|
Attract
|
- |
100% |
15 |
Targets of the opposite gender have a 50% chance to do nothing. |
|
Bide
|
- |
- |
10 |
Charges for 2 turns; returns double the damage received in those turns. |
|
Body Slam
|
85 |
100% |
15 |
30% chance to paralyze. |
|
Captivate
|
- |
100% |
0 |
Lowers an opposite gender foe's SpA 2 stages. |
|
Counter
|
- |
100% |
20 |
If hit by a physical attack, returns double the damage. |
|
Defense Curl
|
- |
- |
40 |
Boosts Def 1 stage. |
|
Dig
|
80 |
100% |
10 |
User is made invulnerable for one turn, then hits the next turn. |
|
Double Team
|
- |
- |
15 |
Boosts evasion 1 stage. |
|
Double-Edge
|
120 |
100% |
15 |
Has 1/3 recoil. |
|
Earthquake
|
100 |
100% |
10 |
Hits Pokémon using Dig with double base power. |
|
Endure
|
- |
- |
10 |
The user always survives with at least 1 HP. |
|
Explosion
|
250 |
100% |
5 |
Faints the user. |
|
Facade
|
70 |
100% |
20 |
Has 140 power when burned, paralyzed, or poisoned. |
|
Flail
|
- |
100% |
15 |
Does more damage as HP decreases. |
|
Flash Cannon
|
80 |
100% |
0 |
10% chance to lower SpD 1 stage. |
|
Frustration
|
- |
100% |
20 |
No additional effect. |
|
Giga Drain
|
60 |
100% |
5 |
Leeches 50% damage. |
|
Giga Impact
|
150 |
90% |
0 |
User cannot move next turn. |
|
Gyro Ball
|
- |
100% |
0 |
Does damage based on the foe's Speed and the user's Speed. |
|
Hidden Power
|
- |
100% |
15 |
Has 30-70 power and can be any type but Normal, based on the user's IVs. |
|
Hyper Beam
|
150 |
90% |
5 |
User cannot move next turn. |
|
Iron Defense
|
- |
- |
15 |
Boosts Def 2 stages. |
|
Light Screen
|
- |
- |
30 |
Lowers damage from special attacks for 5 turns. |
|
Magnet Rise
|
- |
- |
0 |
User becomes immune to Ground moves for 5 turns. |
|
Mimic
|
- |
- |
10 |
Copies the last move used by the target. |
|
Mirror Shot
|
65 |
85% |
0 |
30% chance to lower accuracy 1 stage. |
|
Natural Gift
|
- |
100% |
0 |
Power and type depends on the user's held berry. |
|
Payback
|
50 |
100% |
0 |
Base power doubles if the foe has taken its turn. |
|
Pin Missile
|
14 |
85% |
20 |
Hits 2-5 times in one turn. |
|
Protect
|
- |
- |
10 |
Prevents most moves from working on the user that turn. |
|
Rapid Spin
|
20 |
100% |
40 |
Removes Leech Seed, Spikes, Stealth Rock, and Toxic Spikes. |
|
Reflect
|
- |
- |
20 |
Lowers damage from physical attacks for 5 turns. |
|
Rest
|
- |
- |
10 |
The user goes to Sleep for two turns and restores all HP. |
|
Return
|
- |
100% |
20 |
No additional effect. |
|
Revenge
|
60 |
100% |
10 |
Doubles in power if damaged. |
|
Rock Polish
|
- |
- |
0 |
Boosts Spe 2 stages. |
|
Rock Slide
|
75 |
90% |
10 |
30% chance to flinch. |
|
Rock Smash
|
40 |
100% |
15 |
50% chance to lower Def 1 stage. |
|
Rock Tomb
|
50 |
80% |
10 |
Lowers Spe 1 stage. |
|
Rollout
|
30 |
90% |
20 |
Doubles in power with each hit. Repeats for 5 turns. |
|
Sand Tomb
|
15 |
70% |
15 |
Traps and damages over multiple turns. |
|
Sandstorm
|
- |
- |
10 |
Summons a Sandstorm for 5 turns. |
|
Secret Power
|
70 |
100% |
20 |
Effects vary with terrain. |
|
Selfdestruct
|
200 |
100% |
5 |
Faints the user. |
|
Sleep Talk
|
- |
- |
10 |
Picks one of the user's moves at random. Can only be used while Sleeping. |
|
Snore
|
40 |
100% |
15 |
Can only be used while sleeping. 30% chance to flinch. |
|
SolarBeam
|
120 |
100% |
10 |
Charges up turn 1; attacks on turn 2. |
|
Spikes
|
- |
- |
20 |
Causes damage to the enemy whenever they switch. |
|
Stealth Rock
|
- |
- |
0 |
Damages foe's switch-ins. |
|
Strength
|
80 |
100% |
15 |
No additional effect. |
|
Substitute
|
- |
- |
10 |
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Sunny Day
|
- |
- |
5 |
Summons Sun for 5 turns. |
|
Swagger
|
- |
90% |
15 |
Confuses the target. Boosts its Atk 2 stages. |
|
Swift
|
60 |
- |
20 |
Ignores Accuracy modifiers. |
|
Tackle
|
35 |
95% |
35 |
No additional effect. |
|
Take Down
|
90 |
85% |
20 |
Has 1/4 recoil. |
|
Toxic
|
- |
85% |
10 |
Inflicts intensifying poison on the target. |
|
Toxic Spikes
|
- |
- |
0 |
Poisons switch-ins. |
|
Zap Cannon
|
120 |
50% |
5 |
Paralyzes the foe. |