Geodude

Sturdy
OHKO moves will fail.
Rock Head
Recoil moves deal no recoil damage.
Type Tier
Rock / Ground LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
40
- 20 23 -
Atk
80
12 14 17 18
Def
100
14 16 19 20
SpA
30
8 9 12 13
SpD
30
8 9 12 13
Spe
20
7 8 11 12
  • Little Cup

Overview

Geodude is often in the shadows of its fellow Speed-boosting Rock-types Rhyhorn and Larvitar. The ultimate proof of Geodude's distinction from its counterparts is when it uses Explosion on the many physically defensive Pokemon that Rhyhorn and Larvitar can't touch. In addition to this, Geodude also has Sucker Punch in its arsenal to check faster threats such as Gastly. Overall, Geodude has a few advantages over the other Rock-types that give it a comfortable niche in the Little Cup metagame.

Name Item Nature

Support

Oran Berry Adamant
Moveset EVs
~ Stealth Rock
~ Sucker Punch
~ Explosion
~ Earthquake
196 HP / 196 Atk / 36 Def / 36 SpD / 36 Spe

Geodude is capable of running a utility set thanks to its high Defense stat. The basic premise of this set is to come in on something that can't touch Geodude, like physical Meowth (watch out for the rare Water Pulse!), and use Stealth Rock on the switch out. After setting up Stealth Rock, the next set of turns depends on which attack Geodude uses. Sucker Punch lets it combat faster threats, while Explosion gives it a powerful move to use against physically-defensive Pokemon like Phanpy, Gligar, and Hippopotas. Earthquake hits Rock- and Steel-types for super effective damage.

Team Options & Additional Comments >>>
Name Item Nature

Rock Polish

Life Orb Adamant
Moveset EVs
~ Rock Polish
~ Earthquake
~ Stone Edge
~ Explosion
36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe

With its access to high-powered STAB moves, Explosion, and a high Defense stat to handle priority, Geodude can make for a dangerous Rock Polish sweeper that can plow through teams. While Geodude's Speed isn't remarkable to begin with, one Rock Polish brings it up to 22, which is enough to outrun every Pokemon who doesn't carry Choice Scarf. Geodude has multiple opportunities to use Rock Polish despite its middling Speed, as its typing and great defensive stats allow it to set up on many Pokemon. The moves are quite basic: Stone Edge and Earthquake are there for dual STAB and impressive coverage, while Explosion makes an excellent finishing move.

Team Options & Additional Comments >>>
Name Item Nature

Life Orb

Life Orb Adamant
Moveset EVs
~ Fire Punch
~ Sucker Punch
~ Stone Edge
~ Earthquake / Explosion
196 Atk / 116 Def / 36 SpD / 116 Spe

This set is another testament as to why Geodude is not entirely outclassed by its Rock-type brethren. Despite its low Speed, Geodude can punch holes on many teams with its fantastic dual STAB moves, and utilize Sucker Punch to deal with faster foes. However, the tried-and-true strategy of this set is to lure in Bronzor, a common switch-in to Geodude. Bronzor will have to be extra cautious when switching in on Geodude, because a predicted Stone Edge followed up by Fire Punch will spell doom for it. Earthquake provides extra coverage and another STAB. Explosion can go over Earthquake if you'd prefer to guarantee yourself a free KO.

Team Options & Additional Comments >>>

Other Options

Geodude has a couple of nifty moves it can use, such as ThunderPunch, Curse, and Counter. ThunderPunch can fit in on the Rock Polish set to damage Water-types on the switch. Curse could further boost its already-high Defense stat and its Attack stat, but it doesn't have the Special Defense stat to constantly take special hits although Curse with Sucker Punch is possible to bypass the lowered speed brought on by Curse. Counter can work well if Geodude can load up on its HP and Defensive stats to grab a surprise kill. Geodude can run a Choice Band set as well with Sucker Punch / Explosion / Earthquake / Stone Edge. If Geodude is looking to increase its physical defense by two points, it can go with the EV spread 196 Atk / 116 Def / 196 Spe.

Checks and Counters

Bronzor is the safest switch-in to Geodude for the most part with the one exception of when Geodude packs Life Orb. Bronzor resists every single hit except for Fire Punch, and can 2HKO back with Flash Cannon. Geodude will switch out for the most part, and this will allow Bronzor to take advantage of the extra turn to set up Stealth Rock or dual screens.

Geodude's Speed is pretty discouraging and any faster Water-, Fighting-, and Ground-types can be considered counters (assuming Geodude has not set up Rock Polish yet). If Geodude lacks Explosion, bulky Ground-types like Phanpy, Hippopotas, and Gligar can check Geodude pretty well, and the former three can strike back with Earthquake for a possible OHKO. Mantyke and Chinchou can scare away Geodude with Surf, and can take advantage of the free turn to use Agility. Choice Scarf Mankey can outpace the Rock Polish set and threaten Geodude with Close Combat.