Grumpig

Own Tempo
Prevents confusion.
Thick Fat
Fire- and Ice-type damage reduced 1/2.
Type Tier
Psychic NU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
80
- 24 27 -
Atk
45
9 11 14 15
Def
65
11 13 16 17
SpA
90
13 15 18 19
SpD
110
15 17 20 22
Spe
80
12 14 17 18
Name Power Accuracy PP Target Description
Amnesia - - 20 User Boosts user's Special Defense by 2 stages.
Attract - 100% 15 Single non-user Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Bounce 85 85% 5 Single non-user User is made invulnerable for one turn, then hits the next turn. 30% chance to paralyze.
Brick Break 75 100% 15 Single non-user Destroys Light Screen and Reflect, then hits.
Calm Mind - - 20 User Boosts SpA and SpD 1 stage.
Captivate - 100% 20 All enemies Lowers an opposite gender foe's SpA 2 stages.
Charge Beam 50 90% 10 Single non-user 70% chance to boost SpA 1 stage.
Confuse Ray - 100% 10 Single non-user Confuses the target.
Double Team - - 15 User Boosts evasion 1 stage.
Drain Punch 60 100% 5 Single non-user Leeches 50% damage.
Dream Eater 100 100% 15 Single non-user Leeches 50% damage. Only works on a sleeping Pokémon.
Endure - - 10 User The user always survives with at least 1 HP.
Energy Ball 80 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Extrasensory 80 100% 30 Single non-user 10% chance to flinch.
Facade 70 100% 20 Single non-user Has 140 power when burned, paralyzed, or poisoned.
Flash - 100% 20 Single non-user Lowers target's accuracy 1 stage.
Fling - 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Focus Blast 120 70% 5 Single non-user 10% chance to lower SpD 1 stage.
Focus Punch 150 100% 20 Single non-user Fails if the user takes damage before it hits.
Frustration - 100% 20 Single non-user No additional effect.
Future Sight 80 90% 15 Single non-user Deals damage at the end of the turn after three turns.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Grass Knot - 100% 20 Single non-user Deals damage based on the foe's weight.
Headbutt 70 100% 15 Single non-user 30% chance to flinch.
Heal Bell - - 5 User party Cures status on the user's team.
Hidden Power - 100% 15 Single non-user Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 Single non-user User cannot move next turn.
Iron Tail 100 75% 15 Single non-user 30% chance to lower Def 1 stage.
Light Screen - - 30 User party Lowers damage from special attacks for 5 turns.
Magic Coat - - 15 None Bounces back certain non-damaging moves.
Mirror Coat - 100% 20 None If hit by a special attack, returns double the damage.
Natural Gift - 100% 15 Single non-user Power and type depends on the user's held Berry.
Odor Sleuth - - 40 Single non-user Blocks evasion modifiers. Allows Fighting- and Normal-type moves to hit Ghosts.
Payback 50 100% 10 Single non-user Base Power doubles if the foe has taken its turn.
Power Gem 70 100% 20 Single non-user No additional effect.
Protect - - 10 User Prevents most moves from working on the user that turn.
Psybeam 65 100% 20 Single non-user 10% chance to confuse.
Psych Up - - 10 Single non-user Copies the foe's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Psywave - 80% 15 Single non-user Damage is .5x to 1.5x the user's level.
Rain Dance - - 5 All Summons rain for five turns.
Recycle - - 10 User Restores a used item.
Reflect - - 20 User party Lowers damage from physical attacks for 5 turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return - 100% 20 Single non-user No additional effect.
Role Play - - 10 Single non-user Copies the foe's ability and overwrites the user's ability.
Secret Power 70 100% 20 Single non-user Effects vary with terrain.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower SpD 1 stage.
Shock Wave 60 - 20 Single non-user Ignores accuracy modifiers.
Signal Beam 75 100% 15 Single non-user 10% chance to confuse.
Skill Swap - - 10 Single non-user The user and the target trade abilities.
Sleep Talk - - 10 None Picks one of the user's moves at random. Can only be used while sleeping.
Snatch - - 10 None If certain moves are used, the user of Snatch uses the moves instead.
Snore 40 100% 15 Single non-user Can only be used while sleeping. 30% chance to flinch.
Splash - - 40 User No effect whatsoever.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for 5 turns.
Swagger - 90% 15 Single non-user Confuses the target. Boosts its Atk 2 stages.
Taunt - 100% 20 Single non-user Forces the foe to use damaging moves for 3-5 turns.
Thief 40 100% 10 Single non-user Steals target's item.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Torment - 100% 15 Single non-user Prevents the target from using the same move twice in a row.
Toxic - 85% 10 Single non-user Inflicts intensifying poison on the target.
Trick - 100% 10 Single non-user Switches items with the target.
Trick Room - - 5 All Slower Pokémon move first for 5 turns.
Uproar 50 100% 10 Random enemy Repeats for 2-5 turns. No Pokémon can sleep during these turns.
Zen Headbutt 80 90% 15 Single non-user 20% chance to flinch.