Elekid

Static
Enemies' contact moves can paralyze them.
Type Tier
Electric LC
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
45
- 120 152 -
Atk
63
74 83 115 126
Def
37
51 57 89 97
SpA
65
76 85 117 128
SpD
55
67 75 107 117
Spe
95
103 115 147 161
Name Power Accuracy PP Target Description
Attract - 100% 15 Single non-user Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Barrier - - 30 User Boosts user's Defense by 2 stages.
Brick Break 75 100% 15 Single non-user Destroys Light Screen and Reflect, then hits.
Captivate - 100% 20 All enemies Lowers an opposite gender foe's SpA 2 stages.
Charge Beam 50 90% 10 Single non-user 70% chance to boost SpA 1 stage.
Cross Chop 100 80% 5 Single non-user Has a high critical hit rate.
Discharge 80 100% 15 All others 30% chance to paralyze.
Double Team - - 15 User Boosts evasion 1 stage.
DynamicPunch 100 50% 5 Single non-user Confuses the target.
Endure - - 10 User The user always survives with at least 1 HP.
Facade 70 100% 20 Single non-user Has 140 power when burned, paralyzed, or poisoned.
Feint 50 100% 10 Single non-user Only works if the foe uses Detect or Protect; nullifies effects of those moves.
Fire Punch 75 100% 15 Single non-user 10% chance to burn.
Flash - 100% 20 Single non-user Lowers target's accuracy 1 stage.
Fling - 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Focus Punch 150 100% 20 Single non-user Fails if the user takes damage before it hits.
Frustration - 100% 20 Single non-user No additional effect.
Headbutt 70 100% 15 Single non-user 30% chance to flinch.
Helping Hand - - 20 Partner Increases Base Power of ally's moves 50%.
Hidden Power - 100% 15 Single non-user Has 30-70 power and can be any type but Normal, based on the user's IVs.
Ice Punch 75 100% 15 Single non-user 10% chance to freeze.
Karate Chop 50 100% 25 Single non-user Has a high critical hit rate.
Leer - 100% 30 All enemies Lowers target's Def 1 stage.
Light Screen - - 30 User party Lowers damage from special attacks for 5 turns.
Low Kick - 100% 20 Single non-user Deals damage based on the foe's weight.
Magnet Rise - - 10 User User becomes immune to Ground moves for 5 turns.
Meditate - - 40 User Boosts Atk 1 stage.
Natural Gift - 100% 15 Single non-user Power and type depends on the user's held Berry.
Protect - - 10 User Prevents most moves from working on the user that turn.
Psychic 90 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Quick Attack 40 100% 30 Single non-user User attacks first.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return - 100% 20 Single non-user No additional effect.
Rock Smash 40 100% 15 Single non-user 50% chance to lower Def 1 stage.
Rolling Kick 60 85% 15 Single non-user 30% chance to flinch.
Screech - 85% 40 Single non-user Lowers target's Def two stages.
Secret Power 70 100% 20 Single non-user Effects vary with terrain.
Shock Wave 60 - 20 Single non-user Ignores accuracy modifiers.
Signal Beam 75 100% 15 Single non-user 10% chance to confuse.
Sleep Talk - - 10 None Picks one of the user's moves at random. Can only be used while sleeping.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Swagger - 90% 15 Single non-user Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 All enemies Ignores accuracy modifiers.
Thief 40 100% 10 Single non-user Steals target's item.
Thunder 120 70% 10 Single non-user 30% chance to paralyze.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze.
ThunderPunch 75 100% 15 Single non-user 10% chance to paralyze.
ThunderShock 40 100% 30 Single non-user 10% chance to paralyze.
Toxic - 85% 10 Single non-user Inflicts intensifying poison on the target.
Uproar 50 100% 10 Random enemy Repeats for 2-5 turns. No Pokémon can sleep during these turns.