Inner Focus
Prevents flinching.
Early Bird
Reduces sleep time by 50%.
Type Tier
Normal / Psychic NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 281 344 -
176 196 259 284
149 166 229 251
194 216 279 306
149 166 229 251
185 206 269 295
  • Underused


From an evolutionary point of view, you would think that Girafarig is at an advantage due to its additional head. However, having two heads only provides the giraffe with a decent base 90 Special Attack, and those stone-hard hoofs can only march so far with its average base 85 Speed. Its laughable defenses, coupled with the fact that its Normal / Psychic typing provides almost no resistances, means that you've got yourself a completely ludicrous Pokemon. On the bright side, Girafarig is at least fast and strong enough to tangle with some of UU's forces. With an absolutely vast movepool consisting of moves such as Thunderbolt, Sucker Punch, Baton Pass, and Calm Mind, Girafarig can damage a wide variety of opponents while passing along possibly game-changing stat boosts to a suitable partner. Girafarig is also the only Psychic-type Pokemon in the game that is immune to Ghost-type attacks. While new players ought to avoid using Girafarig at all costs, veterans and other practiced individuals may have a blast when utilizing Girafarig's unique perks.

Name Item Ability Nature

Offensive Calm Mind

Life Orb Inner Focus Timid
Moveset EVs
~ Calm Mind
~ Psychic
~ Thunderbolt
~ Baton Pass / Hidden Power Fighting / Shadow Ball
4 HP / 252 SpA / 252 Spe

With usable Speed and passable Special Attack, Girafarig can utilize an offensive Calm Mind set to varying degrees to success. After a Calm Mind boost, Girafarig reaches 418 Special Attack, which is generally enough to dish out some pain on the opposition. Together, Psychic and Thunderbolt hit every Pokemon in UU for at least neutral damage, except for Steelix, Magneton, Shedinja, Shiftry, Cacturne, and Exeggutor. The fourth slot depends on your preference. Baton Pass is recommended so that Girafarig can pass its Calm Mind boosts to a Pokemon better suited to sweep. Hidden Power Fighting deals with Steel-types such as Steelix, Magneton, and Registeel, although it leaves Girafarig with an imperfect Speed IV and the inability to outwit special walls, Shedinja, and Exeggutor. Shadow Ball covers Ghost- and Psychic-types such as the aforementioned Shedinja and Exeggutor.

Team Options & Additional Comments >>>
Name Item Ability Nature

All-Out Attacker

Life Orb Inner Focus Naive
Moveset EVs
~ Psychic
~ Thunderbolt / Grass Knot
~ Sucker Punch
~ Hidden Power Fighting
4 Atk / 252 SpA / 252 Spe

At first glance, this set looks relaxing to the mind, as it revolves around simply picking the correct attack in the given scenario. However, it can be complex when predicting what moves your opponent is actually choosing. For starters, firing off Psychic is the logical choice as it deals the most damage out of all of Girafarig’s moves against a neutral target. However, Thunderbolt should be used at first to neutrally cover a wider range of Pokemon. Grass Knot is an option over Thunderbolt to smack Spiritomb, Milotic, Omastar, and Rhyperior harder, but it has poor overall coverage when compared to Thunderbolt. Sucker Punch is Girafarig's selling point here, as it can strike weakened opponents before they can attack back. Hidden Power Fighting wraps up the coverage by hitting Dark- and Steel-types such as Absol and Registeel, respectively, for super effective damage.

Team Options & Additional Comments >>>
Name Item Ability Nature

Baton Pass

Salac Berry / Petaya Berry Inner Focus Timid
Moveset EVs
~ Baton Pass
~ Calm Mind / Agility
~ Substitute
~ Psychic
252 HP / 4 SpA / 252 Spe

Although Girafarig may not have the greatest of defenses, it at least has enough Speed and a wide enough movepool to easily abuse Baton Pass. Switch in on a Pokemon that is most likely to switch out, then set up a Substitute. Afterward, use your selected boosting move. If the foe breaks Girafarig's Substitute, then keep using Substitute until its chosen pinch Berry activates. Girafarig will likely have a total of three boosts; at this point, proceed to pass the boosts to a more reasonable partner that suits what boosts Girafarig has attained.

