Lowers the foe's Attack one stage. Decreases wild encounter rate.
Quick Feet
Increases Speed by 50% when afflicted with a status condition.
Type Tier
Normal NU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 25 28 -
16 18 21 23
12 14 17 18
10 12 15 16
10 12 15 16
9 11 14 15
  • Underused


Granbull is a victim of circumstance; that circumstance being the existence of Ursaring. Ursaring outclasses Granbull in almost every way, sporting higher Attack and Speed stats, access to both Guts and Quick Feet, and to top it all off, a very useful boosting move in Swords Dance. While this in no way makes Granbull a bad Pokemon, it does make it so Granbull will almost never see the light of competitive play. However, it should be made clear that Granbull is every bit as threatening as Ursaring, thanks to its monster Attack, STAB Facade, and great movepool. If you're planning on using Granbull, be sure to make use of its perks over Ursaring, namely its access to Intimidate, Heal Bell, and Thunder Wave. Or, simply use Granbull because it's adorable. Seriously, who couldn't love a face like that?

Name Item Ability Nature


Leftovers Intimidate Impish
Moveset EVs
~ Thunder Wave / Toxic
~ Heal Bell
~ Return / Body Slam
~ Crunch / Earthquake
252 HP / 212 Def / 44 Spe

This set is pretty unique to Granbull, and is something Ursaring could never hope to accomplish. The main goal behind this set is to spread either paralysis or poison, and also to be a cleric to the rest of the team with Heal Bell. The fantastic thing about using Granbull as your supporter is that its Attack is actually so high it can threaten opponents with its auxiliary attacks, unlike its fellow Normal-types, such as Chansey, Clefable, and Miltank. Return and Crunch together provide decent neutral coverage, only missing out on Steel-types. Body Slam can be used over Return for the chance to paralyze opposing Ground-types, such as Rhyperior, Dugtrio, and Donphan. The power difference isn't much of an issue, considering there is no Attack investment on this set; however, Return's slightly higher damage output can be helpful when trying to eliminate crippled Pokemon, such as Moltres and Venusaur. Finally, Earthquake can be used over Crunch in the last slot to get a super effective hit on Steel-types, particularly Aggron and Registeel. However, Granbull will then be unable to damage Levitating Ghost-types, and they would be free to set up a Substitute and then do as they please in Granbull's face.

Team Options & Additional Comments >>>
Name Item Ability Nature

Quick Feet

Toxic Orb Quick Feet Jolly
Moveset EVs
~ Protect
~ Facade
~ Crunch
~ Close Combat / Low Kick
252 Atk / 4 Def / 252 Spe

A monster Attack stat, STAB boosted Facade when inflicted by a status condition, and 310 Speed (enough to outpace neutral-natured base 105 Speed Pokemon such as Mismagius) with a Jolly nature and Quick Feet activated, combine to make Granbull quite the menacing presence in UU. While Ursaring directly outclasses Granbull with the same exact set, it doesn't prevent Granbull from causing just as much mayhem. If you're gutsy enough, you could even use both Normal-types for a "Double Dragon"-style strategy, where one of the sweepers opens a hole in the opponent's team and the other finishes it off. Protect allows Granbull to activate its Toxic Orb scot-free and to scout the opponent's next move. STAB Facade is Granbull's main weapon, and even without any Attack boosts, it'll be putting the hurt on a lot of the UU metagame. Crunch crushes Rotom and Mismagius, and Close Combat breaks down Rock- and Steel-types, such as Registeel and Rhyperior. Low Kick is actually a stronger option for Registeel and Rhyperior and comes with the added benefit of not lowering Granbull's defenses; however, Granbull then loses the ability to blast straight through Normal-types, and it's a weaker attack for the lighter-set UU metagame as a whole.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice Band

Choice Band Intimidate / Quick Feet Adamant / Jolly
Moveset EVs
~ Return
~ Crunch
~ Close Combat
~ Ice Punch / Stone Edge
132 HP / 252 Atk / 124 Spe

Granbull is more than capable of running a bread-and-butter Choice Band set, thanks to its massive base 120 Attack stat. The main idea is to switch in comfortably on a weak physical attack with Granbull's respectable bulk, and then fire off the appropriate move. Return is for reliable STAB, Crunch demolishes any Ghost- and Psychic-types, and Close Combat blasts away any Rock- and Steel-types that stand in Granbull's way. The last slot is up to personal preference; Ice Punch nails Altaria and Torterra, while Stone Edge slices Altaria and Moltres.

Team Options & Additional Comments >>>

Other Options

As a Normal-type, Granbull's movepool is literally out the wazoo. A Bulk Up set with Intimidate can be run, but Granbull is just too slow and easily countered by Fighting-types. Toxic can replace Thunder Wave on the Support set, but Granbull is a more effective paralysis spreader thanks to its ability to capitalize on the opposing team's loss in Speed. A Trick Room sweeper set with an EV spread of 252 HP / 252 Atk / 4 Def, a Brave nature, and 0 Spe IVs can be used, but Granbull has nothing over its competition in Trick Room and Ursaring will almost always be a better candidate.

Charm can be used in conjunction with Intimidate to really cripple any physical attacker brave enough to stay in on Granbull, but it's usually too situational. The Elemental Fangs can be used, but are too weak in comparison to Granbull's other moves. A SubPunch set can be used, but Granbull will almost always be too slow. Superpower and Brick Break are alternative Fighting-type moves to Close Combat and Low Kick, but the latter two are better suited to Granbull's tactics. Payback is a great alternative to Crunch because Granbull will more often than not be slower than the opposition; however, if Granbull does outspeed its opponent, Crunch will be the better option. A RestTalk set is also viable, but, again, Granbull is too slow to use it effectively. Stone Edge and Rock Slide are good options to pair with Earthquake to form the infamous "QuakeEdge" combo, but without STAB on either move, Granbull will be better off using the moves listed. Taunt is a good way to prevent setup sweepers from taking advantage of the support set, but there's simply no room for it. Finally, Granbull has a myriad of special moves, including Fire Blast, Flamethrower, Overheat, Focus Blast, Thunderbolt, and Shadow Ball; however, they can't be used effectively with Granbull's meager Special Attack stat.

Checks and Counters

Weezing, Tangrowth, and Uxie are never 2HKOed by any of Granbull's unboosted moves, and can either cripple it or simply eliminate it with their STAB moves. Fighting-types, such as Hariyama, Hitmonlee, and Hitmontop, will make quick work of Granbull with their STAB moves. Ghost-types are a hard counter to any Granbull lacking Crunch, and Steel-types block any Granbull lacking Close Combat or Earthquake. Typically, strong special attackers, such as Alakazam, Mismagius, and Venusaur, can easily defeat Granbull by hitting it on its weaker defense stat. However, they are unable to switch into any of Granbull's attacks, and the latter two are defeated by the Quick Feet set.