Forretress

Sturdy
OHKO moves will fail.
Type Tier
Bug / Steel OU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
75
- 150 182 -
Atk
90
99 110 142 156
Def
140
144 160 192 211
SpA
60
72 80 112 123
SpD
60
72 80 112 123
Spe
40
54 60 92 101

Overview

When people think of Forretress in Ubers, they are usually only thinking of one thing: Rapid Spin. Forretress is the premier Rapid Spin user of the Uber tier and the only one worth using. It has fairly high physical bulk, allowing it to function as a switch-in for Outrages from the likes of Rayquaza, as well as for Draco Meteors, though they do significantly more damage due to Forretress's low Special Defense. Additionally, Forretress can set up every entry hazard, making it a staple on any team, particularly stall, that requires entry hazards and Rapid Spin, which Forretress wraps up, including free shipping, into one pointed package. While its offenses are low, Forretress's attacks still get the job done. Its low base Speed might seem to be a detriment, but Forretress has Payback and STAB Gyro Ball to make up for this. Overall, Forretress isn't that great, but its Rapid Spinning capabilities are invaluable in a tier lacking viable users of the move.

Name Item Nature

Support

Leftovers Impish / Relaxed
Moveset EVs
~ Rapid Spin
~ Toxic Spikes / Stealth Rock
~ Spikes / Stealth Rock
~ Payback
252 HP / 4 Def / 252 SpD

This set is a combination of all Forretress's little quirks and niches in Ubers. As previously mentioned, Forretress is the only viable Rapid Spin user in Ubers. It is also one of the few viable users of Toxic Spikes and has access to the invaluable Spikes. It supports the Stealth Rock-weak offensive Pokemon that populate Ubers, such as Ho-Oh and Rayquaza, as well as stall teams, which require the ability to switch into powerful attackers without worrying about hazard damage. Toxic Spikes is another important piece of Forretress's niche, as the hazard fits like a glove onto most teams. Its uses range from wearing down opposing Kyogre and Groudon, if you carry the opposite weather, to allowing special attackers carrying Substitute to be able to beat Blissey and other special walls one-on-one. Additionally, stall teams require Toxic Spikes to wear down opponents in the long run, particularly when facing other stall teams. Spikes are also very useful, both to weaken any checks to your sweepers that the opponent might have, and to add to a stall team's pile of residual damage it relies on. Alternatively, Stealth Rock can be used over another entry hazard if it cannot be fit in elsewhere on your team, but quite often it can be and therefore either form of Spikes is recommended unless it is absolutely required for Forretress to run Stealth Rock. In the realm of attacks, Payback is the best option, as it allows Forretress to get past Giratina-O, the premier spinblocker in Ubers, that lack Hidden Power Fire, which can be tested by simply luring the move and switching Forretress out.

Team Options & Additional Comments >>>

Other Options

Forretress has a few other moves it could use for its attack. Explosion could be useful as a last-ditch attempt to KO a troublesome Pokemon, such as a setup sweeper or Dragon-type locked into Outrage, swinging the battle in your favor. However, Forretress needs to stay alive for as long as it can, so it must be used only after Forretress's use has fully expired, which is unlikely considering keeping a spinner around when using a Pokemon like Ho-Oh is required. Earthquake can be used to wear down Dialga, but that is its only use. Lastly, a physically defensive EV spread could be helpful to take Outrages even better; however, Forretress will lose its ability to take Draco Meteors in exchange, which invokes a number of undesirable situations. Forretress's high base Defense can do its job of weathering Outrages whether or not it is invested into, while the same cannot be said of its ability to take Draco Meteors.

Checks and Counters

As Forretress's main purpose is to spin away entry hazards, a spinblocker goes a long way toward shutting it down. Giratina is extremely bulky, taking pitiful damage from Payback and blocking Rapid Spin. Giratina-O is decent as well, though it can be worn down by Payback far more easily, so it must carry Hidden Power Fire to come out on top. For that matter, any Fire-type attack from Pokemon such as Ho-Oh, Heatran, Fire Arceus, Dialga, Deoxys-A, Rayquaza, and Salamence will take out Forretress due to its 4x weakness. However, it should be noted that the latter two must be wary of Gyro Ball and avoid locking themselves into Outrage. Forretress's low Special Defense can be exploited through the use of any strong neutral STAB special attack. This includes Water Spout from Kyogre, Surfs from Manaphy and Palkia, Air Slash from Shaymin-S, and Judgment from many variants of Arceus. Deoxys-S, and for that matter any fast user of Taunt, can shut Forretress down and use it as setup fodder. Generally speaking, Forretress's attacks are very weak, so any setup sweeper can use it as bait to demolish an entire team. Looking at more obscure options, Swords Dance Garchomp can set up on Forretress and 2HKO it after a single boost, with even the rare Hidden Power Ice not KOing and possibly even missing under sandy conditions. The rare Magnezone can trap and KO with Hidden Power Fire. Forretress is not difficult to defeat, but its sheer utility and unique support make it something to account for whenever building a team.