There are two boosting moves to choose from. Calm Mind is recommended because Girafarig may actually have a chance of setting up multiple Calm Minds on weak special attacks due to the Special Defense boost. The Special Defense boost also helps your receiver take incoming special hits more easily. The alternative is Agility, which doubles your Pokemon's Speed. With Agility, Girafarig can outrun many more Pokemon, allowing it to safely set up Substitutes until its Berry activates. Substitute does two things for Girafarig: it blocks harmful status for additional set-up time, and it helps activate the pinch Berry. The final slot is saved for Psychic, just in case Girafarig needs to attack Taunt users that aren't Dark-types.

Team Options & Additional Comments >>>
Name Item Ability Nature


Choice Specs / Choice Scarf Inner Focus Timid / Modest
Moveset EVs
~ Trick
~ Psychic
~ Thunderbolt / Hidden Power Fighting
~ Baton Pass / Shadow Ball / Hidden Power Fighting
4 HP / 252 SpA / 252 Spe

As with most Pokemon, Girafarig can make decent use of a Choice set. Using Choice Specs will help Girafarig plow through slow teams, while a Choice Scarf makes Girafarig into a decent revenge killer. Trick is one of the most important moves on this set; if Girafarig isn't doing any damage, then it should at least cripple its target. Do not just wildly select Trick, however, as Girafarig may Trick a Pokemon it doesn't want to Trick, such as a low HP Pokemon. For coverage, the tried-and-true combination of Psychic and Thunderbolt is utilized to toast the enemy. In the last slot, Baton Pass is suggested, as even though Girafarig is passing nothing, it lets the giraffe scout for potential Pursuit users that would otherwise easily trap and OHKO it. If you're keen on your predicting skills, then Shadow Ball, which is good for striking down enemy Ghost- and Psychic-types, or Hidden Power Fighting, which is used for smacking Dark- and Steel-types, make great alternatives to Baton Pass.

Team Options & Additional Comments >>>

Other Options

For such a sad Pokemon, Girafarig surprisingly has some nice other options; however, it cannot utilize most of these moves effectively. Wish is usable, but Girafarig is unlikely to be able to pull it off due to its terrible defenses and bad typing. You would think that Girafarig could set up dual screens to support the team, but when attacks from Pokemon such as Choice Band Hitmonlee still 2HKO it, you are often better off with another dual screens user. Girafarig has access to fun field support moves such as Gravity and Trick Room and actually has the Speed to pull them off. Thunder Wave is available to spread around paralysis. A full physical moveset with Life Orb or Choice Band and Zen Headbutt, Sucker Punch, Earthquake, and Return could work; with an Adamant nature, Return does 57.9% - 68.2% to Chansey. However, once you get one hit in (that doesn't even OHKO, mind you), the surprise is over, and a physical wall such as Steelix will ruin the fun.

Checks and Counters

Girafarig is actually hard to counter due to Baton Pass, but otherwise, it's a piece of cake. The best initial switch-ins consist of Dark-types with decent special bulk and great Speed. Drapion and Houndoom are wonderful counters to most Girafarig sets, as they can outspeed and KO Girafarig before it can escape. Slower Dark-types such as Spiritomb and Absol are still threatening to Girafarig, but they are easily eluded by Baton Pass. Registeel is a pest to Girafarig, as it can cripple Girafarig with Thunder Wave while taking boosted Hidden Power Fighting without too much trouble thanks to its excellent special bulk. Fast and powerful sweepers such as Sceptile, Scyther, and Kangaskhan will have no trouble OHKOing the giraffe with their respective STAB attacks. Chansey and Clefable are great at sponging basically all of Girafarig's attacks, and can strike back with multiple Seismic Tosses.