|
-
Static
- Enemies' contact moves can paralyze them.
-
Soundproof
- Unaffected by sound moves.
|
Statistics
|
Min- |
Min |
Max |
Max+ |
| HP |
60
|
- |
261 |
324 |
- |
| Atk |
50
|
122 |
136 |
199 |
218 |
| Def |
70
|
158 |
176 |
239 |
262 |
| SpA |
80
|
176 |
196 |
259 |
284 |
| SpD |
80
|
176 |
196 |
259 |
284 |
| Spe |
140
|
284 |
316 |
379 |
416 |
This the extent of Electrode's talents. Plug away with Thunderbolt and Hidden Power, and then simply Explode when required. Hidden Power Ice covers Altaria, while Grass helps against Golem, Gastrodon and the like. Thunder Wave provides paralysis support, although you'll likely be met with a Ground-type, in which case Toxic may be preferable. Either way, Nidoking and Nidoqueen won't care which status you choose. Light Screen gives some protection against special attacks for a few turns and gives Electrode something to do before Exploding.
Other Options
Magnet Rise may get rid of his only weakness, but Electrode can do little to take advantage of this. Taunt prevents Electrode from being used as set up fodder or being statused.
EVs
Max Attack Explosion with a Life Orb OHKOs most Blissey, if you're willing to pit Electrode against OU teams. Less Attack and more Special Attack is a better option in UU though. Hasty and 212 EVs hits 405 Speed, outrunning Choice Scarf Heracross or, more likely, Toxicroak.
Opinion
Well, he is very fast... but that's about it really. Electrode is really lacking in the offensive department both in stats and move options. You should at least take something down with Explosion.
Counters
If he lacks Hidden Power Grass, then Gastrodon and Quagsire beat him and Golem does okay too. Nidoking and Nidoqueen beat Electrode if he doesn't have Hidden Power Ice. Camerupt will destroy him regardless. Probopass and Bastiodon have high Special Defense to shrug off his weak STAB attacks and just laugh at Explosion.