80
176 196 259 284
Spe
140
284 316 379 416
  • Underused

Overview

As one of the fastest Pokemon in the entire game, Electrode can roll into the battlefield and unleash swift hell with a handful of useful supportive and offensive options. It's no wonder that its silly grin can also be used as a lightning-fast Taunt to the foe's face, while its ability to call down the rain swiftly and effectively is a niche that only it can claim in the UU tier. Electrode's ability to summon down God's wrath in the form of Thunder makes it all the more terrifying. Combine Thunder with Hidden Power Ice and you've got a neat little Pokemon with great coverage. What makes Electrode even better is its access to Explosion, as unlike Uxie, Ambipom, and Omastar, it is able to immediately take down a dangerous threat while giving a safe switch-in for its Swift Swim buddies.

Unfortunately, the fun stops there. Electrode's mediocre stats across the board (excluding Speed) don't do it justice - it is fragile and, most of the time, doesn't hit hard enough. The fact that rain teams are dropping in usage, due to how easy it is to play around them via Pokemon such as Venusaur, Milotic, and Rotom, ruin Electrode's fame. Electrode's severely limited movepool outside of the ones already mentioned is the last nail in the coffin, sealing Electrode's fate as an almost-forgotten NU Pokemon. Still, once Electrode gets the ball rolling, there's really no stopping it.

Name Item Ability Nature

Rain Dance Support

Damp Rock Static Naive
Moveset EVs
~ Rain Dance
~ Taunt
~ Thunder
~ Explosion
252 Atk / 100 SpA / 156 Spe

This set aims to stop the foe's plans from succeeding while supporting your rain team. With Damp Rock equipped, Electrode can effectively grant seven turns (given that Electrode uses Explosion right after using Rain Dance) of rain to a Swift Swim sweeper. Taunt stops any foe slower than Electrode from using a dangerous support move, such as Stealth Rock, Sunny Day, Sleep Powder, and Thunder Wave. On the offensive, Electrode has Thunder to vanquish the foe. In addition, Thunder has a neat 30% chance to paralyze the foe and has 100% accuracy under rainy conditions. Lastly, Explosion is what makes Electrode so successful - it can not only potentially eliminate a counter, but it can also give a Swift Swim Pokemon a free switch-in so that it can rampage through the opposing side.

Team Options & Additional Comments >>>
Name Item Ability Nature

Life Orb

Life Orb Static Naive
Moveset EVs
~ Thunderbolt
~ Hidden Power Ice / Hidden Power Water
~ Taunt / Charge Beam
~ Explosion
88 Atk / 252 SpA / 168 Spe

Despite its mediocre Special Attack, Electrode can be a potent offensive threat to a variety of Pokemon due to its great coverage and incredible Speed. Thunderbolt is Electrode's main STAB attack that can usually 2HKO most Pokemon that don't resist it, excluding specially-bulky walls. Hidden Power Ice goes hand-in-hand with Thunderbolt by striking Ground- and Grass-type for super effective damage. Hidden Power Water is an alternative over Hidden Power Ice to strike Ground- and Rock-type Pokemon, most notably Rhyperior and Steelix, harder. In order to stop incoming status and recovery, Taunt is a great option, but you may find Charge Beam to be more suitable to your tastes if you want Electrode to have a chance to boost its Special Attack. Lastly, Explosion is available to utterly destroy any Pokemon not of the Rock-, Steel-, and Ghost-type, especially Chansey and other special walls.

Team Options & Additional Comments >>>

Other Options

With an incredibly limited movepool, it's no wonder that Electrode doesn't have many useful options. A Choice Specs set utilizing Signal Beam in the last slot is a possibility, but it still doesn't deal much damage. Light Screen is an option to lessen the pain for your team on the special side, but funnily enough, Electrode doesn't usually have room to spare for it. It has access to Sucker Punch, which is interesting, though not effective on a Speed demon. A viable option to use is Hidden Power Grass, which can hit Water-, Rock-, and Ground-types for super effective damage - most importantly, Quagsire and Rhyperior. Another set to consider is Substitute + Petaya Berry, which allows Electrode to do three things: scout the switch-in, stop status from affecting it, and always gain a +1 Special Attack boost. However, it can only be used once on the field. Other gimmicky or interesting but ineffective options include, but are not limited to: Magnet Rise, Screech in conjunction with Explosion, Mirror Coat, Taunt in combination with Toxic, Torment, and Thunder Wave. For alternative items, Shuca Berry or Focus Sash can allow Electrode to survive a Ground-type move such as Earthquake, but you have to ask yourself what exactly will Electrode be doing in retaliation other than Explosion?

Checks and Counters

Due to Electrode's mediocre offense, it has a plethora of counters. Bulky Grass- and Electric-types such as Venusaur, specially defensive Tangrowth, Rotom, and Lanturn can switch in with ease and 2HKO with Grass-type attacks, Shadow Ball, or Surf, respectively (Stealth Rock must be present to give a guaranteed 2HKO for Surf). Lanturn is immune to Thunderbolt and resistant to Ice, effectively putting a stop to Electrode's shenanigans. As for Rotom, it has a special niche in that it is immune to Explosion due to its Ghost typing and takes little damage from Hidden Power Ice. Speaking of Ghost-types, any bulky Ghost-type, including Spiritomb and Dusclops, can switch in on a predicted Explosion and save a teammate from fainting. Chansey and Clefable should also be noted since with their great special bulk, they can withstand several special attacks while dishing out a 3HKO with Seismic Toss. However, both walls must watch out for Explosion as it will certainly either put a huge dent on them or OHKO them. Registeel is sturdy enough to absorb every attack from Electrode and respond with multiple Seismic Tosses. Bulky Ground-types such as Claydol, Rhyperior, and Steelix make great counters to Electrode since they can easily take on Hidden Power Ice and OHKO back with Earthquake. As a final resort, a revenge killer such as Choice Scarf Dugtrio, Choice Scarf Hitmonlee, and Fake Out + Mach Punch Hitmontop can KO Electrode without much trouble. Do not be surprised if you cannot outright counter Electrode, as it is meant to use Explosion as a last-ditch effort.