Hitmontop

Intimidate
Lowers the foe's Attack 1 stage. Decreases wild encounter rate.
Technician
Moves with 60 base power or less do 50% more damage.
Type Tier
Fighting UU
Statistics
Min- Min Max Max+
HP
50
- 241 304 -
Atk
95
203 226 289 317
Def
95
203 226 289 317
SpA
35
95 106 169 185
SpD
110
230 256 319 350
Spe
70
158 176 239 262
Name Power Accuracy PP Description
Aerial Ace 60 - 20 Ignores accuracy modifiers.
Agility - - 30 Boosts Spe 2 stages.
Attract - 100% 15 Targets of the opposite gender have a 50% chance to do nothing.
Body Slam 85 100% 15 30% chance to paralyze.
Brick Break 75 100% 15 Destroys Light Screen and Reflect, then hits.
Bulk Up - - 20 Boosts Atk and Def 1 stage.
Bullet Punch 40 100% 0 The user always attacks first.
Captivate - 100% 0 Lowers an opposite gender foe's SpA 2 stages.
Close Combat 120 100% 0 Lowers user's Def and SpD 1 stage.
Counter - 100% 20 If hit by a physical attack, returns double the damage.
Detect - - 5 Prevents most moves from working on the user that turn.
Dig 80 100% 10 User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Earthquake 100 100% 10 Hits Pokémon using Dig with double base power.
Endeavor - 100% 5 Lowers the target's HP to the user's HP.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
Fake Out 40 100% 10 The user always attacks first, and flinches the foe. Can only be used on the first turn out.
Feint 50 100% 0 Only works if the foe uses Detect or Protect; nullifies effects of those moves.
Focus Energy - - 30 Boosts critical hit rate 2 stages.
Frustration - 100% 20 No additional effect.
Gyro Ball - 100% 0 Does damage based on the foe's Speed and the user's Speed.
Helping Hand - - 20 Increases power of ally's moves 50%.
Hi Jump Kick 100 90% 20 If it misses, 1/2 the damage that would have been done is done to the user.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Mach Punch 40 100% 30 The user always attacks first.
Mega Kick 120 75% 5 No additional effect.
Mimic - - 10 Copies the last move used by the target.
Mind Reader - - 5 The next move used will always hit.
Mud-Slap 20 100% 10 Lowers foe's accuracy 1 stage.
Natural Gift - 100% 0 Power and type depends on the user's held berry.
Protect - - 10 Prevents most moves from working on the user that turn.
Pursuit 40 100% 20 Doubles in power if the target switches, and hits them before they can escape.
Quick Attack 40 100% 30 Users attacks first.
Rain Dance - - 5 Summons Rain for 5 turns.
Rapid Spin 20 100% 40 Removes Leech Seed, Spikes, Stealth Rock, and Toxic Spikes.
Rest - - 10 The user goes to Sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Revenge 60 100% 10 Doubles in power if damaged.
Rock Slide 75 90% 10 30% chance to flinch.
Rock Smash 40 100% 15 50% chance to lower Def 1 stage.
Rolling Kick 60 85% 15 30% chance to flinch.
Sandstorm - - 10 Summons a Sandstorm for 5 turns.
Secret Power 70 100% 20 Effects vary with terrain.
Seismic Toss - 100% 20 Does damage equal to the user's level.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while Sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
Stone Edge 100 80% 0 Has a high critical hit rate.
Strength 80 100% 15 No additional effect.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons Sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores Accuracy modifiers.
Tackle 35 95% 35 No additional effect.
Thief 40 100% 10 Gives the user the foe's item.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Triple Kick 10 90% 10 Attacks up to 3 times in 1 turn.
Vacuum Wave 40 100% 0 The user always attacks first.