Glalie

Inner Focus
Prevents flinching.
Ice Body
Heals 1/16 max HP in hail.
Type Tier
Ice NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
80
- 155 187 -
Atk
80
90 100 132 145
Def
80
90 100 132 145
SpA
80
90 100 132 145
SpD
80
90 100 132 145
Spe
80
90 100 132 145
Name Power Accuracy PP Target Description
Attract - 100% 15 Single non-user Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Avalanche 60 100% 10 Single non-user Doubles in power if damaged by the target.
Bide - - 10 User Charges for 2 turns; returns double the damage received in those turns.
Bite 60 100% 25 Single non-user 30% chance to flinch.
Blizzard 120 70% 5 All enemies 10% chance to freeze.
Block - - 5 Single non-user The target cannot switch out.
Captivate - 100% 20 All enemies Lowers an opposite gender foe's SpA 2 stages.
Crunch 80 100% 15 Single non-user 20% chance to lower Def 1 stage.
Dark Pulse 80 100% 15 Single non-user 20% chance to flinch.
Disable - 80% 20 Single non-user Prevents the last move used from being used again for 4-7 turns.
Double Team - - 15 User Boosts evasion 1 stage.
Earthquake 100 100% 10 All others Hits Pokémon using Dig with double Base Power.
Endure - - 10 User The user always survives with at least 1 HP.
Explosion 250 100% 5 All others Faints the user.
Facade 70 100% 20 Single non-user Has 140 power when burned, paralyzed, or poisoned.
Flash - 100% 20 Single non-user Lowers target's accuracy 1 stage.
Frustration - 100% 20 Single non-user No additional effect.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Gyro Ball - 100% 5 Single non-user Does damage based on the foe's Speed and the user's Speed.
Hail - - 10 All Summons hail for 5 turns.
Headbutt 70 100% 15 Single non-user 30% chance to flinch.
Hidden Power - 100% 15 Single non-user Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 Single non-user User cannot move next turn.
Ice Beam 95 100% 10 Single non-user 10% chance to freeze.
Ice Fang 65 95% 15 Single non-user 10% chance to flinch. 10% chance to freeze.
Ice Shard 40 100% 30 Single non-user The user always attacks first.
Icy Wind 55 95% 15 All enemies Lowers target's Spe 1 stage.
Iron Head 80 100% 15 Single non-user 30% chance to flinch.
Leer - 100% 30 All enemies Lowers target's Def 1 stage.
Light Screen - - 30 User party Lowers damage from special attacks for 5 turns.
Natural Gift - 100% 15 Single non-user Power and type depends on the user's held Berry.
Payback 50 100% 10 Single non-user Base Power doubles if the foe has taken its turn.
Powder Snow 40 100% 25 All enemies 10% chance to freeze.
Protect - - 10 User Prevents most moves from working on the user that turn.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return - 100% 20 Single non-user No additional effect.
Rollout 30 90% 20 Single non-user Doubles in power with each hit. Repeats for five turns.
Safeguard - - 25 User party Blocks status conditions for 5 turns.
Secret Power 70 100% 20 Single non-user Effects vary with terrain.
Selfdestruct 200 100% 5 All others Faints the user.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower SpD 1 stage.
Sheer Cold - 30% 5 Single non-user Will OHKO the target.
Signal Beam 75 100% 15 Single non-user 10% chance to confuse.
Sing - 55% 15 Single non-user Puts the target to sleep.
Sleep Talk - - 10 None Picks one of the user's moves at random. Can only be used while sleeping.
Spikes - - 20 Enemy field Causes damage to the enemy whenever they switch.
Spite - 100% 10 Single non-user Lowers the PP of the move used last by 4.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Super Fang - 90% 10 Single non-user Does damage equal to half the foe's current HP.
Swagger - 90% 15 Single non-user Confuses the target. Boosts its Atk 2 stages.
Taunt - 100% 20 Single non-user Forces the foe to use damaging moves for 3-5 turns.
Torment - 100% 15 Single non-user Prevents the target from using the same move twice in a row.
Toxic - 85% 10 Single non-user Inflicts intensifying poison on the target.
Water Pulse 60 100% 20 Single non-user 20% chance to Confuse.
Weather Ball 50 100% 10 Single non-user Doubles in power and changes type if there is weather.