Espeon

Synchronize
When statused, the enemy is also statused. Can pass nature to wild Pokémon.
Type Tier
Psychic NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
65
- 140 172 -
Atk
65
76 85 117 128
Def
60
72 80 112 123
SpA
130
135 150 182 200
SpD
95
103 115 147 161
Spe
110
117 130 162 178
  • Underused

Overview

Espeon has high Speed and Special Attack, making her an excellent sweeper and Baton Passer. Access to great support moves such as Wish, Baton Pass, Reflect, Light Screen, and Trick make her an excellent teammate, especially when she can easily lure in special walls onto whom she can Trick her Choice item. Synchronize deters status users from attempting to cripple Espeon, as the same status will also be inflicted on them. Espeon's major downfall is her horrible Defense, making her vulnerable to physical Dark-type moves, particularly Pursuit and Sucker Punch. Although Espeon faces stiff competition from Alakazam, Baton Pass and Wish make her a unique Psychic-type who can support the team while still dishing out powerful attacks. When using Espeon, just be sure to cover her weaknesses and avoid Pursuit users, and you'll find you have a powerful and useful Pokemon on your hands.

Name Item Nature

EspyJump (Baton Pass)

Leftovers Timid
Moveset EVs
~ Calm Mind
~ Psychic
~ Baton Pass
~ Substitute
252 HP / 40 SpD / 216 Spe

This is Espeon's signature set, featuring the factors that set her apart from other Psychic-types such as Alakazam and Uxie. Calm Mind and Baton Pass, combined with Espeon's excellent Speed, make her an ideal Baton Pass user. Substitute protects her from status, while Psychic offers a way to hit the opposing Pokemon with a powerful STAB move. The idea behind this set is to switch into a Pokemon whom Espeon can force out and proceed to set up a Substitute. If the opponent sends in a wall Espeon cannot damage, simply pass the Substitute to a teammate. When the opponent runs out of Espeon counters, either attempt a sweep with Calm Mind boosts, or pass the boosts to a sweeper with better coverage.

Team Options & Additional Comments >>>
Name Item Nature

Offensive Calm Mind

Life Orb Timid
Moveset EVs
~ Calm Mind
~ Psychic
~ Hidden Power Ground
~ Baton Pass / Shadow Ball / Signal Beam
40 HP / 252 SpA / 216 Spe

This set also utilizes Baton Pass, though it's played much more offensively, foregoing Substitute for a second attacking move. Espeon has enough power to 2HKO Registeel with Hidden Power Ground after a single Calm Mind boost, although Spikes support is needed to guarantee this. Hidden Power Ground is mainly used to KO Drapion and Houndoom, two dangerous Dark-types who threaten Espeon. Psychic is Espeon's best STAB attack, dealing immense damage to most opposing Pokemon after a boost or two. In the final slot, Baton Pass is used to escape Pursuit users while also passing Calm Mind boosts to Espeon's teammates. Two alternatives in the last slot are Shadow Ball, which hits Ghost- and Psychic-types super effectively, and Signal Beam, which hits Dark- and Psychic-types. Grass Knot is yet another option in the last slot and it deals more damage to heavy Pokemon, such as Milotic and Rhyperior.

Team Options & Additional Comments >>>
Name Item Nature

Dual Screens

Light Clay Timid
Moveset EVs
~ Reflect
~ Light Screen
~ Wish
~ Psychic / Baton Pass
252 HP / 40 Def / 216 Spe

Espeon's high Speed and access to Wish make her a great dual screen user. Since she's a Psychic-type, common Brick Break users (mostly Fighting-types) will avoid Espeon like the plague, as they risk eating a super effective Psychic if they attempt to shatter the screens. Reflect is usually the first move Espeon should make, raising Espeon's average Defense and helping her against Pursuit users. After Reflect, Espeon should proceed with Light Screen, then switch to a teammate who can set up. Psychic is used as a reliable STAB move, while Baton Pass allows Espeon to scout and escape from Pursuit users without taking damage.

Team Options & Additional Comments >>>
Name Item Nature

Substitute + 3 Attacks

Life Orb Timid
Moveset IVs
~ Substitute
~ Psychic
~ Hidden Power Ground
~ Shadow Ball / Signal Beam / Grass Knot
29 HP
EVs
252 SpA / 4 SpD / 252 Spe

Espeon is fast, frail, and hits like a truck, so a Substitute + 3 Attacks set is a natural choice. Having three attacks instead of two upgrades Espeon's type coverage substantially, which alleviates the need to boost her Special Attack in order to beat bulkier Pokemon. Since Espeon forces many Pokemon to switch out, setting up a Substitute should always be her first priority. Substitute also helps to ease prediction, allowing Espeon to fire off the optimal attack twice against slower Pokemon. Furthermore, Substitute shields Espeon from Dark-type switch-ins eager to trap her with Pursuit or nail her with Sucker Punch. While Spiritomb remains a threat, Drapion and Houndoom who lack HP or Special Defense investment will be OHKOed by Hidden Power Ground after Stealth Rock, and Skuntank is likely to meet the same fate.

Team Options & Additional Comments >>>
Name Item Nature

Choice

Choice Specs / Choice Scarf Timid / Modest
Moveset EVs
~ Psychic
~ Hidden Power Ground
~ Baton Pass / Shadow Ball / Signal Beam
~ Trick
4 HP / 252 SpA / 252 Spe

Espeon's high Speed and Special Attack make her a perfect candidate for Choice sets. Psychic is Espeon's main attack, providing a nice source of STAB. Hidden Power Ground hits Steel-types such as Aggron and Registeel, while also scoring super effective damage against Drapion and Houndoom. Baton Pass is a good scouting move which allows Espeon to escape Pursuit users such as Spiritomb and Drapion. Shadow Ball hits Psychic- and Ghost-types super effectively, while Signal Beam smashes Dark- and Psychic-types. Trick allows Espeon to cripple walls by giving them her Choice item; this can cause major problems for your opponent late-game when one of your sweepers attempts to set up.

Team Options & Additional Comments >>>

Other Options

Most of Espeon's useful options have already been mentioned, though she can use a few other moves to some degree of success. Fake Tears is helpful for forcing switches, and Pokemon who stay in face a powerful hit from one of Espeon's coverage moves. Charm also forces switches, and lowering the opponent's Attack cushions Espeon on the physical side. Heal Bell may be used on any of the sets mentioned to remove status, though Espeon would have to sacrifice an essential move. Finally, Psych Up allows Espeon to steal the stat boosts of opposing Pokemon and then proceed to Baton Pass them to her teammates.

Checks and Counters

The best way to counter Espeon is with a Dark-type such as Spiritomb and Drapion, who are both immune to Espeon's STAB Psychic-type attacks and have STAB Dark-type moves like Pursuit at their disposal. Chansey and Registeel are both good options thanks to their huge Special Defense, good typing, and decent support movepools. If entry hazards are on the field, beware of boosted Hidden Power; in this case, a revenge killer such as Swellow is recommended to take out Espeon. Dugtrio can use its ability to trap Espeon and KO her with Night Slash, while faster versions of Espeon can be hit with Sucker Punch. Finally, Sucker Punch in general is a major problem for any Espeon, bypassing her Speed and hitting her super effectively. Common users of STAB Sucker Punch include mixed Houndoom and Absol.