Hariyama

Thick Fat
Fire- and Ice-type damage reduced 1/2.
Guts
Attack is increased 50% when statused.
Type Tier
Fighting UU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
144
- 429 492 -
Atk
120
248 276 339 372
Def
60
140 156 219 240
SpA
40
104 116 179 196
SpD
60
140 156 219 240
Spe
50
122 136 199 218

Overview

Hariyama fills a very exclusive niche in UU as one of only two bulky Fighting-types. Packaged with excellent base 144/60/60 defenses, an auspicious typing, and Thick Fat to provide a most fortunate set of resistances, Hariyama makes for an excellent tank, checking a variety of threats while simultaneously dishing out the hurt with his potent Fighting STAB. Access to Guts only makes Hariyama that much more dangerous, and he's more than capable of going on the offensive with moves such as Close Combat, Stone Edge, and Payback. Not to mention his awesome base 120 Attack stat, which is one of the highest in the tier.

Unfortunately, it's not all cyanide and happiness for Hariyama; as with any Fighting-type in UU, he's faced with stiff competition. Hitmonlee and Blaziken, though lacking the same amount of bulk, are significantly faster than Hariyama, and often leave him in the dust when there's a spot for a more offensive role. Similarly, Hitmontop's access to Rapid Spin, Intimidate, and myriad priority moves also has Hariyama faltering on the defensive and supportive side. Regardless, in the face of his rivals, Hariyama is still a most formidable, most threatening, and most unique Pokemon, so one would be wise to prepare for him whatever the case.

Name Item Ability Nature

All-Out Attacker

Toxic Orb / Life Orb Guts Adamant
Moveset EVs
~ Close Combat
~ Payback
~ Bullet Punch
~ Fake Out / Stone Edge / Ice Punch
252 Atk / 172 Def / 84 Spe

Although Hariyama may often be thought of as too slow, a Guts-boosted STAB Close Combat coming off a base 120 Attack stat is still pretty scary, and with moves such as Payback for coverage on those pesky Ghost-types, and Bullet Punch for ever-useful priority, it's no wonder that Hariyama has made himself known as a most formidable offensive threat. The final slot is a mish-mash of useful options; Fake Out is usually the best choice so Hariyama may activate his Toxic Orb in complete safety, while also getting off some free damage. If using Life Orb, however, the last two become much more viable for their invaluable coverage on Flying-types. It is noteworthy to point out that Hariyama makes a surprisingly effective lead with this set, getting favorable match-ups against common foes such as Ambipom (with Protect over Bullet Punch or Payback), Cloyster, Omastar, and Hippopotas.

Team Options & Additional Comments >>>
Name Item Ability Nature

RestTalk

Leftovers Thick Fat Impish / Careful
Moveset EVs
~ Rest
~ Sleep Talk
~ Force Palm / Cross Chop
~ Whirlwind
12 HP / 252 Def / 244 SpD

Hariyama is one of only two bulky Fighting-types in UU, and though he lacks the movepool and utility of his competitor, Hitmontop, he more than makes up for it with his greater bulk, power, and Thick Fat ability. This Hariyama can reliably switch in and check a variety of threats, including, but not limited to, Aggron, Absol, Tauros, Houndoom, Arcanine, and Registeel. Force Palm is the STAB move of choice, as it deals enough damage to what it needs to and has a very nifty paralysis chance, which makes many offensive Pokemon, even those that resist it, wary of switching into Hariyama. Cross Chop is the more powerful alternative for STAB, but it has imperfect accuracy, and does not have any useful secondary effects. It does, however, grant Hariyama the OHKO on Aggron and Chansey, the 2HKO on Registeel, Rhyperior, and Clefable, and the 3HKO on Regirock, whereas Force Palm would not. Whirlwind is the other key move of the set, as the ability to directly cause switches and phaze are most valuable assets indeed, and are things that Hitmontop can only dream of doing itself. Finally, RestTalk is used to keep Hariyama healthy throughout the match and allow him to absorb status.

Team Options & Additional Comments >>>
Name Item Ability Nature

SubPunch

Leftovers Thick Fat Adamant
Moveset EVs
~ Substitute
~ Focus Punch
~ Payback
~ Stone Edge / Ice Punch
252 Atk / 252 SpD / 4 Spe

It would be a waste to not at least try Focus Punch on Hariyama; coming off a base 120 Attack stat and boosted by STAB, it is indeed a thing to be feared. Being Focus Punch, however, it requires that Hariyama charge up before it is unleashed, and during that time, his concentration can be interrupted by even the slightest pinprick. Thankfully, Hariyama also gets access to Substitute, which he can set up against a variety of foes thanks to his great bulk, and use it to protect himself whilst he achieves zen, guaranteeing that he is able to fire off his brutal attack unhindered. Payback covers the Ghost- and Psychic-types that may attempt to endure Hariyama's forceful fists, OHKOing all but the most defensively dedicated, whereas the last slot covers the Flying-types that also resist Focus Punch.

Team Options & Additional Comments >>>

Other Options

Looking at other potential sets, a Choice Band set is actually completely viable, and would be listed if it was not for the fact that Hariyama gets Guts, which outclasses it set-wise in most ways. Belly Drum is just plain bad on Hariyama, as he simply does not have the Speed to use it effectively at all. A Bulk Up set is also viable, but is either way too easily walled, phazed, or just defeated in general. In terms of other STAB options, Hariyama has plenty; Revenge, Brick Break, and Low Kick being the actually viable ones. While all of them are fine moves in their own right, they are simply not as good as the STAB moves already listed. Rock Slide can go over Stone Edge on any set. Knock Off can be extremely annoying for Pokemon that rely on their items for success, and finally, Refresh can work, but has its uses shared with (and done better by) Rest and Guts.

Checks and Counters

Hariyama's sheer power, coverage, bulk, and versatility makes outright countering him a herculean task. Spiritomb comes close, with good bulk, an immunity to Fighting, and no weaknesses. It even has Taunt to block Whirlwind, and can set up on Hariyama with Calm Mind. However, it is not completely safe, as a Guts-boosted Stone Edge will 3HKO even its most defensive set, and if further boosted by a Life Orb, Spiritomb will be 2HKOed. Weezing is a similar case, and though faring slightly better against offensive variants, it is largely useless against the defensive set. Besides those two, bulky Psychic-types also make good general switch-ins; they must be wary of Payback, however, as it 2HKOes all of them when boosted by Guts. Taunt Mismagius can play similarly to Spiritomb against the defensive set, but shouldn't be trying to face down offensive variants anytime soon. It's usually best to not try to out-tank Hariyama, but rather focus on his low Speed stat and weaken him gradually before taking him out. In this case, powerful Psychic- and Flying-types such as Alakazam and Swellow are best.