Speed doubles in sun.
Leaf Guard
Prevents status effects in sun.
Type Tier
Grass / Flying LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 20 23 -
9 10 13 14
9 10 13 14
9 10 13 14
10 12 15 16
9 11 14 15
  • Little Cup


Hoppip is rarely seen in Little Cup due to its combination of low base stats and poor typing. However, Hoppip has a great support movepool, which includes Encore, Sleep Powder, and Memento. Hoppip may not seem immediately threatening, but don't let that cute face fool you. Underestimating Hoppip's supporting prowess can easily lead to your team's demise at the hands of one of its teammates.

Name Item Ability Nature


Oran Berry Chlorophyll Jolly
Moveset EVs
~ Encore
~ Sleep Powder / Substitute
~ Stun Spore / Leech Seed
~ U-turn
236 HP / 36 Def / 196 Spe

With this moveset, Hoppip can support the team by scouting the opposition, while crippling a few of their Pokemon along the way. Hoppip can easily switch into a non-damaging move and proceed to Encore, forcing the opponent to switch. When the opponent switches, Hoppip can then cripple the switch-in with Sleep Powder, rendering it useless. At this point, the opponent is most likely going to switch out again, so you have a choice of using either Leech Seed, to gain some health back, or using U-turn, to scout the switch-in and procure some offensive momentum. Oran Berry allows Hoppip to recover health, and is very useful in prolonging Hoppip’s ability to stall.

Team Options & Additional Comments >>>
Name Item Ability Nature

Sunny Day

Heat Rock Chlorophyll Jolly
Moveset EVs
~ Sunny Day
~ Sleep Powder
~ Memento / U-turn
~ Encore
236 HP / 36 Def / 196 Spe

Hoppip can beat many common leads by putting them to sleep with Sleep Powder, then using Memento on the switch-in, allowing easy setup for your next Pokemon. If you stray from this method though, then Hoppip can also Encore an opponent, forcing it to repeatedly use a non-threatening move or switch. This lets Hoppip stay useful mid-game, if it survives, after having put another Pokemon to sleep. Protect allows Hoppip to preserve its Focus Sash from the common Fake Out leads of Little Cup.

Team Options & Additional Comments >>>

Other Options

On the Support set, Synthesis can be used as a form of instant recovery. As a bonus, Synthesis becomes more effective in the sun, allowing Hoppip to stall even longer. Protect can also be used so Hoppip can gain more health from Leech Seed. If Protect is used, Leftovers becomes a viable option, as in two turns, Hoppip will usually heal about 6 HP. U-turn can be an alternative on the Lead set to scout the opponent's team without having to sacrifice Hoppip, but Memento is usually the better option. Reflect can be used on the Support and Sunny Day sets to provide a Defense boost for Hoppip and its teammates.

Checks and Counters

Hoppip outspeeds almost every Pokemon in sunlight, and can stall against most of them. As such, Pokemon that can remove sunlight are great counters. Snover and Hippopotas can easily check it by changing the weather just by switching in, making Hoppip much less of a threat. The change in weather also means Hoppip's teammates cannot benefit from the sunlight either. Pokemon that have access to Ice Shard such as Snover, Swinub and Phanpy do great against Hoppip, knocking it out unless it has a Substitute up. Mankey can switch in on Sleep Powder thanks to Vital Spirit and threaten Hoppip with Ice Punch. Taunt beats Hoppip almost completely, because all of its moves other than U-Turn are shut down by it.